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SLB nerfs make sense now.


Leonidrex.5649

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I Always felt like power slb was this burst oriented power build in pve.
+ good team buffs
+ highest burst damage

- low sustained damage
- stationary during burst
- forced into long cast times

Now we have new warrior spec, that will do ALL of those things but better, while we lock ourselves with barrage axe, warrior can give itself aegis or teleport to avoid danger.
Kind of kitten thing to do, nerf a class and release a new on that did its old job.

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The warrior burst is limited to the bladegun thingy (i hope) , not that makes much of a difference because  it has the long range slash. 

  • You forgot Warrior now gets more AoE projectile hate with charges with the new utility skills. So nope up close and nope at range. 

 

It makes sense new specs are better than old ones, I just hope the new ranger spec is not a total disappointment. 

 

 

 

Edited by anduriell.6280
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5 hours ago, anduriell.6280 said:

The warrior burst is limited to the bladegun thingy (i hope) , not that makes much of a difference because  it has the long range slash. 

  • You forgot Warrior now gets more AoE projectile hate with charges with the new utility skills. So nope up close and nope at range. 

 

It makes sense new specs are better than old ones, I just hope the new ranger spec is not a total disappointment. 

 

 

 

as someone that plays guard/mesmer/ranger im already 66% disappointed.
warrior spec looks like power slb but better in every way which is kind of sad, as it was pointlessly overnerfed.
I too hope new ranger spec will be hyper fun, otherwise I will probably just keep playing lost ark while complaining to friends on discord all day xd

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26 minutes ago, Leonidrex.5649 said:

as someone that plays guard/mesmer/ranger im already 66% disappointed.
warrior spec looks like power slb but better in every way which is kind of sad, as it was pointlessly overnerfed.
I too hope new ranger spec will be hyper fun, otherwise I will probably just keep playing lost ark while complaining to friends on discord all day xd

Fellow disappointed guard/ranger, so I'm only at 50% disappointment lol. However, the remaining category is ranger, so there's a very high chance I'll be upgraded to 100% disappointed.
Catalyst looked surprisingly interesting, so I'm holding onto some measure of hope that ANet can pleasantly surprise me with the new ranger spec. But yeah, not pleased with the direction the new classes have gone so far, especially relative to some of the existing ones.

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25 minutes ago, voltaicbore.8012 said:

Fellow disappointed guard/ranger, so I'm only at 50% disappointment lol. However, the remaining category is ranger, so there's a very high chance I'll be upgraded to 100% disappointed.
Catalyst looked surprisingly interesting, so I'm holding onto some measure of hope that ANet can pleasantly surprise me with the new ranger spec. But yeah, not pleased with the direction the new classes have gone so far, especially relative to some of the existing ones.

I have high hopes for ranger simply due to hammer, it should be very easy to make an interesting weapon with 5 new skills, guard/mesmer had 2 so that is party what was holding them back. But if they go 3 for 3 ima just play lost ark lol, it releases similar time anyways

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On 9/22/2021 at 1:53 AM, Sarision.6347 said:

I won't be surprise if the new espec gets nerfed soon after release because "AI builds have no place in PvP and WvW".

not confirmed to be a AI Build yet tbh.. i dunno if that'd be a good move either.. as it'd kinda Replace cores role entirely in this.

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On 9/23/2021 at 8:17 PM, Daddy.8125 said:

not confirmed to be a AI Build yet tbh.. i dunno if that'd be a good move either.. as it'd kinda Replace cores role entirely in this.

I'm sure there'll be some other trade off for it. Others have suggested having both active as opposed to swapping, even just having 1 super pet you can't swap would make it very distinct and maintain core Ranger's niché. The classic pocket Wolf wouldn't be an option, for instance.

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1 hour ago, Lan Deathrider.5910 said:

What if the new spec has no pet at all? Just a thought.

If it was the case it wouldn't be the "bunny thumper" and purists would be disappointed. You can't satisfy everybody.

The first batch of e-spec gave me some hopes for originality but the second batch of spec washed away those hopes. Going the way it is, there are higher probabilities that this spec will feature the ability to dual summon pets that deal les damage individually than no pet at all (I think they did their utmost best with SlB when it come to petless spec and will be content with it. So, I bet on the same boring pets with reduced stats and a F5 that basically do the hyena F2. Some trait that increase the number of pet summoned via F5 at the expense of some pet stats, a trait that strenghten you based on how many pets you lead... etc. And to make thing even worse, minions as utilities.).

