Vissarion.6509 Posted September 17, 2021 Share Posted September 17, 2021 (edited) Hammer: It has range (600 in fire and air), crazy FUN design, you guys I think nailed it with this weapon. Those air skills look EPIC. ALSO QUICKNESS on ele!! Utilities: don't seem that impactful, but we'll see them in action next week. Elite: once again feels weak (very long cooldown for what it provides), and again a bit boring "buff" instead of something cooler. Traits: look interesting, not something over the top but have cool design. NOPE Edited September 22, 2021 by Vissarion.6509 17 1 1 4 Link to comment Share on other sites More sharing options...
Ausar.9542 Posted September 17, 2021 Share Posted September 17, 2021 yeah the early QQ was uncalled for honestly. 11 1 2 Link to comment Share on other sites More sharing options...
ChronoPinoyX.7923 Posted September 17, 2021 Share Posted September 17, 2021 We all doubted them on the RANGED side of things because of the Catalyst Trailer. It feels like they purposely disappointed players to get them properly hyped lel 8 Link to comment Share on other sites More sharing options...
novas.1845 Posted September 17, 2021 Share Posted September 17, 2021 4 minutes ago, ChronoPinoyX.7923 said: We all doubted them on the RANGED side of things because of the Catalyst Trailer. It feels like they purposely disappointed players to get them properly hyped lel Gotta get people talking lol. Link to comment Share on other sites More sharing options...
fuzzyp.6295 Posted September 17, 2021 Share Posted September 17, 2021 Its almost as if making judgements based on a short 2 minutes video and no real gameplay is a bad idea. Lol 4 8 4 2 Link to comment Share on other sites More sharing options...
aspirine.6852 Posted September 17, 2021 Share Posted September 17, 2021 Yeah for myself, I was completely wrong about the elite spec.. It looked kinda bad for me in the intro, and the guy displaying it made me wanna play it.. 3 1 Link to comment Share on other sites More sharing options...
Doggie.3184 Posted September 17, 2021 Share Posted September 17, 2021 (edited) The trailer lied to us and made it look bad XD So much juicy range AoE in reality though *drools* Edited September 17, 2021 by Doggie.3184 2 Link to comment Share on other sites More sharing options...
HowlKamui.5120 Posted September 17, 2021 Share Posted September 17, 2021 (edited) I like it as well. The class mechanics work well for melee or ranged weapons, if not a bit hard to use because it basically forces you to use them in the right attunement. Using them in the wrong attunements are basically mis-clicks. I like the idea of having basically circles of power and staying inside it for buffs. Very spell caster-y. It won't be super useful for WvW roaming though. Probably worse than the scourge for solo roaming. But not all specs should be great for solo roaming. Weaver is already top tier for roaming anyway. Excited to bring this to meta farm events! Tagging potential is crazy with Shattering Ice and the sphere aoe doing damage. I actually predicted that the hammer will be a hybrid weapon in the weapon leak threads, but it's since been deleted so I can't gloat on that one lol. Edited September 17, 2021 by HowlKamui.5120 Link to comment Share on other sites More sharing options...
ChronoPinoyX.7923 Posted September 17, 2021 Share Posted September 17, 2021 Just now, Doggie.3184 said: The trailer lied to us XD So much juicy range AoE *drools* Whoever wrote the script for that trailer sounds like they didn't actually see the gameplay before they wrote it and just assumed Hammer=Melee lel 5 1 Link to comment Share on other sites More sharing options...
Naxx.6203 Posted September 17, 2021 Share Posted September 17, 2021 Yeah stop judging without seeing final product. Your yesterdays post was just a big mess and created unnecessary confusion. 2 3 Link to comment Share on other sites More sharing options...
iKeostuKen.2738 Posted September 17, 2021 Share Posted September 17, 2021 Feeling a bit better about the spec, skills look cool. Still would have preferred an actual range weapon due to knowing in any form of PvP this is just dagger/(focus/dagger) and 600 is just not enough for ele especially with how long these animations are taking. Dazes are going to be the bane of this especs existence. 3 Link to comment Share on other sites More sharing options...
Roda.7468 Posted September 17, 2021 Share Posted September 17, 2021 (edited) I don't think it was the people who caused the confusion it was the trailer literally only mentioning melee combat with a traditionally melee weapon. (that being said, 600 max is still pretty close) Edited September 17, 2021 by Roda.7468 5 Link to comment Share on other sites More sharing options...
