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Big Nerf Patch, Year/s Later LOL


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1 minute ago, LetoII.3782 said:

Crowfall went with the high time-to-kill approach

The servers should still be live for another few months, but I'd hurry

I'm aware that a lot the vast majority of advocates of short time-to-kill are bad at it. I can't understand why that is.

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2 minutes ago, Svarty.8019 said:

I'm aware that a lot the vast majority of advocates of short time-to-kill are bad at it. I can't understand why that is.

People like not dying and don't like accepting personal responsibility?

Everyone hitting like a wet noodle makes it easier to run away when mistakes start to accumulate.

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Nerf minstrel rather than celestials, swap toughness in minstrell to precision

 

 

 

On 10/10/2021 at 1:47 PM, Virdo.1540 said:

If you mean the cc nerf, i think it was an good idea. But they kinda got overnerfed.    If CC-Skills do dmg like 300 on zerker gear, it would be ok,  but 3dmg or less is trolling.

For a first fase felt decent but skill endend lacking depth,  skills that KD and KB that get blocked should remove 1 stack of stability for example, or criple/chill target if target blocks,  some CC skills on gw1 had 2 effects if one fails aply other, imo this is where the combat should go.

Edited by Aeolus.3615
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2 hours ago, Virdo.1540 said:

then everyone would run nomads gear with a little bit of minstrel

 

Would loose the boon duration tho wich is one of the mandatory stats to have all perma boons. :) wich imo is something that should rarelly hapen...

 

Would be better than 70% + of a omni blob uses minstrells

 

Minstrell need to be puted in pair with the current balance :) damage overall reduced and minstrell offers alot for the current state of the game over all stats reason theres alot of minstrell monoblobing.

Minstrell is a update do givers stats with the adition of Vitality, it nulifies the stats existend cause misntrell is better, its sorta design conflict. no other stats is defensive as Minstrell is.. (note i prefer this change rather than nerf  celestial).

Minstrell should be a variance of seraph / commander stats  and not a direct upgrade to  givers.

Prefix

Major attribute(s)

Minor attribute(s)

Giver's

 Toughness

 Concentration
 Healing Power

Harrier's

 Power

 Healing Power
 Concentration

Vigilant

 Power
 Toughness

 Concentration
 Expertise

Commander's

 Power
 Precision

 Toughness
 Concentration

Wanderer's

 Power
 Vitality

Toughness
 Concentration

Minstrel's

 Toughness
 Healing Power

 Vitality
 Concentration

Seraph

 Precision
 Condition Damage

 Healing Power
 Concentration

Plaguedoctor's

 Vitality
 Condition Damage

 Healing Power
 Concentration

Diviner's

 Power
 Concentration

 Precision
 Ferocity

Celestial

 
On 10/10/2021 at 12:30 PM, LetoII.3782 said:

People like not dying and don't like accepting personal responsibility?

Everyone hitting like a wet noodle makes it easier to run away when mistakes start to accumulate.

I think players started to call that to everything that kills fast mostly towards cheesy or very cheese builds but that  leaded a good portion of the players to rage against low tk builds or situations even when its not a cheese build.

Yet cheese build are still here like perma daze thief...

It's a bit of misinterpretation from the players and awfull Anet balance as well.

Edited by Aeolus.3615
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this stat-crybabying does not really matter at all. you don't get farmed bc of the enemy supports running minstrels... most keepfarms would happen pretty much the same way with the full group using berserker gear.

 

would be more vulnerable to siegespam and singletarget focus by braindead glass cannon builds... yes. still, they'd also do more offensive work then and probably could just yolotrain over the uncoordinated defenders even harder.

 

the balance of anet is awful, since feb2020 at least. so many issue with the coefficient nerfs have just been ignore and still not worked on.

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Strong disagree. Cheese is fun but really FPS games are the only games that should have 1-shotting. As-is I still get hit for  15ks sometimes from DHs (with 17K total HP). And then there's high-ping LB rangers that seem to do the equivalent of 1-shot (no reaction time).  Aside from that, just about everything else can be counterplayed or reacted to which is how it should work. 

 

I don't agree with the recent support scrapper buffs that no one asked for and how strong boonball comp groups are but that's something else. 

