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Bladesworn Feedback Thread


Fire Attunement.9835

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Okay, after much copium and some mental gymnatics on my part, I've managed to hype myself up for Bladesworn, while I was making a drawing of my Norn Berserker...

 Anet, please, if you find it in your heart to give us a "Baiken" (Guilty Gear Strive) style outfit in EOD, I promise I'll main Bladesworn on my Norn for at least a couple of years, regardless if it underperforms or mechanically clunky to play. PLZZZ!

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A new elite spec should bring something new to a class yes?  So when I hear "off-hand only pistol" with basically melee range that doesn't exaclty get me excited.  When I hear "decent damage but rooted for a long time" I'm surprised someone isn't talking abkut 100 blades, but actually an even worse skill.  Imagine my surprise when that is the class mechanic that replaces bursts.  I've already died of shock before flow is even mentioned or that ammo skills now have the same issue that was ALREADY SOLVED ON GUARDIAN.  How the fk is discipline still mandatory on a skill that can't even weapon swap in combat?  It's like all the worst aspects of previous builds were wrapped together into one build for warrior.  This entire spec is dead on concept and no amount of tweaking is going to save it.  Will the next warrior spec be a build where the warrior uses a dual wield rocket launcher kit but doesn't have any ammo so only uses the launchers to melee things and the launchers are too heavy so the warrior can't move?

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32 minutes ago, Gregious.8903 said:

A new elite spec should bring something new to a class yes?  So when I hear "off-hand only pistol" with basically melee range that doesn't exaclty get me excited.  When I hear "decent damage but rooted for a long time" I'm surprised someone isn't talking abkut 100 blades, but actually an even worse skill.  Imagine my surprise when that is the class mechanic that replaces bursts.  I've already died of shock before flow is even mentioned or that ammo skills now have the same issue that was ALREADY SOLVED ON GUARDIAN.  How the fk is discipline still mandatory on a skill that can't even weapon swap in combat?  It's like all the worst aspects of previous builds were wrapped together into one build for warrior.  This entire spec is dead on concept and no amount of tweaking is going to save it.  Will the next warrior spec be a build where the warrior uses a dual wield rocket launcher kit but doesn't have any ammo so only uses the launchers to melee things and the launchers are too heavy so the warrior can't move?

Pretty much my feelings, they took a lot of the issues that warriors have/face and made them "features" of the new elite spec.

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There, thats how fluid your gamestyle as samurai should be. Your dragontrigger should be equal to the Iai quickdraw, a hard hitting attack you use when you have a free window for it (the charging for more damage is more or less the same) while dealing GOOD damage with your sword aka gunsaber.

Also: You can dash to your enemy while holding the blade in the sheathe. Pretty sure that would be great for competitive to bait dodges in gw2.

Edited by anbujackson.9564
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Watching the PvP Beta-only show match on Teapot's channel was pretty enlightening

 

 

Bladesworn was used consistently, but was largely ineffectual. Outside of I think two times where a dragon slash landed for 7k (numbers that can more easily and regularly be obtained with Arcing Slice or Arc Divider), Bladesworn pretty much just stalled on nodes while sustaining itself with shout healing. The damage numbers were pretty poor as well, with most skills landing between 1-2.5k damage. 

 

Very underwhelming. The spec looked to be less mobile and certainly less damaging than other warrior specs (which already underperform compared to other professions' DPS specs). And watching top players standing still on node charging DT just to have the attack miss or bug out was pretty cringe.

 

ANet, please help.

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this new e-spec boil down to, Will I play with it?

This is the true question here. What does it bring and is it worth it inoff to use this e-spec ?
It brings-> big dps(only dragon trigger and only pve) , meh crowd control utilitys, meh traits (with no alternate builds), meh weapon, meh gameplay features and good style.  big flaws already

In the other side we have the other e-specs and core who have none of the meh and proof of concept by time (the best kind of proof), and they are still flawed i don't say they are perfect and don't need some still needed update.
But still when bladesworn will loose is "oooh shiny new thing" effect , i will not play with it, because this e-specs is from the root not good (even if they "fix" this beta form)

TLDR: answer to the question "will i play with this e-spec?" ->no, it is worst than e-spec that already do it's role and they are already not perfect on the scale of good e-spec (love my condiserker tho).

