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Bladesworn


Doragon.3514

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Maybe a bit late but, I just wanted to let this out. 

I don't understand why Bladesworn has its secondary weapons locked.

I mean, You talking about, "oh! That's because you get a whole new set of weapon skills that are op!"

But isn't that the same for Reaper with its Reaper Shroud and even the Harbinger shroud.

I don't get it. 

And some skills and traits that give adrenaline which is supposed to work the same as FLOW are bugged.

"To the limit" and ferocity signet don't give full FLOW.

The Gunblade teleport is so short that it can't get you out of AOE,

 

Gun 5 doesn't hit if you are not facing the target.

Electric fence utility skill is very weak, the weakest amongst any wall skill. Cripple and immobilize, I don't think anyone will chose that skill in PvP or PvE just for an immobilize and cripple.

It could have been a stunt wall, or daze wall since you know, it's called...."Electric fence." If it was projectile reflect it would have been better. 

 

Fierce as fire, this trait. There is no need for that burn, Bladesworn is not a condi spec. It feels like a gap filler.

 

I don't know man, the class on the surface sounds good untill you start analysing it.

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3 hours ago, Doragon.3514 said:

Maybe a bit late but, I just wanted to let this out. 

I don't understand why Bladesworn has its secondary weapons locked.

I mean, You talking about, "oh! That's because you get a whole new set of weapon skills that are op!"

But isn't that the same for Reaper with its Reaper Shroud and even the Harbinger shroud.

I don't get it. 

Necro is designed around the Shroud/additional weapon skill bar, Warrior was not. 

 

Take a moment and compare the weapon skills of the two professions in terms of mobility, scaling defense (blocks), combo interactions, damage, etc. 

 

A Bladesworn with 1 weapon + Gunsaber still has far more tools available from weapon skills at a time than Necromancer with 2 weapon sets + Shroud, in addition to Gunsaber not locking Heal, Utility and Elite skills and not being a limited resource.

(For ex. Reaper with any 2 Necromancer Weapons + Reaper Shroud = 1 mobility skill; Bladesworn with just GS and Gunsabre = 4 mobility skills, 2 of which with ammunition - same slot skills, like Axe 5, Whirling Axe, doing literally hundreds of times more damage than Warhorn 5, Locust Swarm, used to just fuel that additional Weapon set, and so on.)

Edited by Asum.4960
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Having played a lot of Reaper Necromancer, I would disagree that a gunsaber and 1 weapon set even matches my versatility, let alone surpasses it. Frankly, unless they turn the gunsaber into something they weapon swaps normally without the F1 key then I don't really see a reason to lock warriors into 1 weapon set. It's not like bladesworn is strong enough for that to break anything. 

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Truth be told if they did it any other way it'd end up like Holosmith where you can only use gunsaber in some sort of flow mode. Since there's technically two sets of skills in both the gunsaber and the dragon trigger it'd likely end up feeling incredibly clunky to go into a flow mode and then a dragon trigger mode.

 

The reason why they swap the weapon out is because you could essentially have a whole spare set of CC skills with hammer and mace, or a ranged set that's basically free. The only other option would be to make it temporary like Reaper/Holosmith then or else they'd have too many available options. That's usually a no bueno situation for pvp balance

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2 hours ago, Mesket.5728 said:

gunblade is utter crap and only worth camping it just to make that stupid move. fun fun fun

Still, it's another weapon set on demand for free. So to have weapon swap back, either give it a duration like necro shroud (and buff it) or deal with having no weapon swap.

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8 minutes ago, Raizel.1839 said:

Still, it's another weapon set on demand for free. So to have weapon swap back, either give it a duration like necro shroud (and buff it) or deal with having no weapon swap.

It should have functioned like Shroud from the get go. 10s CD, can leave whenever, and does kitten ton of damage/utility for the duration.

Flow should have been the resource to maintain Gunsaber.

Dragon Trigger should have been the 5 skill of Gunsaber.

Flickerstep and Triggerguard should have been utility skills.

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23 hours ago, Doragon.3514 said:

Maybe a bit late but, I just wanted to let this out. 

I don't understand why Bladesworn has its secondary weapons locked.

I mean, You talking about, "oh! That's because you get a whole new set of weapon skills that are op!"

But isn't that the same for Reaper with its Reaper Shroud and even the Harbinger shroud.

