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Bladesworn Feedback Thread


Fire Attunement.9835

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5 hours ago, artharon.9276 said:

tbh I found little use for all mh weapons, and as mentioned only rifle is the potential candidate due to ammo based skills.

axe is alright, but until rifle gets some buff I'll stick with sword for extra mobility. they actually should buff any ranged attack when bladesworn is equipped. why warrior didn't get main hand pistol is just weird. I could use some water and dark fields.

 they got their inspiration from samurai movies right? where's my smoke field?

Yeah, they REALLY missed the mark on the profession weapon. Pistol should be mainhand at least.

Smoke Field would definitely be in theme, but then that would give warrior stealth and we can't give warrior nice things though right?

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This spec adds the "Explosives" skill type, yet does nothing with it.

A number of core Warrior skills have been given the Explosions property, yet that functionality is gated behind Bladesworn, and don't do anything other than give the Bladesworn a Ferocity Buff. Booring!

In order to make this spec less of a one-trick pony, and less reliant on the "Chargeup oneshot Dragon Slash" strategy, I propose adding more interactions with Explosives.

 

Ideas:

1.Rework the Core Warrior "Arms" Traitline to have a line dedicated to Explosions.

2. Add more explosives, even outside the spec.

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@Cal Cohen.2358Lunch thoughts of reworking the traits. I was trying to keep it from being too overpowered and having counterplay, trade-offs, thematic links between different traits, etc. Sorry if this is out of place; if I need to remove the @ please let me know.

 

Gun x Sword - Dragon Trigger ignores Blind at 10 Charges.

  • As was stated in the "Upcoming changes to Beta 4", a big negative feeling for the Bladesworn is the idea of charging up this big attack and it not going off. While the stability solves some of that, if you've gone through the commitment of getting max charges there should be additional guarantee of it hitting (ignore the current "jump to dodge", that is being looked into by ANet). Putting this effect on the final charge is a sort of reward for committing to the full charge-up of the Dragon Trigger without making it too overpowered; it can still be blocked or interrupted, it just ignores the single most aggravating bane of all Warrior's lives.
  1. River's Flow - Gunsaber & Pistol attacks generate additional flow
    • Flow is more based around "time spend in battle" rather than anything else. There are plenty of skills/traits that are reworked to generate additional flow, so Bladesworn doesn't really need "+Flow on healing/swiftness". However, adding that Flow to Gunsaber/Pistol promotes using the tools of Bladesworn Warriors.
  2. Swift as the Wind - Striking a foe will cause them to be attacked again after a short delay. This 2nd strike causes bleeding. (0.25s interval)
    • Shamelessly stolen from "One Wolf Pack", but it plays into the whole Samurai motif where they slash too fast for the eye to follow. There's plenty of movies where a samurai slashes and then the enemy suddenly realizes they're bleeding when they thought they had avoided the attack. By having this causes bleeding, it also plays towards the hybrid or condi build playstyle that Fierce as Fire was promoting, and has some thematic similarities to Unseen Sword.
  3. Dragonscale Defenses - Each bullet charged in Dragon Trigger generates Protection and Resolution
    • Moved to Minor, this way provides a bit of Tankiness to the Bladesworn while they're in Dragon Trigger, promoting the whole "become the dragon" theme that ANet seems to be promoting. I'm hesitant about this suggestion as it could be too much (especially with changes below) but it kind of fits that you're expending Flow to gain defense (the whole "unmovable object")

Unshakable Mountain - Entering Dragon Trigger generates stability based on Flow (33% 1 stack 3s Duration; 66% 2 stacks 3s Duration, 100% 3 stacks 3 s Duration)

