misha.3216 Posted January 15 Share Posted January 15 (edited) On 1/6/2023 at 10:02 AM, Vegeta.2563 said: Do you mean missing shadows like this? https://i.imgur.com/m5CmRAs.png also have the same problem. win 7-64 bit, nvidia gt730 Edited January 15 by misha.3216 Link to comment Share on other sites More sharing options...
Markus.6415 Posted January 17 Share Posted January 17 Dx11 is just not ready to be forced on us... Prayers to Abaddon they are releasing big fixes and Dx11 updates soon. 4 Link to comment Share on other sites More sharing options...
mjmheizyk.1387 Posted January 21 Share Posted January 21 Recently switched from using the DX9 (deprecated) mode to DX11, and now the game refuses to remember to display in my preferred (secondary) monitor. It opens in the primary monitor, and even when moved to and closed in the secondary display does not reopen in that display when relaunched. Switching back to the DX9 (deprecated) mode results in a return to expected Win 10 behavior (client relaunches in the position/resolution on the same display from which it was last terminated). Link to comment Share on other sites More sharing options...
Kreiri.9048 Posted February 1 Share Posted February 1 On 1/6/2023 at 7:46 AM, Kreiri.9048 said: DX11 version still doesn't have any outline or shadow for in-game text. At this point I can only conclude this is intentional. Well, I guess that's it for me. Seems to be fixed in the January 31, 2023 update. Yay. 1 Link to comment Share on other sites More sharing options...
misha.3216 Posted February 7 Share Posted February 7 On 2/1/2023 at 4:54 AM, Kreiri.9048 said: Seems to be fixed in the January 31, 2023 update. Yay. yes! thanks devs! Link to comment Share on other sites More sharing options...
firewire.4813 Posted February 8 Share Posted February 8 (edited) I seem to be getting some weird hitching on dx11 whenever assets are loading (or unloading). It can be rather egregious when moving fast, e.g. on griffon. It doesn't occur on dx9 in FSE mode. I also made sure I didn't have any background apps or overlays running that might be interfering. I made a video of it while moving around on the map as it's easier to see, but it happens everywhere in world. https://gfycat.com/blushingregaldassierat - Win7 SP1 x64 - GeForce 1080Ti - 473.81 drivers (in PCIe 2.0 mode) - 48GB DDR3 - i7-990X (oc'd to 4.2Ghz) - Game on Samsung 860 Pro SSD Edited February 8 by firewire.4813 Link to comment Share on other sites More sharing options...
minimoi.8195 Posted February 10 Share Posted February 10 The Minstrel has graphic issues with Dx11 lines don't swing anymore when drawn and on the forearm either. https://zupimages.net/viewer.php?id=23/05/y8j3.jpg https://zupimages.net/viewer.php?id=23/05/uyo1.jpg Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted February 22 Share Posted February 22 (edited) Spekk's Laboratory in Caledon Forest is now sporting weird bright yellow frames where there formerly used to be an actual texture: Screenshot 1 Screenshot 2 (close-up) Please fix! Edited February 22 by Ashantara.8731 Link to comment Share on other sites More sharing options...
gerwalk.1320 Posted February 22 Share Posted February 22 I've been playing with max settings including post processing on high since I built my new PC and dx11 was in beta. Since it was automatically enabled I hadn't had any problems until today. I played a bit of WvW, quit to desktop to put the kids in bed, then when I started it back up I got bloom in the face. Everything was super over saturated. In game, character select screen, very bad. Not knowing what had happened, since I haven't changed a setting since forever, I turned post processing off to make it tolerable but still entirely too bright. Quit to desktop came back and it was back to being too saturated again, this time with post processing off. Now I have enabled dx9 rendering, turned post processing back to high and everything looks fine now. Guessing this is a dx11 related problem. 1 Link to comment Share on other sites More sharing options...
ArenaNet Staff Rubi Bayer.8493 Posted February 23 ArenaNet Staff Share Posted February 23 Hi all, I want to let you know that the team is keeping an eye on this thread so they can respond to DX11-related bugs. Screenshots are extremely helpful for visual bugs so please please continue to include those as much as possible. Gamma adjustment may help some of you who are experiencing brightness issues. With DX11, gamma adjustment is available in windowed mode. If the game suddenly becomes too bright or too dark, it's worth checking your gamma setting. This is not a guaranteed fix for everyone--I know some of you have already tried this--but if you haven't yet, give it a try. Thank you for flagging these issues and sharing your feedback, and keep it coming! 2 1 1 Link to comment Share on other sites More sharing options...
