Crab Fear.1624 Posted September 29, 2021 Share Posted September 29, 2021 I want to address the argument of players who just want to quickly q without all the hassel, and they also say that 90% or some majority percentage of the population in spvp solo qs. I understand wanting to escape the hassle of forming a team, it requires effort. My personal observation is that humans will often take the easiest route possible to accomplish something, and that really is the case in GW2 pvp. We see it in build, we see it in armies of the same spec, and of course, a majority of players solo q. The option is there, so many will do it. I am suggesting that you remove the ability to q with less than a team of 5 into ranked. Ranked is like fractals or raids of PVE. If we look at those two game modes, they either require teams, or essentially require teams to be successful. And no one, in majority, even questions that. They form teams, the make successful attempts and they go about their life. Also, they form teams almost instantly. No long waits, or anything. So, as you can see, within your own game it is quite easy/possible for players to form teams even with strangers. ------------ Casual or competitive, those two are exclusive of each other. I have had years of difficult digestion trying to understand why a game mode that you say "is the bread and butter" of pvp doesn't recieve the same attention as other game modes. BUt, the biggest issue for me is that the most rewarding or generally competitive game mode in SPVP is allowed to have a solo casual entry, completely opposite to your PVE elite modes. As a company, you have plenty of evidence from GW1, that enforcing teams in the most popular game modes in pvp doesn't effect the population. Neglect does though. I am suggesting that for ranked you take the same measures you do for fractals and raids, and enforce team play. You decided to design conquest around team play, just like your other game modes such as raids and fractals, so really you should enforce team play in the ranked game modes. This will still leave unranked to be "casual" in. -------- What will this ultimately do? First, it will make the anti team players say "it will ruin the game mode", which will be a complete lie and completely opposite to the reality. Also, they will say about exploits that you fixed already when teams were last available, as we can see from the current tournies, invalidating that argument. But..... It will for 95% or higher of the time remove the ability for players on your own team to sabotage your efforts and throw. There may be a case here and there with absolute random teaming, but block and ban from your own roster and the problem will be solved. You will revive pvp guilds, which is a huge thing(was) in pvp...this will lead to an increase population. It will allow you to collect better data on team composition, and class strength. ----- Once teams becomes the norms, the culture in SPVP will shift. It will be possible for currently "hard stuck" players to grow and learn and improve because they will experience real competition, they will recieve "coaching" in game from better team mates, and get a variety of strategies on the fly from their team to react to certain plays. But what some mean players are calling "being carried" is actually a development process called "social learning". https://www.docebo.com/learning-network/blog/what-is-social-learning-how-to-adopt-it/ Which is odd because many of them have been pointed out as being bads who never made it into legend back then or whatever, but eventually did thanks to a carry. I think they totally gaffed off the development phase of those "carries". ----- Ranked pvp should be teams only, and it will ultimately be the best for ranked.. The issues that pop up should be address immediately if they are rating gain exploits. Solo q has had 25 seasons to show that is really isn't healthy. There was a significant drop in players and pvp guilds after you removed the teams, and it has only seen similar dips with the 3-6 month post release of POF and the MEGAbalance of 2020. 1 7 Link to comment Share on other sites More sharing options...
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