  • The current Unshakable mountain does almost nothing, and "stability with Dragonscale Defenses" seems weird. You'd think with an Unshakable Mountain that it would be "stable", right? Having the stability based on Flow levels will also promote getting full Flow and penalize for entering without maximizing flow, while still providing the currently utility that the upcoming changes have provided.
  1. Lush Forest - Armament, Gunsaber & Pistol skills gain 1 additional Ammo charge.
    • Reworked this one to be part of a buff to the Bladesworn's total kit. The Armaments are an interesting selection but need a bit of work to them. By providing additional charges, it gives Bladesworns more toys to play with as well as giving the offhand pistol a leg up vs. axe (its direct competition). I would still argue the Gunsaber cooldowns need to be reduced to the WvW/PvP cooldowns, but adding more charges (in addition to the other suggested changes) would provide the same effect limited by CD.
  2. Fierce as Fire - Explosions cause burning on enemies hit. (1s ICD); Every 2 bullets charged in Dragon Slash causes 1 explosion.
    • Getting rid of the "burn" effect is the wrong way to go. Warriors don't need another pure power spec, they need the option to create hybrid or condi specs that play like power. By making explosions cause burning (you know... explosions = fire) it would allow those using Gunsaber or other weapons with the new explosion types to create condition focused builds while retaining the current playstyle of bladesworn.
  3. Unseen Sword - Each bullet chargeed in Dragon Trigger causes a strike at nearby foes.
    • The current Unseen Sword is useless because you can't enter Dragon Trigger in your non-gunsaber weapon set and you need Discipline to make it worth it (6s CD). A piddling bit of extra damage on weapon swap means nothing compared to the other traits. By making this cause damage while charging Dragon Trigger it allows Warriors to still do damage while standing still, fits with the theme of a Samurai, and is not hampered by the current design of Warrior weapon swap.

Guns and Glory - Explosion hits reduce all Bladesworn skills by 1s (Effect can only occur once per Explosion)

  • Basically the old Lush Forests but only affecting Bladesworn skills. This would be the other half of the "buff trait" to Armaments, Gunsaber, and Pistols. By no longer recharging the other Warrior skills, you won't see abuse of "Feel No Pain", "Shake It Off", or other skills (Physical primarily) that would make this broken. Due to so many weapons gaining Explosions, this fits with a lot of the Warrior kit and promotes use of Armaments and the Bladesworn kits. Also, by limiting "Once per Explosion" you won't have Bladesworns run into a group of 5+ people, use 1-2 multiple explosion skills, and instantly recharge absolutely everything--which would be awesome but broken.
  1. Daring Dragon - Generates Quickness on each bllet charged. Reduces cooldown of Dragon Trigger/Dragon Slash by 1s per charge level gained.
    • Effectively the same as current Daring Dragon, just makes it dependent on charges gained, so if a warrior gets interrupted there is counterplay to ensure they aren't getting back into Dragon Trigger right away, while also promoting commitment to the full charged slash. Provides quickness which Warrior has always lacked consistent self generation and still locks it behind that big atttack.
  2. Unyielding Dragon - Generates Might on each bullet charged. Unblockable/Stun on hit; additional damage if block/stability was ignored.
    • Same as the reworked Unyielding dragon, with additional damage if someone tried to defend against it. This one is iffy as it might be a little too strong; "additional damage" could possibly be removed but Unblockable + Stun only goes so far; it could be the big "oomph" attack (which admittedly the additional Might provides). All depends on the coefficient and how this would synergize with all the rest of the suggestions above.
  3. Immortal Dragon - Generates Barrier on each bullet charged. Heals your for percentage of damage dealt.
    • Same as current but provides Barrier while charging. Adds a little bit of tankiness to the build that the current Unshakeable Mountain tries (and fails) to provide. As well, the healing could then be reduced a little bit without completely gutting the spec, as your tankiness is locked into being in Dragon Trigger as much as possible. Likewise, this would open up different traits as Warriors currently need Strength (Might Makes Right) or Defense (Adrenal Healing) as a form of self-sustain. By making this trait alone be capcable of covering that level of sustain, you may see more Tactics or Arms usage instead for people trying out different builds.

Thoughts? Suggestions? Should this be removed and moved to the Warrior omnibus? 

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3 hours ago, Geoff Fey.1035 said:

@Cal Cohen.2358Lunch thoughts of reworking the traits. I was trying to keep it from being too overpowered and having counterplay, trade-offs, thematic links between different traits, etc. Sorry if this is out of place; if I need to remove the @ please let me know.

 

Gun x Sword - Dragon Trigger ignores Blind at 10 Charges.