I don't get it. 

And some skills and traits that give adrenaline which is supposed to work the same as FLOW are bugged.

"To the limit" and ferocity signet don't give full FLOW.

The Gunblade teleport is so short that it can't get you out of AOE,

 

Gun 5 doesn't hit if you are not facing the target.

Electric fence utility skill is very weak, the weakest amongst any wall skill. Cripple and immobilize, I don't think anyone will chose that skill in PvP or PvE just for an immobilize and cripple.

It could have been a stunt wall, or daze wall since you know, it's called...."Electric fence." If it was projectile reflect it would have been better. 

 

Fierce as fire, this trait. There is no need for that burn, Bladesworn is not a condi spec. It feels like a gap filler.

 

I don't know man, the class on the surface sounds good untill you start analysing it.

After a decent amount of time put into Bladesworn, I am of the opinion having weapon swap is, indeed, unnecessary.

Let’s start with the difference between Shroud mechanics; Gunsaber is not resource dependent. It is a standard weapon. Our “shroud” mechanic would be Dragon trigger, which consumes a resource to give access to a full bar of new skills. Yes, it’s only one skill cast, but the underlying principle is similar.
Most of the justification you pointed out is that Gunsaber and Dragon Trigger are weak. This is not a function of the mechanics themselves, but over-needing by Anet, as well as general inefficiencies that should be expected in a beta. 
This can be best summed up in your statement “the class on the surface sounds good until you start analyzing it”. You are, at least in my opinion,  correct in that statement. The class is under tuned, and has flaws. That’s why there’s so much feedback on the forum, to be sure the problems are clearly identified so that Anet can tweak and tune the class to function in a viable way, as is usually the intention of a Beta 🙂 

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4 hours ago, Raizel.1839 said:

Still, it's another weapon set on demand for free. So to have weapon swap back, either give it a duration like necro shroud (and buff it) or deal with having no weapon swap.

hmm,.. first its not a weapon. It's a bundle kit. Second, its either free or its costing us our swap and burst. So basically its not free. And imo it's not worth the cost.

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4 hours ago, Mesket.5728 said:

hmm,.. first its not a weapon. It's a bundle kit. Second, its either free or its costing us our swap and burst. So basically its not free. And imo it's not worth the cost.

Weapon or kit doesn't change the fact that you get 5 new 1-5 skills, still want weapon swap back?  

Fine by me, I agree, but we (warriors) must pay with some sort of CD on gunblade or some other tradeoff.

Edited by Raizel.1839
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8 hours ago, Lan Deathrider.5910 said:

It should have functioned like Shroud from the get go. 10s CD, can leave whenever, and does kitten ton of damage/utility for the duration.

Flow should have been the resource to maintain Gunsaber.

Dragon Trigger should have been the 5 skill of Gunsaber.

Flickerstep and Triggerguard should have been utility skills.

The more I think about it, the more I think that the change from adrenaline to flow was completely arbitrary and unnecessarily complicates the espec. And why change it to 100? The spec seems like a mish-mash of different ideas and is far too punishing (in PvP) for what you get in return.

I went to bat for this thing before the beta, and totally regret that. To anyone that I may have disagreed with prior to the beta, I admit I was wrong. I don’t know why on earth I ever thought that Anet would do right by Warrior, since the last few years they have made it clear that they have no regard for the profession whatsoever. I’ve jumped on to my Guardian primarily, and it’s incredible how useful it is in every game mode.

Edited by crewthief.8649
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On 9/27/2021 at 6:57 AM, Asum.4960 said:

Necro is designed around the Shroud/additional weapon skill bar, Warrior was not. 

 

Take a moment and compare the weapon skills of the two professions in terms of mobility, scaling defense (blocks), combo interactions, damage, etc. 

 

A Bladesworn with 1 weapon + Gunsaber still has far more tools available from weapon skills at a time than Necromancer with 2 weapon sets + Shroud, in addition to Gunsaber not locking Heal, Utility and Elite skills and not being a limited resource.

