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Bladesworn Feedback Thread


Fire Attunement.9835

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Here is some more feedback from me.

 

Adept tier focuses on maintaining 'Flow.' Alright, thats cool. I still think you need to address the base rate or lower the cap, but having the adept tier focused on Flow is a cool theme.

 

Grandmaster tier focuses on changing Dragon Slash. Cool. I still think that the Dragon Trigger should be F2-F5 instead of their own bundle, and I still think that the three GMs should change DS to be one of the three that we have now. Still, having the GM tier focused on Dragon Slash is a cool theme.

 

Master tier is entirely focused on what happens when you use the last ammo charge. This part here is no bueno. Its a theme, and offers synergy with Shouts and Rifle, but this theme also leads to degenerate gameplay and pushes you to enter combat after having used up your ammo charges. That is counter productive.

 

What I'd like to see is to have the Master tier focus on Explosions instead of ammo charges.

Since one of these would remove Lush Forest's current effect, decrease the base CDs on the gunsaber skills by 20%.

Master 1 Unshakable Mountain: Your explosions grant barrier to nearby allies. 360 radius around the explosion. Current base values and scaling should be fine in an AoE. The current amounts of each for a self barrier are kind of low, but are acceptable for an AoE effect.

Master 2 Fierce as Fire: Your explosions burn foes around your target. 2/1 stack of burn for 5s in a 240 radius around the target per explosion. (PvE/Comp). This creates a viable means to play a condi Bladesworn. Add explosion to DragonSpike Mine's damage. Add explosion to the initial hit of Electric Fence.

Master 3 Lush Forest: Deal 10% increased damage when wielding a Gunsaber. Explosions blind foes in the area. 240 range, AoE application, 2s Duration, 10s ICD. This would address the feedback that many of us had that Gunsaber hits for too little damage. It also includes some none spammable blind. With how much gunpowder is involved in the Bladesworn's kit it makes since to add in some blind.

 

These three options offer a clear distinction in how a Bladesworn would be played, support, condi, or power. They each offer a way to utilize explosions beyond the single interaction you built into the class.

 

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Ideas from the 2 AoE skills of Bladesworn:

 

Bulletproof Barrier: Baseline Reflect (if not capable to make use of the shield master trait). Allies passing through have a condition cleansed (no target cap, 3 sec ICD), enemies passing through have one of their boons converted to conditions (5 target cap, 3 sec ICD). 

 

Electric Fense: Pulsing cripple and initial immob stay, add Slow for 3 sec per target affected. The idea is to prohibit enemies from approaching. This is an 'electric fense' so it will shock you if you touch it. Enemies that get immobilized either by the first application or Leg specialist traited into this are stunned for 1/2 sec. 

Edited by Grand Marshal.4098
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On 10/4/2021 at 9:19 AM, Kodama.6453 said:

I get it, you wanted warrior to have a ranged one handed weapon.

But you are literally asking them to give a clearly melee oriented elite spec a ranged weapon... it makes no sense and therefore I don't think such a drastic change will happen.

If the spec would be ranged to begin with, chances were pretty good. But it isn't. Gunsaber and dragon trigger clearly hint at this spec being intended as a melee spec. The weapons are supposed to compliment the spec design, which pistol does with it's low cooldown ammunition disposal.

Gunsabre in its first iteration (the beta) is a mid range weapon with no melee pressure, and DT is most useful as a dash. So I’d call the spec mid range + mobility rn, not melee.
 

I suspect what they are going for is some sort of close-to-mid range spec with adequate pressure in both ranges. However, that would require Gunsaber’s melee skills (blooming fire) and DT actually doing damage.

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The purpose of the Berzerker is high damage.

The Purpose of the Spellbreaker is boon striping, and it does this very very very poorly.

The Purpose of the Bladesworn is ...  absurdly high damage? thus negating any future need for Berzerker.

 

please reconsider this class and consider making something, that does not destroy the need for one of the others.

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2 hours ago, Tungsten Monarch.6058 said:

The purpose of the Berzerker is high damage.

Except now it does moderate damage in competitive.

2 hours ago, Tungsten Monarch.6058 said:

The Purpose of the Spellbreaker is boon striping, and it does this very very very poorly.

Yeah, that should be doubled at least.

2 hours ago, Tungsten Monarch.6058 said:

The Purpose of the Bladesworn is ...  absurdly high damage? thus negating any future need for Berzerker.

 

please reconsider this class and consider making something, that does not destroy the need for one of the others.

Purpose is weeb appeasement with a dash of warrior tears in competitive.