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1 hour ago, Zephyrus.9680 said:

Strong disagree. Cheese is fun but really FPS games are the only games that should have 1-shotting. As-is I still get hit for  15ks sometimes from DHs (with 17K total HP). And then there's high-ping LB rangers that seem to do the equivalent of 1-shot (no reaction time).  Aside from that, just about everything else can be counterplayed or reacted to which is how it should work. 

 

I don't agree with the recent support scrapper buffs that no one asked for and how strong boonball comp groups are but that's something else. 

I'm honestly surprised that people would prefer damage to be higher than it currently is. A lower ttk gives less opportunity to outplay and I can't imagine being able to zerg bust at all with more damage. I didn't start playing again until around march and to me the damage is a bit too high with things like the DHs mentioned here and berserkers and daredevils which hit even harder.

I'm also always surprised when I hear people complain about elementalist nerfs since they are strong roamers and in a zerg nothing can touch their damage.

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the point is, oneshot crap always existed but always was avoidable and damage was wielded by any and every class and specs

 

now they d#mbed it down so only certain glassy kittenbuilds are able to deal real damage and the rest has the big honor to use skills on good angles and faceroll their keyboards to deal any damage on smaller scale

 

anet just showed that they miss the wider picture completely. players also do, but u cannot blame players. people always use the stuff they have available.

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On 10/12/2021 at 1:12 PM, kamikharzeeh.8016 said:

the point is, oneshot crap always existed but always was avoidable and damage was wielded by any and every class and specs

 

now they d#mbed it down so only certain glassy kittenbuilds are able to deal real damage and the rest has the big honor to use skills on good angles and faceroll their keyboards to deal any damage on smaller scale

 

anet just showed that they miss the wider picture completely. players also do, but u cannot blame players. people always use the stuff they have available.

One  shot crap and high preparation builds  to burst target imo are 2 diferent things, there were alot of low effort builds back in the days, things now players need to put some more effort at least.

I   dont think  that only certain glassy builds can do damage, every one can but no one want to take the risk  reason the current hooarding and  stacking of misntrells and traiblazers, the risk to run power was less before since was not hard to powercreep targets  there didnt existed  a  real high risk  high reward  was a  bit balance bait to keep alowwing such gimmicks to exist, note that players dont have easy access to very very high damage anymore  and  the risk increased  since its harder to kill and player m8 outplay it in response, the nerf to damage and heals werent bad (note that my build got nerfed hard from 16k aoe heals every 3-4 sec to less than half Ç_Ç and  can  no longer output 10k+ regen persec double QQ).

I think the issue with damage is most players dont feel confident w/o powercreep gimmicks and most  went to tanky stats wich makes the "in between stats" be way less efective and easy meat towards DPS builds.

(EDIT)These "super tanky "stats need to be revised.

It has become a MIN MAX game.

Edited by Aeolus.3615
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On 10/10/2021 at 7:20 AM, LetoII.3782 said:

Crowfall went with the high time-to-kill approach

The servers should still be live for another few months, but I'd hurry

Mhmm. 
 

I wonder why the push for that still exists as the trend for games for a long time has been more ‘twitchy’ games.  
 

I mean, I don’t mind a back and forth that takes a while, in fact I kind of prefer it, but many gamers get bored if it takes more than 30 seconds to a minute to kill something.  

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35 minutes ago, Strider Pj.2193 said:

but many gamers get bored if it takes more than 30 seconds to a minute to kill something.  

 

They shouldn't be playing a mmorpg then. There's mmofps or regular fps games with br to play if they really want that fast ttk.

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On 10/12/2021 at 6:54 PM, Littlekenny.4196 said:

I'm also always surprised when I hear people complain about elementalist nerfs since they are strong roamers and in a zerg nothing can touch their damage.

 

In zergs, Weavers do good damage cos its all about positioning and predicting which way enemy zerg is moving.

Plus some people think its fine to just stand in meteor shower so thats on them.

Weavers are usually bit behind on tag and can be easily focused cos they glassy.

I think other than Weaver as roaming..core Ele and Tempest just suck.

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15 hours ago, Strider Pj.2193 said:

Agreed.

Well, do you remember being young and impatient? Crowfall lent both ears to people like us.. The past -_-

But we're a fading demographic, and recreating the past for us is a poor way to move forward. Especially considering a game 'ala 2001 isn't really what we want, what we really want is for it to BE 2001 again xD

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