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1 hour ago, Dadnir.5038 said:

If it was the case it wouldn't be the "bunny thumper" and purists would be disappointed. You can't satisfy everybody.

The first batch of e-spec gave me some hopes for originality but the second batch of spec washed away those hopes. Going the way it is, there are higher probabilities that this spec will feature the ability to dual summon pets that deal les damage individually than no pet at all (I think they did their utmost best with SlB when it come to petless spec and will be content with it. So, I bet on the same boring pets with reduced stats and a F5 that basically do the hyena F2. Some trait that increase the number of pet summoned via F5 at the expense of some pet stats, a trait that strenghten you based on how many pets you lead... etc. And to make thing even worse, minions as utilities.).

One could say that Rev got the real "Bunny Thumper" tbh. I'm not optimistic about the next batch of especs.

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43 minutes ago, Lan Deathrider.5910 said:

One could say that Rev got the real "Bunny Thumper" tbh. I'm not optimistic about the next batch of especs.

Well, in my opinion:

- The virtuoso take the no clone path, which is interesting, but the lack of originality in the traits make it unsatisfying (I mean, half the trait are copy of core traits working with illusions yet failling to work with blades that are meant to replace illusions... Let's just say that more than disappointing, it's infuriating.)

- The concept of the harbinger shroud is great, however there is to much focus (2 whole traits) on utilities that more or less betray the core design philosophy of the necromancer and traits lack variety. The spec do many things that the necromancer couldn't do before but it feel like it turn it's back to the GW2's necromancer identity.

- Willbender have a great concept in my opinion but it fall short performance wise. The adept traits feel like you overnerf things for little to no gain.

- Vindicator is disappointing on many level. Lore wise, the choice of the legends is arguable, there is conflict with shiro and they are in conflict with each other outside the shiro adventure (It doesn't feel right). The concept of dual legend is interesting but stop at the new legends which is disappointing. Lastly, a focus on the dodge lack originality at this point.

- Bladesworn have good points and horrible points. The gunsaber with the sword draw concept really make me cringe. Sure, it the spec as it is don't need much to work and perform well, but concept wise it's a huge disappointment for me.

- Catalyst is an elementalist... Nearly everything it does feel like something that's been reused. Aura? That's tempest thing. Main mechanism leaving an aoe? Tempest overload. Enhance? That's close to SlB stances and weaver got stances. Probably the least original spec out of all the specs shown. Even the F5 feel like they used scrapper poor mechanism.

 

I hope, ANet will reconsider many things on those spec. I don't expect proper rework because at this point I'm pretty sure those specs are more or less set in stone, but still I hope they try to address some disappointing points.

I also hope that the next 3 e-specs aren't at the "catalyst" level of originality. That said, I have the feeling that thief will have yet another "physical" dps spec, that the ranger won't have much change to it's pet list and that engi will get a "gadget" spec, and honestly I'm not thrilled by this prospect.

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8 hours ago, HotHit.6783 said:

I'm sure there'll be some other trade off for it. Others have suggested having both active as opposed to swapping, even just having 1 super pet you can't swap would make it very distinct and maintain core Ranger's niché. The classic pocket Wolf wouldn't be an option, for instance.

the issue with this would likely be

1) Pet Swap is Stronger then the 1 Super Pet and Would make the new Elite irrelevant.

2) The Super pet would be stronger and make pet swap irrelevant.

one of those things will be superior to the other, individual pets arent a big enough benefit to make pet swap that powerful to begin with realistically... unless they rly mix up the pets the new specc uses to Create a difference.

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One thing they could do for the ranger is to make it more static, less mobile. Although to get that done Anet would need to design the espec properly as core ranger is not designed around tanking damage and this would be a huge shift from how it currently plays in any espec.

Something  like this could work (i share the link better than repeating the text), so new spec would play more like a bruiser type holding positions which could make the pet usable in big fights but with some limitations.

 

 

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17 hours ago, Dadnir.5038 said:

Well, in my opinion:

- The virtuoso take the no clone path, which is interesting, but the lack of originality in the traits make it unsatisfying (I mean, half the trait are copy of core traits working with illusions yet failling to work with blades that are meant to replace illusions... Let's just say that more than disappointing, it's infuriating.)