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8 hours ago, CalmTheStorm.2364 said:

I love that I can always count on you to tell it like it is 🤣

I mean, warrior got overnerfed in Feb2020, but Berserker only had it's damage to justify it's clunkiness and steadily becoming worse deficiencies, then CMC took the damage away across the board on some classes but suspiciously left other classes with un nerfed damage skills.

 

Spellbreaker ripping 1 boon per CC is fine in PvE, there isn't that many boons there, but in competitive that needs to be 3 freaking boons ripped to keep up with the boon output, otherwise its just a wasted minor trait especially given the 'buff' to Sun and Moon Style.

 

Bladesworn is weeb appeasement. It has a cool theme do not get me wrong, and I'm going to play the sh.t out of it in PvE, but unless they seriously rework the design flaws that we've all pointed out it will never succeed in competitive play.

  • The 5s self root needs to go. Allow half movement speed and dodges.
  • The pitiful damage for having spent 5s charging your personal Pact Megalaser is egregious, even in competitive play during this low damage meta (for us but not other classes apparently) that should be justification for one-shotting a glass cannon opponent and making a bunker crap their pants and panic.
  • The Master tier of traits are all degenerate and push players towards a playstyle that forces them to enter combat with all their ammo spent when our ammo charges have long recharges. The need to completely rework the Master tier.
  • For having taken away weapon swap Gunsaber needs lower CDs, and high damage in all modes. The PvE Gunsaber skills felt like Competitive damage numbers to be frank for how buffed I was during my testing of them.
  • For having lost ALL core bursts in addition to weapon swap we cannot enter DT with our remaining weapon set. This actively diminishes things like Mace, Rifle, Hammer, and GS. Rifle in particular has been so crippled due to low damage that Killshot was one of the two skills on it that actually could properly damage a target, now that is gone. DT needs to be available in the other weapon set, and the first charge damage level needs to be the current 4-5s charge damage in Competitive play.
  • The Flow mechanic was not fleshed out enough. Things like TTL and Signet of Fury are not functioning in an equivalent manner. Axe Mastery over caps Flow, but it always overcapped adrenaline, so that is no surprise, meanwhile other weapon sets suffer resulting in yet another espec stuck in Axe and locked into Discipline.
  • They professed to be 'breaking norms' with this batch of especs. I have an AMAZING norm breaking idea for them. Make Flow no longer decay in combat. Make it so that DT charges are not spent until you use a dragon slash.
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I just wanted to say that it is beyond disappointing to get yet another dps spec when the warrior forums have been asking for another playstyle, especially support, forever!  Whether staff support or pistol/pistol support, this spec just feels lame and will end up nerfed to be yet another mediocre dps spec with nothing notable about it.

 

This was a huge miss by Anet to give warriors what they had been asking for.  

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52 minutes ago, Logos.3042 said:

I just wanted to say that it is beyond disappointing to get yet another dps spec when the warrior forums have been asking for another playstyle, especially support, forever!  Whether staff support or pistol/pistol support, this spec just feels lame and will end up nerfed to be yet another mediocre dps spec with nothing notable about it.

 

This was a huge miss by Anet to give warriors what they had been asking for.  

And yet they pre-nerfed it in Competitive 😄

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On 10/12/2021 at 10:13 PM, Jzaku.9765 said:

I'm not sure how the concept of Bladesworn got past the ideation stage when you nerfed Power Soulbeast hard because it had too much burst damage, yet here is bladesworn with so much burst damage it's bugging out raid bosses. 

by the look of it, it was done in less than a week so there you have how it passed any kind of approval round. It was probably this or nothing and to be honest... i would've preferred nothing but keeping the illusion that something good might eventually come.

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54 minutes ago, Mesket.5728 said:

by the look of it, it was done in less than a week so there you have how it passed any kind of approval round. It was probably this or nothing and to be honest... i would've preferred nothing but keeping the illusion that something good might eventually come.

More like the Dev team had a cool idea, but CMC botched the execution of it.

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13 hours ago, Lan Deathrider.5910 said:

More like the Dev team had a cool idea, but CMC botched the execution of it.

I don't think the problem is CMC (or any developer) per se, and the issue really isn't that it's damage numbers are too low in competitive--that could be fixed.  The chief problem is that the entire spec is based around a clunky, gimmicky mechanic that offers extreme damage at the expense of being rooted in place in a game where mobility and flexibility are key.

 

Furthermore, I just don't think Bladesworn's potential impact on the various game modes was well thought out.  In PvE, for instance, Bladesworn's only value lies in being able to do absurd amounts of damage to bosses.  Well, if those damage numbers stay that way, there won't be much point to playing any other DPS builds in raids or boss content because bladesworn will outshine them all.  But that would be bad for the game overall, so BS will probably get nerfed to the point where it is more or less in line with other top-damage-dealing classes.  But now you have a spec whose DPS is similar to other classes but has to stand still and do nothing for 5s at a time to pull it off.  So...why would you take BS if you could get similar DPS but more utility out of another class?