(For ex. Reaper with any 2 Necromancer Weapons + Reaper Shroud = 1 mobility skill; Bladesworn with just GS and Gunsabre = 4 mobility skills, 2 of which with ammunition - same slot skills, like Axe 5, Whirling Axe, doing literally hundreds of times more damage than Warhorn 5, Locust Swarm, used to just fuel that additional Weapon set, and so on.)

nah bro dont compare them, necro has ALOT of HP even for a light armored class, aoe is not a prblem for them too, bladesworn on the other hand can melt fast if focus whereas necro isnt. if u run condi or dps necro they still have alot of sustain compare to warriors. warriors needs to be close to hit and can easily be blinded. Comon were not that dumb to see that bladesworn has huge dmg yah yah 350k in pve....crazy huh but in pvp? its garbage compare to necro. Look if only BS dragon slash skills needs no charging it would be better, but atm its meh meh

 

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On 9/26/2021 at 5:57 PM, Asum.4960 said:

A Bladesworn with 1 weapon + Gunsaber still has far more tools available from weapon skills at a time than Necromancer with 2 weapon sets + Shroud,

The number of tools do not matter if the tools themselves aren't good. Necromancer has more survivability than Warrior in terms of damage mitigation and how their "tools" work.

 

On 9/26/2021 at 5:57 PM, Asum.4960 said:

in addition to Gunsaber not locking Heal

Necro's heal is locked because they're in shroud, also known as their 2nd life bar. Gunsaber doesn't have a 2nd life bar so of course it will have its heal available because damage will still be applied to their literal health bar.

Also, I'm coming from a WvW perspective. I don't do much with PVE.

Edited by Verdict is Vengence.6912
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On 9/26/2021 at 6:57 PM, Asum.4960 said:

 

 

A Bladesworn with 1 weapon + Gunsaber still has far more tools available from weapon skills at a time than Necromancer with 2 weapon sets + Shroud

wth are you on about. are you talking about core necro?

core necro has unblockable aoe daze, unblockable aoe fear, aoe immob, aoe reveal, long range teleport, on demand boon corrupt, condi transfers, shroud gain from weapon skill and this is not including utility skills.

including utility skill, you would have 1200 range teleport, stunbreak follow by teleport for even more get out of jail free card and more AoE unblockable fear wall

 

what bladesworn has? aoe unblockable stun, self aegis, extremely short range teleport, a few short dashes. maybe an extra stun and block and a leap if you have sword/shield

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4 hours ago, Verdict is Vengence.6912 said:

Necro's heal is locked because they're in shroud, also known as their 2nd life bar. Gunsaber doesn't have a 2nd life bar so of course it will have its heal available because damage will still be applied to their literal health bar.

Also, I'm coming from a WvW perspective. I don't do much with PVE.

 

With EoD it seems Anet wants to build in a lot more tradeoffs with the Elite Specs initially (a lack of which with Elite Specs being a pure upgrade and powercreep players have been criticising for a long time now), and Harbinger with the entirety of Shroud + up to half of it's health pool (and still no access to Utilities, but even then) trades off a lot more there than Bladesworn with the second weapon set. 

 

2 hours ago, Lighter.5631 said:

wth are you on about. are you talking about core necro?

core necro has unblockable aoe daze, unblockable aoe fear, aoe immob, aoe reveal, long range teleport, on demand boon corrupt, condi transfers, shroud gain from weapon skill and this is not including utility skills.

including utility skill, you would have 1200 range teleport, stunbreak follow by teleport for even more get out of jail free card and more AoE unblockable fear wall

 

what bladesworn has? aoe unblockable stun, self aegis, extremely short range teleport, a few short dashes. maybe an extra stun and block and a leap if you have sword/shield

 

The OP specifically references Reaper, but either way.

 

I like how you list Shroud gain as inherent benefit Necro has over Bladesworn from weapon skills, when Gunsabre is free and unlimited in turn. 

 

Also downplayed things like "a few short dashes" , especially if you include Rush, Bull's Charge etc. in that, are quite a bit superior as general mobility than targeted and requiring slow setup Teleports of Dark Path and Flesh Wurm - or "maybe" two extra leaps, a stun, duration block, build in Projectile defense from Cyclone Trigger etc. like it's nothing. 

 

Then you mention every single Traited benefit on Necro, like every unblockable Staff Mark, while completely glossing over every Warrior detail in life saving auto immob cleanse on every mobility skill, which is plenty, esp. with the additionally ammunition leaps of Gunsabre. 

