ArenaNet Staff Fire Attunement.9835 Posted September 21, 2021 ArenaNet Staff Share Posted September 21, 2021 If something is obviously not working as intended–if skills and traits don’t work as expected from the descriptions or if they don’t interact with core traits as expected–let us know here! If you want to share feedback on how the catalyst plays, talk to us in the feedback thread! 1 Link to comment Share on other sites More sharing options...
ilthelia.8501 Posted September 21, 2021 Share Posted September 21, 2021 (edited) Sphere's has no energy and end prematurely edit :it's combat only . Should it work that way ? Edited September 21, 2021 by ilthelia.8501 Link to comment Share on other sites More sharing options...
ricopinto.8573 Posted September 21, 2021 Share Posted September 21, 2021 Looks like when changing attunement I lose quickness while well is up! this what I teted so far, will see if I find anything new. Link to comment Share on other sites More sharing options...
Linaith.2375 Posted September 21, 2021 Share Posted September 21, 2021 Quickness from the air sphere is weird with alacrity. Tests done in the training area with the 50% boon duration trait and no boon duration on the equipment. Activated sphere on air and waited. Without Alacrity I have 17s quickness when the sphere ends. With Alacrity I have 9s quickness after the sphere ends, and the boon timer jumps from 7 to 4. 1 Link to comment Share on other sites More sharing options...
Tabootrinket.2631 Posted September 21, 2021 Share Posted September 21, 2021 It feels really weird. There's like zero durations to any skills. So the f5 duration gets longer according to the amount of energy I suppose, but the hammer number 3 extinguishes like a candle during tornado. 2 Link to comment Share on other sites More sharing options...
darkxyzdragon.4792 Posted September 21, 2021 Share Posted September 21, 2021 On the build tab and the Hero tab, the key art for catalyst doesn't appear. Link to comment Share on other sites More sharing options...
ilthelia.8501 Posted September 21, 2021 Share Posted September 21, 2021 20 minutes ago, darkxyzdragon.4792 said: On the build tab and the Hero tab, the key art for catalyst doesn't appear. that's not a bug , Anet hasn't added that yet Link to comment Share on other sites More sharing options...
Zunki.3916 Posted September 21, 2021 Share Posted September 21, 2021 The fire field from the jade sphere does not trigger persisting flames dmg buff -> hammer is the only weapon that is 100% not able to use any useful fire GM trait.... 6 Link to comment Share on other sites More sharing options...
darkxyzdragon.4792 Posted September 21, 2021 Share Posted September 21, 2021 32 minutes ago, ilthelia.8501 said: that's not a bug , Anet hasn't added that yet Weird, since two of the specs don't have the art, but one does? That's still an oversight. 1 Link to comment Share on other sites More sharing options...
Archwizard.1603 Posted September 21, 2021 Share Posted September 21, 2021 11 minutes ago, Zunki.3916 said: The fire field from the jade sphere does not trigger persisting flames dmg buff -> hammer is the only weapon that is 100% not able to use any useful fire GM trait.... I think the reason it says it's tied to the weapon skill fire fields and since the jade sphere is not a weapon skill it does not effect the trait. Which basically makes this trait useless if you run hammer since the weapon skills generate no fire fields. 3 Link to comment Share on other sites More sharing options...
Khalic.3561 Posted September 21, 2021 Share Posted September 21, 2021 It seems like the splash damage from Shattering Ice is requiring line of sight to the target for some reason? In WvW, I've tried to activate the utility skill and drop a Meteor Mhower, then Lightning Flash behind cover. The meteors do damage as normal, but I get a bunch of "obstructed" ticks from what should be Shattering Ice procs. 1 1 Link to comment Share on other sites More sharing options...
Zunki.3916 Posted September 21, 2021 Share Posted September 21, 2021 1 hour ago, Archwizard.1603 said: I think the reason it says it's tied to the weapon skill fire fields and since the jade sphere is not a weapon skill it does not effect the trait. Which basically makes this trait useless if you run hammer since the weapon skills generate no fire fields. The fire field from tempest overload triggers it though, doesent it? Link to comment Share on other sites More sharing options...
gandlethorpe.2641 Posted September 21, 2021 Share Posted September 21, 2021 27 minutes ago, Zunki.3916 said: The fire field from tempest overload triggers it though, doesent it? Nope. I tested this on tempest recently in preparing my future catalyst build. It only works on the skills affected by the duration increase (so weapon skills and conjures). It would be nice if it affected all fields, and it would also be nice for hammer to get its own fire field (slot 4 would be perfect). 2 Link to comment Share on other sites More sharing options...