  • As was stated in the "Upcoming changes to Beta 4", a big negative feeling for the Bladesworn is the idea of charging up this big attack and it not going off. While the stability solves some of that, if you've gone through the commitment of getting max charges there should be additional guarantee of it hitting (ignore the current "jump to dodge", that is being looked into by ANet). Putting this effect on the final charge is a sort of reward for committing to the full charge-up of the Dragon Trigger without making it too overpowered; it can still be blocked or interrupted, it just ignores the single most aggravating bane of all Warrior's lives.
  1. River's Flow - Gunsaber & Pistol attacks generate additional flow
    • Flow is more based around "time spend in battle" rather than anything else. There are plenty of skills/traits that are reworked to generate additional flow, so Bladesworn doesn't really need "+Flow on healing/swiftness". However, adding that Flow to Gunsaber/Pistol promotes using the tools of Bladesworn Warriors.
  2. Swift as the Wind - Striking a foe will cause them to be attacked again after a short delay. This 2nd strike causes bleeding. (0.25s interval)
    • Shamelessly stolen from "One Wolf Pack", but it plays into the whole Samurai motif where they slash too fast for the eye to follow. There's plenty of movies where a samurai slashes and then the enemy suddenly realizes they're bleeding when they thought they had avoided the attack. By having this causes bleeding, it also plays towards the hybrid or condi build playstyle that Fierce as Fire was promoting, and has some thematic similarities to Unseen Sword.
  3. Dragonscale Defenses - Each bullet charged in Dragon Trigger generates Protection and Resolution
    • Moved to Minor, this way provides a bit of Tankiness to the Bladesworn while they're in Dragon Trigger, promoting the whole "become the dragon" theme that ANet seems to be promoting. I'm hesitant about this suggestion as it could be too much (especially with changes below) but it kind of fits that you're expending Flow to gain defense (the whole "unmovable object")

Unshakable Mountain - Entering Dragon Trigger generates stability based on Flow (33% 1 stack 3s Duration; 66% 2 stacks 3s Duration, 100% 3 stacks 3 s Duration)

  • The current Unshakable mountain does almost nothing, and "stability with Dragonscale Defenses" seems weird. You'd think with an Unshakable Mountain that it would be "stable", right? Having the stability based on Flow levels will also promote getting full Flow and penalize for entering without maximizing flow, while still providing the currently utility that the upcoming changes have provided.
  1. Lush Forest - Armament, Gunsaber & Pistol skills gain 1 additional Ammo charge.
    • Reworked this one to be part of a buff to the Bladesworn's total kit. The Armaments are an interesting selection but need a bit of work to them. By providing additional charges, it gives Bladesworns more toys to play with as well as giving the offhand pistol a leg up vs. axe (its direct competition). I would still argue the Gunsaber cooldowns need to be reduced to the WvW/PvP cooldowns, but adding more charges (in addition to the other suggested changes) would provide the same effect limited by CD.
  2. Fierce as Fire - Explosions cause burning on enemies hit. (1s ICD); Every 2 bullets charged in Dragon Slash causes 1 explosion.
    • Getting rid of the "burn" effect is the wrong way to go. Warriors don't need another pure power spec, they need the option to create hybrid or condi specs that play like power. By making explosions cause burning (you know... explosions = fire) it would allow those using Gunsaber or other weapons with the new explosion types to create condition focused builds while retaining the current playstyle of bladesworn.
  3. Unseen Sword - Each bullet chargeed in Dragon Trigger causes a strike at nearby foes.
    • The current Unseen Sword is useless because you can't enter Dragon Trigger in your non-gunsaber weapon set and you need Discipline to make it worth it (6s CD). A piddling bit of extra damage on weapon swap means nothing compared to the other traits. By making this cause damage while charging Dragon Trigger it allows Warriors to still do damage while standing still, fits with the theme of a Samurai, and is not hampered by the current design of Warrior weapon swap.

Guns and Glory - Explosion hits reduce all Bladesworn skills by 1s (Effect can only occur once per Explosion)

