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Really want to learn and master warrior


Kuzuryu.7359

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47 minutes ago, oscuro.9720 said:

Healing signet got a sizable nerf and the stance traits were needed to be essentially useless in competitive modes, so it is, indeed, much squishier. Defense doesn’t give very good defense atm, it’s better to run tactics+shouts for the healing if you want a tankier build. 

I don't really understand the tactics traitline, everything seem to revolve around marching order, which relies on having allies nearby to be effective. Don't see how it helps for a duelist. Wouldn't having might makes right from strength+adrenal health from defense adds up to more sustain?

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Tried a few games with the immortal build camping far nodes all game, very successful. 

I think I can use that build to learn the ins and out of warrior since I have more time alive and fighting on node. Give me more opportunity to learn to watch out enemies moves and using my own skill in a meaningful combo. 

I've been watching more PlagueTV's video and tried to emulate how he plays. I know warrior got killed in the Feb 25 2020 patch, and the May 2021 boon change also effected builds that relies on resistance. Overall how far back can I go where the builds and gameplay are still relevant for today's meta. 

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Just run GS-X/shield and you will be ok. Cause all other styles are dead. Completely. Running Hammer/GS Valk for nasty Arc Dividers? No bih, weakness spam will get you and you hammer is as easy to read as day. Bersrker Primal on hammer that does dmg, trash asf target. Want to run rifle? No mr, this is the precursor to bladejoke with killshot standing on point for a couple seconds. Only gunflame works? Ah yes, got full glass cause a sustained warrior fight with rifle was never possible.

 

Mace you may ask? Sure if you want to die. Zerker mace tho decent. And skullgrinder still no leap finisher lol. What about swords..? Lol if you even consider swords outside of condi. Condi warrior is aight, but warrior having to win with condi doesn't sound right..May as well roll ranger or engi tbh. It rly is sad how all warrior hold on that shield like their mother. It's our only way of survival yes, but it truly limits gameplay. That's why we are in this sad state. Thx anet for killing all our weapons as weapon masters.

 

They didn't even try to give us good new ones. They thought bladejoke forcing you into an "ideal" kit would make us all happy.. What a dream.

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9 hours ago, Kuzuryu.7359 said:

 

I don't really understand the tactics traitline, everything seem to revolve around marching order, which relies on having allies nearby to be effective. Don't see how it helps for a duelist. Wouldn't having might makes right from strength+adrenal health from defense adds up to more sustain?

Marching orders can be made to heal if you take Soldiers Comfort.

You can also take the warhorn trait to make it give more boons.

You monstly want Leg Specialist from the adept tier theought for the damage increase and the immobilize on cripple.

In the Master tier Warrior's Cunning can help your DPS, but you'll mostly be interested in Shrug it Off for the occasional free stunbreak and condi clear. The big benefit for Shrug it Off though is that when you clear damaging condis it will heal you (or your allies if you clear damaging condis from them). This Pairs well with Warhorn btw.

Mending Might is the kicker, and you get it for free. It heals you for every stack of might you grant anyone yourself or allies. 

For The GM tier Marital Cadence is okay to help your DPS, the CD on it should really be 5s. Vigorous Shouts will reduce your shout CDs hand heal allies in the area that are affected. Your looking at 2k per shout if you push the numbers. Then there is Phalanx Strength, which makes you give might to allies 1 for 1 when you give it to yourself.

As an example when you take Phalanx Strength and Signet of Rage and use it with your allies in the area you give yourself 20 might, and then 20 might to up to 5 allies. Assuming there is a pet or minion and your whole team is there that is 120 stacks of might that you either gave to yourself or an ally. This procs Mending Might 120 times, and at 0 healing power would heal you for 6,000 HP.

 

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19 hours ago, Kuzuryu.7359 said:

 

I don't really understand the tactics traitline, everything seem to revolve around marching order, which relies on having allies nearby to be effective. Don't see how it helps for a duelist. Wouldn't having might makes right from strength+adrenal health from defense adds up to more sustain?

GM minor gives health on might, GM trait gives increased healing power, shout cool down, and healing on shouts. That means running “For Great Justice” (might shout) is healing 3k on a 20s cd iirc (going off of memory) w/ 2 charges. It gives strong sustain. If you pair that with MMR in the strength line, it gives even more health and endurance regen. 
master tier traits you can take anything, they are all good traits Adept tier, you get immob on cripple, which combos very well with axe throw, creating a set up for landing a CC combo. 
While adrenal health is good, the rest of the line is utter trash, making tactics overall better IMO, since it has actually useful traits. 