Squirrell.4091 Posted September 17, 2021 Share Posted September 17, 2021 before judging, wait for the beta where attunement will have a cooldown And we already have a healing skill that purge while pulsing, without having to stand in place 2 Link to comment Share on other sites More sharing options...
ChronoPinoyX.7923 Posted September 17, 2021 Share Posted September 17, 2021 1 minute ago, Nawrotex.9521 said: Yeah stop judging without seeing final product. Your yesterdays post was just a big mess and created unnecessary confusion. I stand by my very first statement when they confirmed Hammer at the time of the silhouette teaser kek On 9/11/2021 at 4:19 PM, ChronoPinoyX.7923 said: I'm gonna wait this out till next week. The amount of assumption that "HaMmEr BaD" because of how other professions used it when Elementalists never touched it until this point is wild lel I'm genuinely interested to see how ANet is gonna make Elementalist Hammer work and can't wait to see it next week, along with the other two E-Specs Link to comment Share on other sites More sharing options...
zitounae.4803 Posted September 17, 2021 Share Posted September 17, 2021 It's quite half staff range and we'll, ele already"looks" cool Link to comment Share on other sites More sharing options...
Suchos.9471 Posted September 17, 2021 Share Posted September 17, 2021 The fact, that this kit is build around F5 skill, which you are supposed to combo and use utilities in (while getting same results as other classes with spamming 2 buttons), it will be useless in WvW, where you just cant stay on spot. The stream was another example that designers don't care/know nothing about this game mode. 1 3 Link to comment Share on other sites More sharing options...
Flaming.4250 Posted September 17, 2021 Share Posted September 17, 2021 I have to admit that I am impressed with the catalist now. Before tonights stream I was thinking that I would not want to play it but now I do. The preview video put me off. 1 Link to comment Share on other sites More sharing options...
aspirine.6852 Posted September 17, 2021 Share Posted September 17, 2021 Now it makes me wonder if sup rune of the chrono would work.. Link to comment Share on other sites More sharing options...
hugo.4705 Posted September 17, 2021 Share Posted September 17, 2021 Quickness is cool. Like the animations and skill icons. Link to comment Share on other sites More sharing options...
dtox.8397 Posted September 17, 2021 Share Posted September 17, 2021 (edited) So the utility "Shattering ice" will trigger an AoE attack to nearby enemies with an 1/4 ICD. I guess Staff's AoE might have got buffed by this, no? Like hitting a bunch of ppl with AoE's will proc more AoEs. Well... idk lol, im just wondering if we can make staff viable with the Catalyst, speacially now that we have a good access to quickness. Edited September 17, 2021 by dtox.8397 2 Link to comment Share on other sites More sharing options...
Avead.5760 Posted September 17, 2021 Share Posted September 17, 2021 why would you play tempest in any game mode now? catalyst can support better with quickness and also aura share ?!? 1 2 Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted September 17, 2021 Share Posted September 17, 2021 It's got potential, but they need to make those fields mobile in some way...or more accessible. otherwise it will be invalid in WvW and Spvp because most of the spec seems to depend on the f5 fields and comboing those fields. 2 1 Link to comment Share on other sites More sharing options...
dtox.8397 Posted September 17, 2021 Share Posted September 17, 2021 Just now, Avead.5760 said: why would you play tempest in any game mode now? catalyst can support better with quickness and also aura share ?!? yeah i also was confused by this. I immediatley thought "ok, another auramancer" lol 1 1 Link to comment Share on other sites More sharing options...
zealex.9410 Posted September 17, 2021 Share Posted September 17, 2021 Downstate enjoyers in shambles. 1 Link to comment Share on other sites More sharing options...
Suchos.9471 Posted September 17, 2021 Share Posted September 17, 2021 (edited) 9 minutes ago, JusticeRetroHunter.7684 said: It's got potential, but they need to make those fields mobile in some way...or more accessible. otherwise it will be invalid in WvW and Spvp because most of the spec seems to depend on the f5 fields and comboing those fields. It will work in PvP, the AoE is exactly the size of points. In WvW its unusable...Kinda hoped when i saw the AoE, that there will be trait to make it move with you, but no...there is "+50% effectivness" on spell you will not be able to use at all in WvW instead xD Edited September 17, 2021 by SuchosCZ.2167 2 1 Link to comment Share on other sites More sharing options...
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