  • Basically the old Lush Forests but only affecting Bladesworn skills. This would be the other half of the "buff trait" to Armaments, Gunsaber, and Pistols. By no longer recharging the other Warrior skills, you won't see abuse of "Feel No Pain", "Shake It Off", or other skills (Physical primarily) that would make this broken. Due to so many weapons gaining Explosions, this fits with a lot of the Warrior kit and promotes use of Armaments and the Bladesworn kits. Also, by limiting "Once per Explosion" you won't have Bladesworns run into a group of 5+ people, use 1-2 multiple explosion skills, and instantly recharge absolutely everything--which would be awesome but broken.
  1. Daring Dragon - Generates Quickness on each bllet charged. Reduces cooldown of Dragon Trigger/Dragon Slash by 1s per charge level gained.
    • Effectively the same as current Daring Dragon, just makes it dependent on charges gained, so if a warrior gets interrupted there is counterplay to ensure they aren't getting back into Dragon Trigger right away, while also promoting commitment to the full charged slash. Provides quickness which Warrior has always lacked consistent self generation and still locks it behind that big atttack.
  2. Unyielding Dragon - Generates Might on each bullet charged. Unblockable/Stun on hit; additional damage if block/stability was ignored.
    • Same as the reworked Unyielding dragon, with additional damage if someone tried to defend against it. This one is iffy as it might be a little too strong; "additional damage" could possibly be removed but Unblockable + Stun only goes so far; it could be the big "oomph" attack (which admittedly the additional Might provides). All depends on the coefficient and how this would synergize with all the rest of the suggestions above.
  3. Immortal Dragon - Generates Barrier on each bullet charged. Heals your for percentage of damage dealt.
    • Same as current but provides Barrier while charging. Adds a little bit of tankiness to the build that the current Unshakeable Mountain tries (and fails) to provide. As well, the healing could then be reduced a little bit without completely gutting the spec, as your tankiness is locked into being in Dragon Trigger as much as possible. Likewise, this would open up different traits as Warriors currently need Strength (Might Makes Right) or Defense (Adrenal Healing) as a form of self-sustain. By making this trait alone be capcable of covering that level of sustain, you may see more Tactics or Arms usage instead for people trying out different builds.

Thoughts? Suggestions? Should this be removed and moved to the Warrior omnibus? 

Honestly, they are all good suggestions, though any of the boons or barrier that you mention should be aoe applications around the bladesworn to create a support-ish build.

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4 hours ago, Kain Francois.4328 said:

This spec adds the "Explosives" skill type, yet does nothing with it.

A number of core Warrior skills have been given the Explosions property, yet that functionality is gated behind Bladesworn, and don't do anything other than give the Bladesworn a Ferocity Buff. Booring!

In order to make this spec less of a one-trick pony, and less reliant on the "Chargeup oneshot Dragon Slash" strategy, I propose adding more interactions with Explosives.

 

Ideas:

1.Rework the Core Warrior "Arms" Traitline to have a line dedicated to Explosions.

2. Add more explosives, even outside the spec.

I made a thread about that specifically, but certain individuals with 75 IQ crapped all over it.

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4 hours ago, Lan Deathrider.5910 said:

I made a thread about that specifically, but certain individuals with 75 IQ crapped all over it.

Just needs a little more Mr. Torgue magic. 

EXPLOSIONS!!!!!!!!!!!!!!!!

In all seriousness, I think Bladesworn should be a Warrior's take on Engineer. In that respect, it makes sense to remove weapon swap and give us a kit. But it doesn't really commit to anything besides Gunsaber. Even Gunsaber itself feels limiting. It's also a bit weird that the Gunsaber can't really be used as a "gun" in a substantial way.

Maybe since weapon swap is disabled anyway, they should give us a new skill on F2 while Gunsaber isn't active?

I'd also rename Armaments to Gadgets, for consistency's sake.

Also, just revert Flow back to Adrenaline. It's confusing.

Edited by Kain Francois.4328
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Bladesworn is definitely a lot more functional, my current gripe is that you lose flow too fast out of combat which is only made worse if you mount as it drops you instantly to 1/4th of your flow. Still kind of feels like you're required to have flow stabilizer and berserker's stance at all times for it to feel functional

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Warrior needs fire fields to accel itself into being combo reward decent and we don't have access to that as a Bladesworn. No Blasting for might and no lingering AoE deterrent.

 

Bulletproof barrier: Throw a device that explodes (should be fire field or smoke field) when it lands. Which leaves behind a barrier that blocks projectiles.

 

Electric fence isn't a sufficient name as it implies that electricity is being used. An electric field doesn't exist and an Ethereal field is more appropriate as the skill states it is a device that releases energy, so the energy must be strong enough to be semi tangible or weird in nature to prevent projectiles. ETHEREAL is the proper fit for that and it matches the current animation color and design of the skill correctly.

 

Dragonspike mine needs a fire/smoke field after detonation along with a short duration and high stack of burning.

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Why did you make a new skill category because no one was fit to those utility skills when you have Gadgets? anyway...