Kidel.2057 Posted September 22, 2021 Share Posted September 22, 2021 Juggernaut on fire 2 only sends 1 projectile. Link to comment Share on other sites More sharing options...
Ziegrif.5964 Posted September 22, 2021 Share Posted September 22, 2021 (edited) Hammer Air 4 keeps launching me inside walls. Such as this. Such as in this picture that links to IMGUR. There's a wall there. It also happened once in another bit of Sandswept isles. Edited September 22, 2021 by Ziegrif.5964 1 Link to comment Share on other sites More sharing options...
delriaan.7854 Posted September 22, 2021 Share Posted September 22, 2021 In a nutshell, I did not enjoy the Catalyst ... at all. The gameplay just wasn't there: the flow was off ... awkward, even. The current iteration feels lost, in a way, almost like the elements are sidekicks to a melee class. 1 Link to comment Share on other sites More sharing options...
AzuritaBlues.3206 Posted September 22, 2021 Share Posted September 22, 2021 sometimes my circling spheres from hammer 3 keep up endlessly when I get downed with them active (new downed dps rotation?) And air 4 just lauched me in Tarir and I got stuck INSIDE a pillar 🤣 Link to comment Share on other sites More sharing options...
Dhonti.5162 Posted September 22, 2021 Share Posted September 22, 2021 The F5 skill under water is ground targetted, does not work mid water. Can it become an actual sphere around the character on the spot it is casted? Link to comment Share on other sites More sharing options...
Zirr.5693 Posted September 22, 2021 Share Posted September 22, 2021 (edited) 15 hours ago, Linaith.2375 said: Quickness from the air sphere is weird with alacrity. Tests done in the training area with the 50% boon duration trait and no boon duration on the equipment. Activated sphere on air and waited. Without Alacrity I have 17s quickness when the sphere ends. With Alacrity I have 9s quickness after the sphere ends, and the boon timer jumps from 7 to 4. I don't believe that it's alacrity that's doing this, I've tried with fury from the console as well, and it feels like when reapplying boons from the console, it also strips one(?) stack of quickness, making it last for much less longer than intended. I asked a friend to provide alac to me while on the golem to make sure it wasn't alac that was stripping the quickness. So I feel like this is more of a general bug tied to the console than to the Catalyst itself (although it makes it hard to test quickness uptime x dps on the golem with the spec) Also I agree that the sphere mechanic feels bad in an opener. In raids, when you /gg or die, your energy gets reset to 0, and you most likely won't have an opportunity to refill it (unlike druid), so you'll have to rebuild all your energy at the beginning of the encounter meaning that you won't be able to provide quickness, if that's the role you're given. This feels especially bad compared to all other quickness providing classes and I don't feel like it's intended. Maybe Catalyst needs to refill energy on /gg ? At least, there needs to be a way to refill it out of combat Edited September 22, 2021 by Zirr.5693 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted September 22, 2021 Share Posted September 22, 2021 The Kodan combat tonic doesn't execute Hammer skills 2 from Air, Water and Earth Attunements. Link to comment Share on other sites More sharing options...
Mogsterfortytwo.6712 Posted September 22, 2021 Share Posted September 22, 2021 (edited) Entering combat from a mount engage skill doesn't trigger Elemental Empowerment until you reattune. But then it wouldn't be an Elementalist elite if its mechanic worked with dismounting, would it? Edited October 5, 2021 by Mogsterfortytwo.6712 add snarky reminder to fix weaver, please. Link to comment Share on other sites More sharing options...
Arcayic.3107 Posted September 22, 2021 Share Posted September 22, 2021 (edited) edit: nvm it wasnt a bug Edited September 22, 2021 by Arcayic.3107 discovered it wasnt a bug Link to comment Share on other sites More sharing options...
cgMatt.5162 Posted September 22, 2021 Share Posted September 22, 2021 Heal skill doesn't proc any rune effects. I tested with Air Runes. Link to comment Share on other sites More sharing options...
BlackBeard.2873 Posted September 22, 2021 Share Posted September 22, 2021 Hammer Air 5 does 9 damage in pvp. I know they nerfed damage on cc skills, but this feels like the same damage reduction of the F5 skill was applied to an actual weapon-skill which is supposed to be a relatively heavy hitter. Link to comment Share on other sites More sharing options...
Aedil.1296 Posted September 23, 2021 Share Posted September 23, 2021 Catalyst itself is the bug 2 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now