 

And in competitive...we've talked about how bad BS core mechanics are in competitive ad nauseum.  Suffice to say, standing still for any amount of time in GW2 PvP/WvW is not compatible with life.

 

And further still, as many have pointed out, the spec brings nothing to Warrior that it didn't already have...It's just another primarily melee DPS spec that hopes to succeed where Berserker failed.  Our new spec would have brought much more to Warrior as a profession and to the game as a whole if it did something Warrior can't do already, whether that be along the lines of boon support and healing, or perhaps (my personal preference) a mobile fighter that excels at skirmishing and mid-range combat, preferably with a condi focus.  

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8 hours ago, CalmTheStorm.2364 said:

I don't think the problem is CMC (or any developer) per se, and the issue really isn't that it's damage numbers are too low in competitive--that could be fixed.  The chief problem is that the entire spec is based around a clunky, gimmicky mechanic that offers extreme damage at the expense of being rooted in place in a game where mobility and flexibility are key.

 

Furthermore, I just don't think Bladesworn's potential impact on the various game modes was well thought out.  In PvE, for instance, Bladesworn's only value lies in being able to do absurd amounts of damage to bosses.  Well, if those damage numbers stay that way, there won't be much point to playing any other DPS builds in raids or boss content because bladesworn will outshine them all.  But that would be bad for the game overall, so BS will probably get nerfed to the point where it is more or less in line with other top-damage-dealing classes.  But now you have a spec whose DPS is similar to other classes but has to stand still and do nothing for 5s at a time to pull it off.  So...why would you take BS if you could get similar DPS but more utility out of another class?

 

And in competitive...we've talked about how bad BS core mechanics are in competitive ad nauseum.  Suffice to say, standing still for any amount of time in GW2 PvP/WvW is not compatible with life.

 

And further still, as many have pointed out, the spec brings nothing to Warrior that it didn't already have...It's just another primarily melee DPS spec that hopes to succeed where Berserker failed.  Our new spec would have brought much more to Warrior as a profession and to the game as a whole if it did something Warrior can't do already, whether that be along the lines of boon support and healing, or perhaps (my personal preference) a mobile fighter that excels at skirmishing and mid-range combat, preferably with a condi focus.  

Just goes to show that they don't listen to the warrior forums now doesn't it. Kind of demoralizing.

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On 9/21/2021 at 9:43 AM, Fire Attunement.9835 said:

Let us know what you think about the bladesworn! What do you really like? What needs to be improved or adjusted?

Found a bug? Let us know in the bug thread.

More feedback. I hope to almighty (insert GW2 lore here I don't know the story) that you guys are reading these. 

 

  1. Make. Fast Hands. Baseline.

Guys, I'm never going to stop addressing this until the elephant in the room is FINALLY addressed. Fast Hands and weapon swapping is as important to the Warrior as Attunements are for Elementalist. That's all we are. That, and banner slaving I guess which is unfortunate.

 

Making it to where we don't need Discipline for the Bladesworn hasn't gone unnoticed and is a roundabout way of addressing a fundamental issue. While making it baseline can effect balance in a negative way at first, that's what balancing is for! You can slightly alter the other traits/skills if need be. Do whatever it takes, just give us the weapon swap we've been asking for for 9+ years!

 

      2.  Make the Saber Blade super fun and strong, without the weapon swap limitations currently imposed.

 

Sounds broken at first, but with a small time-gated (for example 30 seconds) marker on the Saber Blade weapon as the f1 f2 skills, this will allow the Saber to get the crazy damage and buffs the team looks to want to make it. If that is too restrictive or not what the developers want to do, then you could just as easily have it to where you are able to swap off of the weapon back into you're other normal weapons, but can't swap again for an additional 5 seconds. 

 

The point here is that there is currently too much emphasis on the Saber being kept and not swapped to anything else, which will restrict and limit gameplay with the warrior drastically. Allowing more swaps between a third weapon set in exchange for bursting skills is a good enough give/take mechanic as it stands. Just putting a smaller more forgiving time-gate is all that would be necessary.

 

       3.  The abilities (Shouts and Saber Blade skills) are not chaining and combining anything together!!

 

The beauty of this combat system shines best when abilities and skills link up, and allow for one thing to allow for another to happen, requiring skill and finesse in order for it to be performed. For example: I use Bull's Charge to lead into Hundred Blades to lead into weapon swapping (which because I'm a Warrior I should excel at 😉) which leads into Shield Bash which leads into f1 ability burst. THAT is what good combat looks like, things combining together to deliver unique attacks or abilities.