Pistol: We don't need another full melee weapon for warrior, increase 5's range to 350 and it will feel way better, will feel like a unique weapon, a medium range weapon, i'm tired of missing it by not being glued to the target


THE F2 SHOULD NOT BE AVAIBLE ONLY WHILE WITH THE GUNSABER EQUIPED
If im using my normal weapons and want to use my profession mechanic i should be able to just press F2 and use it, is dumb having to press F1 and THEN F2 to enter the mode

 

5 seconds for full dragontrigger may be too much time, but 2.5 second is too fast, make it 3.5 or 4 or else this will be too OP for open world


We need a stow/draw for the gunsaber when this comes out

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Tested in PVP got rolled over by Holos, cause I can't hit them, also it would have been nice to do any damage to people when I hit them. For this kitten to work they will have to nerf everything to the ground and maybe even lower. Like what is the point of the spec anyway, it is not more mobile it is not ranged (berserker with sword torch actually has more range), if it is simplified samurai warrior well buff the kitten out of the gunsabre and dragon trigger damage to holo and ranger levels.

If the whole thing isn't going to get any improvements just pump the numbers in PVP, it will mask how shallow it is, should have done it for this beta at least, cause this garbage is not selling me Warrior at all, let me hit kitten. The way it is it will not get any sales at least out of PVP or WvW.

With all the restrictions Bladesworn should be great out of the box in PVP, you have gunsabre and dragon triggers the rest of the skills on it should not matter much , these two should carry your kitten .     

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REACTION TO PATCH NOTES

Quote

1) Dragon Slash is a steep commitment to execute, and it's easy to miss out on the payoff if it misses or is avoided.

Great changes that make the Bladesworn gameplay experience more active. I'm a fan of almost every single change initiated because of identifying this issue. 

Quote

2) Lush Forest was creating some gameplay incentives which felt strange, such as using all ammunition skills as quickly as they could regenerate their last charge. The resulting builds, while powerful, weren't necessarily fun to play.

Thank you so much for listening. Lush Forest was one of the most powerful traits to ever exist in the history of this game, and created gameplay incentives that crippled the fun I would have with this class.

Quote
  • Dragon Trigger: Exiting Dragon Trigger after using a Dragon Slash will no longer place Sheathe Gunsaber on cooldown.

Thanks for finally fixing this obvious bug, now we can actually experience what the spec is supposed to play like rather than being locked into Gunsaber completely while using the spec mechanic. 

-------------------------------------------------------------------------------------------------------------------------------------------------

BETA 4 EXPERIENCE AND COMMENTS
Below are my opinions on what still needs changing, tinkering with the spec during Beta week 4:
--------------------------

  • Pistol is (still) actively competing with Axe Offhand as what is basically a pure DPS weapon

I believe making Fierce as Fire ramp DPS with with explosions was an effort to mitigate this - but I think that's a backwards way to go about it. Pistol should, baseline, carve it's own niche without considering trait synergy. 

Suggested change: Double the leap distance of Gunstinger to 600 range. Let pistol be a weapon to take if you need a ton of mobility packaged into a melee-oriented offhand. 
--------------------------

  • Bladesworn can't access Dragon Trigger stance outside of Gunsaber

Not being able to access the Warrior's Burst Skill half the time is absolutely an aspect that makes you feel bad while playing Bladesworn.

Suggested change: Ostensibly the Gunsaber is already sheathed while we are on our regular weaponset, so let Bladesworn go directly into the stance. Just put the Warrior back into their regular weapons after executing a Dragon Slash in this manner. 
--------------------------

  • Dragon Slash's damage output was essentially halved while playing optimally (landing a fully charged Dragon Slash off-CD),
  • and Lush Forest was practically removed from the game (thankfully),
  • yet Gunsaber itself had no changes to compensate for these 2 changes, and remains feeling weak.

Before, we could say that all the power budget of Bladesworn went into Dragon Slash. Gunsaber itself also has (and continues to have) sky-high CDs - 25s / 35s / 40s / 40s - Shockingly uncharacteristic of a Warrior Weaponset, much less one we are forced to use. The highest CD on a weapon skill before Bladesworn was 25s.
I'm fairly confident these CDs were only so high because early on in testing it was found that Lush Forest combined with Tactical Reload provided such strong CD reduction that the Gunsaber skills had to be this high to provide a balanced experience while the player was running both. Now that both Lush Forest AND Dragon Slash are significantly reduced in power level, it might be time to reassess.
 