 

Point is, yes, it's a tradeoff. It's not supposed to be just an upgrade with up to 9+ immob cleansing mobility skills, build in projectile defense, duration Blocks, stuns, knockdowns, Aegis, Barrier, potential for mass AoE cleanses, reveals, heals, stunbreak spam, Stability etc.

 

At least this way they can focus on balancing Gunsabre, especially as permanently available tool, rather than having to kitten it with 2 other weapons sets with essentially free pocket mobility and defense on top in mind. 

Without losing a permanent weapon set, they'd probably would have to lock Gunsabre behind adrenaline as a whole as limited temporary mode to unlock over combat instead - with additional drawbacks somewhere else such as locked Utilities etc. akin to Harbinger Shroud. I do think Bladesworn got away better there - if I could give up just a weapon set and in turn get permanent Harbinger Shroud without other tradeoffs such as Blight mechanic and locked Heal, Utility and Elite while in it, I'd do so without a thought.

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4 hours ago, Asum.4960 said:

With EoD it seems Anet wants to build in a lot more tradeoffs with the Elite Specs initially (a lack of which with Elite Specs being a pure upgrade and powercreep players have been criticising for a long time now), and Harbinger with the entirety of Shroud + up to half of it's health pool (and still no access to Utilities, but even then) trades off a lot more there than Bladesworn with the second weapon set. 

The tradeoffs for Harbringer may be more but it still has better tools in quality compared to Bladesworn since Bladesworn's utility skills aren't good and it's core Warrior base (including traits) is lacking already. Necro in any specialization is better than any Warrior specialization design wise as of right now.

It's weird to compare one of the top classes right now in Necro to one of the bottom atm in Warrior. Honestly, I don't think you play Warrior. That's ok but there's a lot you're not taking into consideration.

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1 hour ago, Verdict is Vengence.6912 said:

The tradeoffs for Harbringer may be more but it still has better tools in quality compared to Bladesworn since Bladesworn's utility skills aren't good and it's core Warrior base (including traits) is lacking already. Necro in any specialization is better than any Warrior specialization design wise as of right now.

It's weird to compare one of the top classes right now in Necro to one of the bottom atm in Warrior. Honestly, I don't think you play Warrior. That's ok but there's a lot you're not taking into consideration.

I was responding to the comparison to Necro made by the OP, not bringing it forward myself. 

Just because something works within context of class a doesn't mean it does with class b, that's all. 

 

As for quality weapon based tools, Necro has traited Staff Mark spam for competitive, that's it. No where near the power of duration blocks, mobility or even CC found elsewhere.

Even in terms of Class design as a whole, I strongly disagree there, but efficacy wise, yes, Warrior is definitely behind - especially in competitive as of now. 

That doesn't mean I think it's smart to give Bladesworn three weapon sets though, esp. with how high powered those kits are. 

 

Even just fixing up the Defense Line already could do wonder's again for the class. But a high powered Gunsabre with Projectile mitigation, mobility, damage, potential barrier spam, on top of GS mobility, damage, Shield blocks and stuns, extra mace Stuns and Blocks or extra Sword mobility etc. with three weapons sets would just lead to the exact bloated OP'ness we're hopefully coming away from with PoF, should core warrior ever get a look at - which imo is much preferable than a band aid fix with an OP specialisation mechanic, especially since it would lift all of Core, Berserker, Spellbreaker and Bladesworn up, rather than just covering the problems with one. 

 

Necro is the prime example of what happens when you don't fix a pathetic core of a class plagued by outdated design and "temporary" over nerfs and then just slap lazy OP bandaids on top trying to fix it until it boils over. 

 

Let's not repeat that and actually push for addressing things like 300 second CD Traits etc. first, before we consider a Warrior Spec with 3 weapon sets, which would be a major issue if ever going back to those after otherwise.

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13 minutes ago, Asum.4960 said:

I was responding to the comparison to Necro made by the OP, not bringing it forward myself. 

Just because something works within context of class a doesn't mean it does with class b, that's all. 

 

As for quality weapon based tools, Necro has traited Staff Mark spam for competitive, that's it. No where near the power of duration blocks, mobility or even CC found elsewhere.

Even in terms of Class design as a whole, I strongly disagree there, but efficacy wise, yes, Warrior is definitely behind - especially in competitive as of now. 