ZEUStiger.3590 Posted February 23 Share Posted February 23 No idea how this hasn't been reported in this 21 page thread yet (or the forum search is faulty), but this green ground vfx in Hall of Chains (used in Dhuum and Eater of Souls encounters) has been broken since the very first DX11 beta: How it looks in DX9 (the intended way): https://s3.amazonaws.com/dulfy.net/uploads/2017/12/gw2-dhuum-guide-9.jpg How it looks in DX11: https://i.imgur.com/orcVZyX.png and https://i.imgur.com/3VDWEoR.png 3 Link to comment Share on other sites More sharing options...
Kilty.4906 Posted February 23 Share Posted February 23 2 hours ago, ZEUStiger.3590 said: No idea how this hasn't been reported in this 21 page thread yet (or the forum search is faulty), but this green ground vfx in Hall of Chains (used in Dhuum and Eater of Souls encounters) has been broken since the very first DX11 beta: How it looks in DX9 (the intended way): https://s3.amazonaws.com/dulfy.net/uploads/2017/12/gw2-dhuum-guide-9.jpg How it looks in DX11: https://i.imgur.com/orcVZyX.png and https://i.imgur.com/3VDWEoR.png I think this also happens to the Void's black-multicolored goo 1 Link to comment Share on other sites More sharing options...
Melody.8123 Posted February 25 Share Posted February 25 (edited) Okay my turn! Been experiencing hitching/microstutters as of late patch, from 14 feb til today, happens mostly while on fast mounts, and once you experience the microstutters/hitching, it stays there even when walking until you restart the game, btw this is even in deserted areas where no one is! Please fix it anet, ive met some others experiencing this aswell and its abysmal playing the game with such hickups @Rubi Bayer.8493 Edited February 25 by Melody.8123 Tagging staff for this problem Link to comment Share on other sites More sharing options...
Melody.8123 Posted February 25 Share Posted February 25 @firewire.4813i have the exact same problem as you for a full week now, its abysmal to play, and i have a i7-12700k and 3060 ti, theres something weird going on as of late Link to comment Share on other sites More sharing options...
Reig.8173 Posted February 25 Share Posted February 25 (edited) On 2/23/2023 at 3:17 PM, Rubi Bayer.8493 said: Hi all, I want to let you know that the team is keeping an eye on this thread so they can respond to DX11-related bugs. Screenshots are extremely helpful for visual bugs so please please continue to include those as much as possible. Gamma adjustment may help some of you who are experiencing brightness issues. With DX11, gamma adjustment is available in windowed mode. If the game suddenly becomes too bright or too dark, it's worth checking your gamma setting. This is not a guaranteed fix for everyone--I know some of you have already tried this--but if you haven't yet, give it a try. Thank you for flagging these issues and sharing your feedback, and keep it coming! Hello Rubi! I have a big trouble with FPS in this zone, it fixes when I disable the Best Texture Filtering, bug occurs just in this zone https://i.imgur.com/tVvmCXW.png Edited February 25 by Reig.8173 Link to comment Share on other sites More sharing options...
Miporin.3529 Posted February 28 Share Posted February 28 (edited) On 2/23/2023 at 7:17 PM, Rubi Bayer.8493 said: Hi all, I want to let you know that the team is keeping an eye on this thread so they can respond to DX11-related bugs. Screenshots are extremely helpful for visual bugs so please please continue to include those as much as possible. Gamma adjustment may help some of you who are experiencing brightness issues. With DX11, gamma adjustment is available in windowed mode. If the game suddenly becomes too bright or too dark, it's worth checking your gamma setting. This is not a guaranteed fix for everyone--I know some of you have already tried this--but if you haven't yet, give it a try. Thank you for flagging these issues and sharing your feedback, and keep it coming! Hello, as i reported, since this morning, the game under win 7 do not keep full screen mode anymore, is forced to windows mode only even if in the options the full screen mode is checked. The only fix i found is to enable directx 9 (direct x 9 rendered (deprecated)), or replace the local.dat to an older version everytime i log-in, so is ok as a temporary fix but please fix it, direct11 is performing much better. Thank you. Update from the support: Quote Hello, Thank you for updating us. At this time, we are currently aware of this issue and our development team is looking into it. Future updates regarding this will be posted in our official forums. Please do not hesitate to let us know should you have any additional questions or concerns. Regards, Fury Guild Wars 2 Support Team They know there is an issue with dx11, expected a fix in the next updates. 👍 Edited February 28 by Miporin.3529 Link to comment Share on other sites More sharing options...
Ramontique.9852 Posted March 1 Share Posted March 1 Render bug with one of the catalyst orbs during the Mai Trin battle in the EoD story instance. screenshot of the issue Link to comment Share on other sites More sharing options...