Suggested change: Significantly reduce the CD on the Gunsaber skills. Blooming Fire does barely more damage than Ranger's Maul, comes out slower and has less effects, and has literally 6x higher CD. (Maul is 4cd)

--------------------------

This one I think is the most important:

  • Lush Forest now isn't a particularly impactful trait, and
  • Bladesworn takes up the exact same mechanical space as Berserker, as a pure DPS elite Spec.

Warrior has been running Berserker's gear for 9 years, please give us some buildcraft variety. Whichever loses the DPS race of Berserker vs Bladesworn will never see play in PVE other than casual open worlding ever again. See: Spellbreaker in PVE. 

Suggested change:  Fix 2 birds with 1 stone, by making Lush Forest a 5-man alacrity trait on using the first charge of Ammo, keeping in line with the CD reduction theme. 

-------------------------------------------------------------------------------------------------------------------------------------------------

UTILITY SKILL FEEDBACK

  • Flow Stabilizer

Now that this doesn't even grant Stability I really don't see why this needs to exist. There are already 2 core Warrior utilities that grant Adrenaline - make them upscale really well into Flow to recycle these skills. Fury is astoundingly easy to come by. 

  • Electric Fence

Could be bumped up to have the same range as Bladesworn's other escape denial skill, Gunsaber's Artillery Slash. Bump it up to 900 range.

  • Dragonspike Mine

Has a truly ridiculous CD for what it does. Dragon Slash does less than half what it used to when this skill was designed to reset it's CD, and it was still overpriced back in Beta 2. Willbender's stunbreak is on a 15s CD. Lightning Reflexes on Ranger naturally cleanses Immobilize without traiting for it and has a 30s CD.

Edited by Jzaku.9765
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@Jzaku.9765 yea the Flow Stabilizer nerf was kitten af .... warrior got enough sources to stack fury and after this skill was only good to stack flow plus been defend its actually more than death in pvp now ...gg ezy anet . How to kill a e-spec in PvP right before it get launched xD

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25 minutes ago, Lighter.5631 said:

still garbage...after update still the worst espec lol. not buying end of dragon ty

Blade is not even bottom 3 of EOD specs. While that is really saying more about the other specs than blade, let’s try to calm down the hot takes and focus on real feedback, yea? 🙂 

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Well, here's my two cents.

  1. We should be able to access dragon trigger directly from the equipped weapon instead of 1st going to Gunsabre. This for me has been the most unfun  mechanic of Bladesworn especially in pvp.
  2. Also not happy with the change to Lush forest trait, at least make the trait trigger on the final charge instead of initial charge if we are gonna have an internal cd of 1s. 
  3. Pistol is extremely underwhelming to the point that I almost forgot we can use one.
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3 minutes ago, oscuro.9720 said:

Blade is not even bottom 3 of EOD specs. While that is really saying more about the other specs than blade, let’s try to calm down the hot takes and focus on real feedback, yea? 🙂 

 

It is when it comes to pvp or use or fun factor. Unless of course you want more people to use this spec so warriors are even easier to kill in pvp  

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Just now, Gorem.8104 said:

 

It is when it comes to pvp or use or fun factor. Unless of course you want more people to use this spec so warriors are even easier to kill in pvp  

Competitive modes in general. Again, I’m not saying it’s good, I’m just saying there are absolutely worse specs.

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Couple changes still need to happen: Pistol range increase, or swapped to MH. 
Flow staying out of combat, so its actually fun to play in open world instead of being gain flow- lose flow on repeat. 
DT needs to be usable without Gunsaber out, especially now that it happens faster makes it even more noticable. 
Flow Stab nerf to be reversed as it was the only utility used by many as we need more defensive stuff and yet they took away Bladesworns only access to it outside of DT charging. 
Lush forest is in a weird spot now, cause BladeS has high CD's on everything and now it doesn't help much at all. (whoever heard of 35 second cooldowns on abilities) 

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2 hours ago, AquaBR.9250 said:

THE F2 SHOULD NOT BE AVAIBLE ONLY WHILE WITH THE GUNSABER EQUIPED
If im using my normal weapons and want to use my profession mechanic i should be able to just press F2 and use it, is dumb having to press F1 and THEN F2 to enter the mode

this on top of utilities giving fire field and ethereal field

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