 

 But here it's quite literally button smashing. Shout spam and weapon spam with the Saber Blade, and nothing combines other than the f2 stun that takes forever to charge up. We need more momentum and combinations of things! For a start why can't Bull's Charge be a thing in this spec? That should be more viable.

 

       4. Let us save ammo in combat once flow has given it to us

 

This is more a QoL from others I've seen but it makes perfect sense so I'll put it here as well. It takes forever to charge up that massive attack, so letting us store ammo fits and gives us time to charge up our energy. Kind of thematic also like DBZ or something when Goku is revving up in between skirmishes. Very anime, very awesome. Should definitely be added.

 

       5. Make the massive Anime Attack (forgot the name plz forgive) Do insane damage

 

This speaks for itself. Don't hold back CMC. We want this attack to be super big and awesome, even in PvP. It's just one number it can always be changed later, but this attack needs to probably hit harder than anything else in this game. 

 

 

      

 

 

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On 10/20/2021 at 9:39 PM, CalmTheStorm.2364 said:

I don't think the problem is CMC (or any developer) per se, and the issue really isn't that it's damage numbers are too low in competitive--that could be fixed.  The chief problem is that the entire spec is based around a clunky, gimmicky mechanic that offers extreme damage at the expense of being rooted in place in a game where mobility and flexibility are key.

 

Furthermore, I just don't think Bladesworn's potential impact on the various game modes was well thought out.  In PvE, for instance, Bladesworn's only value lies in being able to do absurd amounts of damage to bosses.  Well, if those damage numbers stay that way, there won't be much point to playing any other DPS builds in raids or boss content because bladesworn will outshine them all.  But that would be bad for the game overall, so BS will probably get nerfed to the point where it is more or less in line with other top-damage-dealing classes.  But now you have a spec whose DPS is similar to other classes but has to stand still and do nothing for 5s at a time to pull it off.  So...why would you take BS if you could get similar DPS but more utility out of another class?

 

And in competitive...we've talked about how bad BS core mechanics are in competitive ad nauseum.  Suffice to say, standing still for any amount of time in GW2 PvP/WvW is not compatible with life.

 

And further still, as many have pointed out, the spec brings nothing to Warrior that it didn't already have...It's just another primarily melee DPS spec that hopes to succeed where Berserker failed.  Our new spec would have brought much more to Warrior as a profession and to the game as a whole if it did something Warrior can't do already, whether that be along the lines of boon support and healing, or perhaps (my personal preference) a mobile fighter that excels at skirmishing and mid-range combat, preferably with a condi focus.  

This pretty much sums it all up. It's so clunky to run that the ends cannot even justify these means.

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This elite for the warrior is a mistake! Warrior should not even have access to firearms. The warrior is dead and now he will die for good.Warrior should get a GreatAxe or spear+shield elite, also needs rework on sword and greatsword.The willbender elite would be much better on warrior than on guardian... While this does not change players will always prefer revenant, guardian or necro instead of the warrior because they have no choice of a melee with high survivability, thanks arenanet for killing the warrior once and for all, how do I get a refund for my lost time and gems spent on my warrior ? I intend to delete it.

Edited by Escanor.8157
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"What makes an elite spec really awesome? You kind of have a design goal coming in - With Spectre, it's a ' Support Thief '. "

"The ability to mitigate damage is the unique thing that Thief now has access to with this specialization."

- Cal Cohen

 

What was the design goal of the Bladesworn? What new tools does it offer to the Warrior class?

Lacking one, does it not fail your own metrics for what makes an elite spec really awesome? 

There's absolutely no way the insanely high damage stays on the spec for balance and design reasons. Once you remove that, what is this other than a bad Berserker that does maybe a few k more damage?

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3 hours ago, Jzaku.9765 said:

"What makes an elite spec really awesome? You kind of have a design goal coming in - With Spectre, it's a ' Support Thief '. "

"The ability to mitigate damage is the unique thing that Thief now has access to with this specialization."

- Cal Cohen

 

What was the design goal of the Bladesworn? What new tools does it offer to the Warrior class?

Lacking one, does it not fail your own metrics for what makes an elite spec really awesome? 

There's absolutely no way the insanely high damage stays on the spec for balance and design reasons. Once you remove that, what is this other than a bad Berserker that does maybe a few k more damage?

🗾I love japan, I love anime, iaijutsu warrior duragonu surashu 100% experience, total win for all gamemodes, inst one-shotter, most powerful spec to ever exist!!!!!!! Design philosophy : "Calm b4 kitten storm"

 

edit: for some reason "kitten" becomes kitten

Edited by Grand Marshal.4098
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