- The concept of the harbinger shroud is great, however there is to much focus (2 whole traits) on utilities that more or less betray the core design philosophy of the necromancer and traits lack variety. The spec do many things that the necromancer couldn't do before but it feel like it turn it's back to the GW2's necromancer identity.

- Willbender have a great concept in my opinion but it fall short performance wise. The adept traits feel like you overnerf things for little to no gain.

- Vindicator is disappointing on many level. Lore wise, the choice of the legends is arguable, there is conflict with shiro and they are in conflict with each other outside the shiro adventure (It doesn't feel right). The concept of dual legend is interesting but stop at the new legends which is disappointing. Lastly, a focus on the dodge lack originality at this point.

- Bladesworn have good points and horrible points. The gunsaber with the sword draw concept really make me cringe. Sure, it the spec as it is don't need much to work and perform well, but concept wise it's a huge disappointment for me.

- Catalyst is an elementalist... Nearly everything it does feel like something that's been reused. Aura? That's tempest thing. Main mechanism leaving an aoe? Tempest overload. Enhance? That's close to SlB stances and weaver got stances. Probably the least original spec out of all the specs shown. Even the F5 feel like they used scrapper poor mechanism.

 

I hope, ANet will reconsider many things on those spec. I don't expect proper rework because at this point I'm pretty sure those specs are more or less set in stone, but still I hope they try to address some disappointing points.

I also hope that the next 3 e-specs aren't at the "catalyst" level of originality. That said, I have the feeling that thief will have yet another "physical" dps spec, that the ranger won't have much change to it's pet list and that engi will get a "gadget" spec, and honestly I'm not thrilled by this prospect.

 

I like virtuoso because its about time we got a spec focusing on shatters. There is some weird delay on some for pvp, and there could be changes, but i'm hoping they improve this and let it be a top dps spec for raids.Who knows since its got a build that could possibly be.

 

vindi it has things i like in dislike. Personally i feel like weapons feel almost bruiser like and the jumping idea is cool in theory, but if its meant to support, the barrier isn't enough to really stand out. Why make a support vindi when you got herald? I dislike how spear of archemon immediately pushes you to that blue what is it dwarf stance? I think alliance was red dwarf is blue. I understand the hesitation for buffing the jump too, because it could be OP if you could spam dodge non stop in pvp while doing high damage, and thats why you cannot jump constantly. I have a feeling this will be a decent dps spec once they fix it and improve what needs. I also tried out some of the new abilities on rev and some are alright from the alliance and from dorf stance.(This was my first spec and it did't feel overly hard to play for the first time, and felt like it had a solid foundation)

 

Willbender has some things i like, others i don't. I personally  am terrible at guardians, so playing willbender feels awkward, yet somehow rev feels more solid than this. The hammer moves are simply too slow and clunky and it feels fairly fragile The burst wasn't that great either for how slow it was. Its possible i need to use quickness to make it feel better, but not sure how much that would help. This spec def wants to be a more mobile spec with some burst options, but i think it needs a lot of help.


Catalyst feels like a mess. It has no decent way of might gen , and some moves simply don't work well for dps. I really don't like water strike 2 which is suposed to give vuln and i don't like those spinning orb things. the thing called hurrcane pain is a good move and  the damage on 5 on fire isn't bad. most of the weapon options aren't good and i think catalys is in my opinion one of the worse.


Harbringer at least has good condi dmg and its pretty solid. Sure it has problems but in my opinion the problems are far less than willbender and catalyst have. The gun shots for condi and even doing that shroud thing do have good payoff in damage.

 

Bladesworn has some good and bad stuff. I kinda think bladesworn should ditch dragon trigger or meld dragontrigger moves and the gunsaber together and use both adrenaline and less costly in the bullets to use the moves as rewards. Right now it doesn't feel rewarding to use at all, and there are no decent ways to get might. Other than this, the spec is pretty enjoyable actually, and i became pretty obsessively reading forums posting about it and having interest in the spec. Dragon trigger 1 hits really hard and rifle 2  hits pretty hard too with its 5 shots. I kinda have a issue with weapon switching in mid combat, which does feel kinda clunky. I don't honestly understand why i'm not allowed, since some battles are better for ranged, others for melee and warrior unlike ele don't have access to 5 elements to cc and melee, which is why eles only got 1 weapon.

I feel like at least some of the second show betas are at the very least solid, let s wait and see.

Edited by Axl.8924
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