Swagg.9236 Posted September 26, 2021 Share Posted September 26, 2021 (edited) The Catalyst 3 skills and Jade Orb are utility skills (both could be glyphs); they are neat and interesting, but they are absolutely not worthy of being super-exclusive features which ought to define an entire, isolated sub-class. The actual Catalyst utility skills are boring garbage on their own; could have all been combined into a low-cooldown elite skill (or another, single utility skill). Hammer is an half-baked concept that features a few interesting abilities/interactions tied together with flashy attacks that don't really do much. It's too easy to identify and combine the few good, synergetic elements across Elementalist hammer, sword, daggers, and scepter respectively into a single weapon set that's actually fun and impactful rather than just letting an absolute garbage pile of unused content to build up and rot in a corner (because dagger/focus and sword/focus is just too rewarding for the effort they demand). Unfortunately, beyond just the weapon design issues, GW2 is generally already ruled by passive effects which override player expression and parasitically benefit only a stiflingly narrow scope of "playstyles"; this is another reason why we see so little practical weapon variety. Edited September 26, 2021 by Swagg.9236 9 1 Link to comment Share on other sites More sharing options...
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