Bladesworn was not what warrior needed

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8 hours ago, DemonCrypto.6792 said:

this new e-spec boil down to, Will I play with it?

This is the true question here. What does it bring and is it worth it inoff to use this e-spec ?
It brings-> big dps(only dragon trigger and only pve) , meh crowd control utilitys, meh traits (with no alternate builds), meh weapon, meh gameplay features and good style.  big flaws already

In the other side we have the other e-specs and core who have none of the meh and proof of concept by time (the best kind of proof), and they are still flawed i don't say they are perfect and don't need some still needed update.
But still when bladesworn will loose is "oooh shiny new thing" effect , i will not play with it, because this e-specs is from the root not good (even if they "fix" this beta form)

TLDR: answer to the question "will i play with this e-spec?" ->no, it is worst than e-spec that already do it's role and they are already not perfect on the scale of good e-spec (love my condiserker tho).

Bladesworn was not what warrior needed

In my opinion they still need to fix how some moves in dragontrigger are a bit clunky for sure i also personally don't understand why they would make something that directly competes with zerker unless its supposed to fit another role in pve/SPVP/WVW.


If so then wouldn't that kinda mean it failed as a spec?

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3 hours ago, Axl.8924 said:

In my opinion they still need to fix how some moves in dragontrigger are a bit clunky for sure i also personally don't understand why they would make something that directly competes with zerker unless its supposed to fit another role in pve/SPVP/WVW.


If so then wouldn't that kinda mean it failed as a spec?

Bingo. We have a winner.

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On 12/16/2021 at 8:00 AM, Axl.8924 said:

In my opinion they still need to fix how some moves in dragontrigger are a bit clunky for sure i also personally don't understand why they would make something that directly competes with zerker unless its supposed to fit another role in pve/SPVP/WVW.


If so then wouldn't that kinda mean it failed as a spec?

 

A range based spec was long overdue for warriors, and look how the newb who made this espec restricted a gun to melee range.

mind blowing.

Edited by artharon.9276
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9 minutes ago, artharon.9276 said:

 

A range based spec was long overdue for warriors, and look how the idiot who made this espec restricted a gun to melee range.

mind blowing.

The melee pistol just shows once again that Warrior isn't allowed to have a decent ranged weapon that isn't Longbow.

Edited by Fueki.4753
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On 12/13/2021 at 9:04 PM, Gregious.8903 said:

A new elite spec should bring something new to a class yes?  So when I hear "off-hand only pistol" with basically melee range that doesn't exaclty get me excited.  When I hear "decent damage but rooted for a long time" I'm surprised someone isn't talking abkut 100 blades, but actually an even worse skill.  Imagine my surprise when that is the class mechanic that replaces bursts.  I've already died of shock before flow is even mentioned or that ammo skills now have the same issue that was ALREADY SOLVED ON GUARDIAN.  How the fk is discipline still mandatory on a skill that can't even weapon swap in combat?  It's like all the worst aspects of previous builds were wrapped together into one build for warrior.  This entire spec is dead on concept and no amount of tweaking is going to save it.  Will the next warrior spec be a build where the warrior uses a dual wield rocket launcher kit but doesn't have any ammo so only uses the launchers to melee things and the launchers are too heavy so the warrior can't move?

This rooting thing is another story. If i sit there for a mintute gloriously charging up like a kittening mannequin and you are so dumb to got hit by thay, i should be able to one shot you, period. Damage in pvp is pathetic.

 

It's not too late to give main hand pistol that has 2 nice utility skills. A smoke filed surely will come in handy and a proper pull! Aka grappling hook! Can you please!

Edited by artharon.9276
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19 hours ago, artharon.9276 said:

 

A range based spec was long overdue for warriors, and look how the newb who made this espec restricted a gun to melee range.

mind blowing.

It makes no sense to me to make a weapon set that is ranged that isn-t as good as the old ranged weapon. Why make a ranged weapon if it isn't going to be good?