That doesn't mean I think it's smart to give Bladesworn three weapon sets though, esp. with how high powered those kits are. 

 

Even just fixing up the Defense Line already could do wonder's again for the class. But a high powered Gunsabre with Projectile mitigation, mobility, damage, potential barrier spam, on top of GS mobility, damage, Shield blocks and stuns, extra mace Stuns and Blocks or extra Sword mobility etc. with three weapons sets would just lead to the exact bloated OP'ness we're hopefully coming away from with PoF, should core warrior ever get a look at - which imo is much preferable than a band aid fix with an OP specialisation mechanic, especially since it would lift all of Core, Berserker, Spellbreaker and Bladesworn up, rather than just covering the problems with one. 

 

Necro is the prime example of what happens when you don't fix a pathetic core of a class plagued by outdated design and "temporary" over nerfs and then just slap lazy OP bandaids on top trying to fix it until it boils over. 

 

Let's not repeat that and actually push for addressing things like 300 second CD Traits etc. first, before we consider a Warrior Spec with 3 weapon sets, which would be a major issue if ever going back to those after otherwise.

I have to be honest, I don't think you play Warrior. It doesn't sound like it. If you did, you'd know all the things you've listed aren't truly worth mentioning in terms of Warrior survivability. They only look good on paper.

Fixing up the Defense line will not happen because only us players see it as needing "fixing". Anet said they like where Warrior is at the moment, translation: Warrior traits aren't going to be reworked anytime soon.

That's pretty much why most Warriors were looking forward to this espec. It's because Warrior isn't going to receive maintenance for a while. A 3rd weapon set sounds like a problem on paper but Warrior isn't top tier so the idea shouldn't be disregarded outright. It's not like Bladesworn exceeds in anything, it doesn't even compare to Spellbreaker in duels. The fear of the spec from the other classes is outright hilarious tbh.

I admit that you do have a point with the bandaids but Anet isn't going to fix it. You can tell Anet isn't going to fix it because the Guardian and Necro era has been going on longer than any other era. Warrior hasn't been a top dog for more than a few months at most before the nerf hammer finds it. Might as well give Warrior the same bandaids Necro was given.

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4 hours ago, Verdict is Vengence.6912 said:

I have to be honest, I don't think you play Warrior. It doesn't sound like it. If you did, you'd know all the things you've listed aren't truly worth mentioning in terms of Warrior survivability. They only look good on paper.

Fixing up the Defense line will not happen because only us players see it as needing "fixing". Anet said they like where Warrior is at the moment, translation: Warrior traits aren't going to be reworked anytime soon.

That's pretty much why most Warriors were looking forward to this espec. It's because Warrior isn't going to receive maintenance for a while. A 3rd weapon set sounds like a problem on paper but Warrior isn't top tier so the idea shouldn't be disregarded outright. It's not like Bladesworn exceeds in anything, it doesn't even compare to Spellbreaker in duels. The fear of the spec from the other classes is outright hilarious tbh.

I admit that you do have a point with the bandaids but Anet isn't going to fix it. You can tell Anet isn't going to fix it because the Guardian and Necro era has been going on longer than any other era. Warrior hasn't been a top dog for more than a few months at most before the nerf hammer finds it. Might as well give Warrior the same bandaids Necro was given.

I don't mind admitting that I only have a couple hundred hours on Warrior (which isn't that much considering I'm playing GW2 since over 9 years), but tbh, I also think you haven't been playing all that long and much else if you do not think some of those tools (such as Immob auto cleanse on plentiful movement abilities) to be incredibly powerful tools. 

 

Now I do empathise with you wanting anything, no matter if it's a poor bandaid that will only cause problems later to make Warrior have something powerful now - I on and off mained Necro in PvE since launch/beta, a profession that was trash Tier in that gamemode for 8 years, for which I would have taking anything to make it viable no matter how problematic at the time, knowing Anet would never go back to fix it's core issues - but a single OP mechanic that you are entirely tied to (and constantly hated on for with playing it) is no substitute for a well designed, fun and working core profession anyway. 

 

Additionally keep in mind Warrior being where it is today is in large part because of how incredibly oppressive Spellbreaker was in it's time (as well ofc the CC skill damage nuke), and the efforts made across the class to rain that in. 

Yet another OP Elite Spec might just lead to more core nerfs (potentially including weapon skills this time to balance a potential triple weapon Warrior), leaving you with even less in the end. 