Ramontique.9852 Posted March 3 Share Posted March 3 (edited) Graphical glitch during the CC phase of the Drakkar world boss. Might be render order related. There's a line/square going through the lower half of the boss (behind his hand). https://i.imgur.com/xf76zw8.png Edited March 3 by Ramontique.9852 Link to comment Share on other sites More sharing options...
Holgarf.6581 Posted March 4 Share Posted March 4 It's been years now, and I've posted and provided screens a few times since. DX11 all the way through til now, countless driver iterations, countless game updates (an expansion too), game repairs/installs, and I've still got this INSANELY annoying DirectX 11 implementation bug where BLOOM is insanely over-the-top and no I do not want to turn off Post Processing. In ArenaNet's infinite wisdom, tying everything post-processing related under one setting, means I cannot experience any other visual effects if I want to escape this bloom issue. Also, since PoF... why is Crystal Desert so kitten dark? I know it's been a long time but since I'm here I thought I'd ask. It's like someone put an underexposure filter on (and no the setting to mimic eye adjustment doesn't help and gamma has nothing to do with it since my display is calibrated). Anything that has a bloom-capable, reflective or bright surface in this game makes it look like I'm staring at the surface of the Sun from 10ft away. It makes AoE circles nigh impossible to see, SAB cloud levels are impossible to navigate, Lion's Arch very bright, EoD Maps are retina destroying (Especially New Kaineng and Dragon's End). And it's been... typically PURE ignorance from ArenaNet, despite the fact that others have reported the issue as well. It HAS been acknowledged by staff here, but nothing has been done about it. None. Zero. Zilch. Which is not at all surprising. "But they have to find the problem in the spaghetti codeeee"... stop making excuses for them. Since we're edging that way, I'll withhold any future purchases until the bloom issue is resolved. I might have to go back to DX9 and endure the performance loss, if the well-known, notoriously bug ignorant ArenaNet aren't going to fix it. Link to comment Share on other sites More sharing options...
ControlTheBit.9731 Posted March 4 Share Posted March 4 I was fishing in Crystal Oasis and my Silvary all of the sudden has a human body - or it at least looks like a human body to me. Screenshot: https://imgur.com/a/WQt2zjq Graphics Settings: https://imgur.com/a/x7x8VvF Link to comment Share on other sites More sharing options...
Tiscan.8345 Posted March 10 Share Posted March 10 The circle that you have to stand in to capture objectives in WvW is often displayed at the wrong position (usually for the monuments in the middle of the map -> I've seen this happen quite often at the cap-point south of stoic rampart) or not displayed at all (this happens quite often when you are capturing towers)https://i.imgur.com/jueIZs8.jpg Link to comment Share on other sites More sharing options...
Dookie.9572 Posted March 14 Share Posted March 14 I'll sometimes have these graphical glitches in WvW using DX 11. I use the newest geforce driver 531.26 on a Geforce RTX 4080 and DX11 since it was released, and didn't have problems until now. It is a rare flickering of those areas, I was able to catch them on screenshot. Any ideas?https://imgur.com/a/aHdj3WK Link to comment Share on other sites More sharing options...
ControlTheBit.9731 Posted March 17 Share Posted March 17 Where the lava meets the river in Fireheart Rise, you can see the bubbling clip through the fog of the other bubbling spots (see map in the screenshot 😉). https://imgur.com/a/0Ef2G5f Link to comment Share on other sites More sharing options...
Holgarf.6581 Posted March 18 Share Posted March 18 I'd rather flickering and texture issues that SUPER MEGA ULTRA EYE DESTROYING BLOOM that means you must turn off Post-Processing and all of the foolishly bundled effects thrown under a singular option. Anet wisdom. 1 Link to comment Share on other sites More sharing options...
Kruhljak.2705 Posted March 19 Share Posted March 19 (edited) With all the load lag/hitching caused by this "upgrade" I want to shift back to DX9 until something is done about it, but no matter what I do I cannot get the "Enable DX9 Rendering" option to stick through a game restart (which is supposedly required)--it just keeps coming up unchecked. Anyone know what the trick is to get this buggy setting to stick properly so I can try to get around the buggy DX11 issue? Edit: Figures two minutes after posting I'd get it to work. Setting to DX9 and exiting either via Log Out or Exit to Desktop then restarting using the normal launcher STILL won't keep the setting but for some bizarre reason setting it, exiting to desktop then using Launchbuddy DID make/allow it stick. Go figure. Edited March 19 by Kruhljak.2705 new info Link to comment Share on other sites More sharing options...
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