Edited by Axl.8924
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Thoughts:

This Elite spec needs a few tweaks to make it viable and on the same playing field as other professions.

 

- Flow/Adrenaline needs to be addressed, it is extremely slow to generate, add more passive Flow regen, make all attacks generate Flow and damage taken generate Flow.

 

- Dragon Trigger requires a lot of investment and setup, however it is too punishing when it doesn't go off, due to being interrupted or easily dodged because of the obvious telegraph.

 

- Entering and exiting Dragon stance should always be guaranteed, uninterruptable.
 

 

Weapon:

- Gunsaber #1 Auto-Attack Chain: Add might to the attack chain. Also change auto-attack animation.(Current male Human Greatsword animation is identical to Gunsaber)
- Gunsaber #4 Cyclone Trigger: Needs to be 2 seconds, also add reflect projectile to it.
- Gunsaber #5 Break Step: An evasion frame of 1/2 sec needs to be added to the dash.

 

 

Stance:

- Dragon Trigger #4 Triggerguard: This needs to be changed into a 3 second block(Shield Stance).
- Dragon Trigger #5 Flicker Step: Range needs to be increased to 450.

 

 

Traits:

- Minor Master Dragonscale Defense: On top of the stability, add 3 seconds of Aegis.

 

 

Utility:

- Bulletproof Barrier: Cast time needs to be shorten to 1/4 sec.
- Dragonspike Mine: Needs to remove crippled, chilled, and immobilized and gain 25 Flow. This would match Revenants "Riposting Shadows" and Thiefs "Roll for Initiative." 

Also this skill needs to be treated like a ammo skill, hence interacting with Unshakable Mountain, Fierce as Fire and Lush Forest.

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  • 1 month later...

HI people i just looked at the last trailer
And i think i spoted good change for this e -spec

I hope it's not editing illusions but i think they scrapped the meditation phase to dragon trigger (it's seems more instant)
 

So yeah i think they listened , i only hope this isn't the only fix they done
(please validate what i saw)

Edited by DemonCrypto.6792
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40 minutes ago, DemonCrypto.6792 said:

HI people i just looked at the last trailer
And i think i spoted good change for this e -spec

I hope it's not editing illusions but i think they scrapped the meditation phase to dragon trigger (it's seems more instant)
 

So yeah i think they listened , i only hope this isn't the only fix they done
(please validate what i saw)

You could already insta cast it after going into the trigger, it just hits like a wet noodle.

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8 minutes ago, DemonCrypto.6792 said:

Yes but why show one of the flaw from this e-spec in a trailer then ?

Given the amount of flaws that make up Jokesworn, they had to show one of them, or not show the specialization at all.

They simply chose the flaw that makes the specialisation look fine in trailers.

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Wasn't sure where to post this

Absolutely love the change in the promo picture with the blade being glowing amber. Aesthetically looks much better than the hot glowing blade and fits with the new lore for Bladesworn how the Gunsaber is designed using refined Amber from the Echovald.

ANet is there any chance we can get confirmation it will glow amber in-game?

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7 minutes ago, Tungsten Monarch.6058 said:

At what point is it acceptable to have an offhand gun ONLY, that fires within melee range ONLY? ... ... this makes zero sense. Why aren't players more upset there is NO MAIN HAND GUN? ... with an actual Pistol Range.

Trust me a lot are. But the fact that the whole mechanic that is supposed to be an entire set is really not good, especially in competitive modes, that has been the focus. Pistol as is will most likely not be used unless you just want to mess around, like off hand mace or sword, especially in competitive modes. 

It should be main hand, in which case it will probably become extremely good since warrior already has a lot of really good off hand weapons to pair with it and no viable mid range. Making it mainland isn’t particularly intensive imo. Put the Cyclone Trigger projectile as the AA projectile, basic shooting animation, and you are done. The skills that are on pistol are not bad, it just won’t work as an offhand unless it displaces axe for DPS, shield for CC, or gets an insane mobility increase. 

Edited by oscuro.9720
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