I just don't think doing a PoF specs 2.0 is the way to go, for any profession.

 

If Anet really wants to keep going with GW2 well beyond EoD, there just is no way around a proper ground up balance and design pass and cleanup of most of the professions at this point. 

There's just too many either dead or bloated skills and traits at this point, and it's having negative consequences across the game, from being a large part of the massive apparent skill gap found in the game to gross imbalances and unhealthy design between professions and especially game modes, each coming with their own player retention issues.

 

The "Guardian and Necro" era being but a symptom of that with the game revolving around and the power of boon spam and boon removal/punishment.

 

That they are appearing to not do a big pre-EoD/Expansion balance and design pass once again is indeed worrying.

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Just now, Asum.4960 said:

but tbh, I also think you haven't been playing all that long and much else if you do not think some of those tools (such as Immob auto cleanse on plentiful movement abilities) to be incredibly powerful tools. 

This is wrong. It's my main class. I played from launch to HoT which I skipped then joined back in PoF. The tools of the Warrior have always been lackluster because it offset how good our damage was. In the boon meta, our tools are even less than what it was and our damage has been nerfed. Conditions have killed us since launch until resistance was added and we received the [Cleansing Ire] trait. After resistance was nerfed, we now once again die to conditions easier than we should.

7 minutes ago, Asum.4960 said:

Necro in PvE since launch/beta, a profession that was trash Tier in that gamemode for 8 years

I don't know anything about PVE but in WvW it was fine after condition meta was implemented before HoT. Conditions in general were so overwhelmingly oppressive that they had to add the resistance boon and runes to protect power players from it. Reaper is the better version of Berserker by a mile.

8 minutes ago, Asum.4960 said:

how incredibly oppressive Spellbreaker was in it's time

Let's not talk about the few months it was oppressive since it didn't last long before it was nerfed into the minor leagues.

 

Sorry dawg, I don't think you can comment on Warrior accurately or with much depth. On paper, Warrior should be in a good spot. In reality, it is underperforming.

Again, I only speak on WvW and a bit of PVP. People have been singing Bladesworn's praises in PVE. In competitive, we've been unhappy campers about it.

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28 minutes ago, Verdict is Vengence.6912 said:

This is wrong. It's my main class.

That's my point. You might be a bit spoiled on certain mechanics (like getting immob locked with CD on cleanse) being almost certain death for many professions basically not existing for Warrior as mechanic. 

That's just something that happens.

 

Acknowledging that Warrior has incredibly powerful tools with mobility, it's immob negation, CC, Blocks and so on doesn't mean minimizing that it struggles currently. 

Warrior certainly has it's strengths, to pretend it doesn't just because the overall balance isn't quite in it's favour right now isn't really productive.

 

Nor is imo advocating for an OP bandaid longterm.

 

28 minutes ago, Verdict is Vengence.6912 said:

Let's not talk about the few months it (Spb) was oppressive since it didn't last long before it was nerfed into the minor leagues.

 

Come on, Spb was oppressive to such a degree of "who has the better Spb winning the duel with the other Spb?" almost singlehandedly deciding matches for season after season after season, to a point where even I started practicing and maining it after some time because I got tired of being at the mercy of matchmaking with my Spb (although I admittedly sucked at it). 

And even after that got sorted with more duelists becoming viable again, Warrior continued to be a major problem point with Rampage overperforming for months to come - and even more recently excelling as meta support build for a time. 

 

While the profession is clearly suffering in competitive modes especially since the CC does no damage adjustment, Warrior has shown over and over again that just a minor push can turn it into an incredibly oppressive force, which is why Anet is rightfully careful, although as usual way too slow, in adjusting it.  

 

Even you have to admit that a triple weapon Bladesworn and all the potential with that is a terrifying prospect, especially once some minor core issues finally get a look at. And if Warrior gets balanced around a Bladesowrn with 3 weapon sets, Core, Berserker and Spb essentially are doomed to eternal suck. 

 

Anyway, I'm going to leave it at that. I made my point why I do think losing a core weapon set is a suitable tradeoff for the Bladesworn and how I think pushing to address core problems is more productive over all and long term than making Bladesworn a bloated try to fix it all spec. 

Circling around that beyond isn't productive.

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