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Earthen Vortex Frame Skip on Dx11


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Saw this thread on the subreddit and thought I'd post this here because I can replicate it nearly every time on my sword Weaver. Running on dx11, there is a significant frame skip almost every time you cast earthen vortex. Tried it out in different maps, running at different framerates, and it still happened with almost guaranteed certainty. I was playing near 60 fps cap on desert highlands and it would appear as if I suffered a massive stutter as it was cast that would immediately correct itself after the animation finished. No other skill on my Weaver gave me this problem.




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  • 6 months later...

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