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4 minutes ago, oscuro.9720 said:

GM minor gives health on might, GM trait gives increased healing power, shout cool down, and healing on shouts. That means running “For Great Justice” (might shout) is healing 3k on a 20s cd iirc (going off of memory) w/ 2 charges. It gives strong sustain. If you pair that with MMR in the strength line, it gives even more health and endurance regen. 
master tier traits you can take anything, they are all good traits Adept tier, you get immob on cripple, which combos very well with axe throw, creating a set up for landing a CC combo. 
While adrenal health is good, the rest of the line is utter trash, making tactics overall better IMO, since it has actually useful traits. 

Frankly, I'd say the same. Tactics was even stronger before May 11 patch. Only reason Defense is more back to the game since, is due to our resistance nerf and need of resolution in sustainy builds, cause truly, even Tactics have a limit to cleansing. Although tactics does offer some superior dmg modifiers tooa t the same time. At it's current iteration, very few builds take armored attack and even less choose the unreliable CtW over Dogged March or Shield mastery. 

 

1) Discipline/Strength

2)Tactics

3) Defense

4)Arms

 

from best to worst or let's say most useful to least useful 

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Despite, having 3 skill that removes loads of conditions, and running two sigil of cleansing, I'm still having trouble against condi builds like core burn guard, condi thief and necros. 

 

I figure with this much condi cleanse in my kit, it shouldn't be like this. My thief with only condi cleans on heal and signet of agility fairs much better with condi class. 

 

Any tips?

 

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8 hours ago, Kuzuryu.7359 said:

Despite, having 3 skill that removes loads of conditions, and running two sigil of cleansing, I'm still having trouble against condi builds like core burn guard, condi thief and necros. 

 

I figure with this much condi cleanse in my kit, it shouldn't be like this. My thief with only condi cleans on heal and signet of agility fairs much better with condi class. 

 

Any tips?

 

Don't cleanse immediately. Let the put several stacks on you then cleanse. CC after you cleanse.

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22 hours ago, Kuzuryu.7359 said:

Despite, having 3 skill that removes loads of conditions, and running two sigil of cleansing, I'm still having trouble against condi builds like core burn guard, condi thief and necros. 

 

I figure with this much condi cleanse in my kit, it shouldn't be like this. My thief with only condi cleans on heal and signet of agility fairs much better with condi class. 

 

Any tips?

 

This is the build that I've had the most success with in tryhard ranked:

http://gw2skills.net/editor/?PKwAEd7lJwCZYsEGJO2OpLPA-zZILjGrgMTBZHA

 

Defense gets a lot of flak...and rightfully so; it is subpar.  But there is still some good value there...and it happens to offer a little bit of extra condi cleanse via cleansing ire which helps it hang in there longer vs condi builds.  

 

For all of Defense's flaws, I find that it gives just enough that allows the build to play smoothly.

1.) reduced shield CDs can be a life saver

2.) healing up to 300hp/s via adrenal healing is substantial sustain

3.) cleansing ire is merely OK as a condition cleanse, but it does give you loads of adrenaline, which fuels your offense

4.) having enough adrenaline means you can take Banner or Rampage over Signet of Rage without compromising your adrenaline gain and bursts.  I personally like Banner for its ability to change the course of team fights.

5.) If you choose Signet of Rage as your elite skill, you can then take Rousing Resilience which gives some extra toughness/sustain, esp against power builds like reaper or power mesmer.

6.) Having substantial sustain coming from Adrenal Healing allows me to take Berserker's Power over MMR, and this greatly improves my DPS.

 

Good lord, I wish every day that they would fix Defense.  I could be so good with a functional trait line.....

 

Anyways, some other tips:

1.) GS is virtually a must.  Warrior lives and dies on his mobility, and GS is your best asset in that regard.  Whirlwind Attack is the MVP skill--a 3/4s evade and attack on a 10s (8s when traited) CD.  I mess around with non GS builds in unranked, but I haven't found any that are viable.  

 

2.) Dodge and evade like crazy.  Channel your inner thief to weave in and out of range to land your spikes. Again, Whirlwind attack is your best friend here. 

 

3.) Use your projectiles liberally.  I personally like Axe/Shield as my second weapon set (even when I play Spellbreaker), in large part because of Throw Axe.  The ability to WWA through a target or dodge away from him and then switch to axe and ping him in the face with an axe (or bladetrail on GS) is a great way to keep up the pressure even as you're dodging your enemy's counter.

 

4.)  RE condis: this is one of Warrior's (many) Achilles' heels (along with blinds, CC, burst damage, the ANet balance team, etc..).  That said, the best counter play is probably from liberal weapon swapping.  Also, save your charges of Shake it Off like they are gold.  Between Mending, Shake it Off, and weapon swapping, you can usually do OK....Cleansing Ire helps as well. 

 

 

Also, feel free to add me in game if you ever want to queue together.  Always glad to have a buddy!

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36 minutes ago, CalmTheStorm.2364 said:

This is the build that I've had the most success with in tryhard ranked:

http://gw2skills.net/editor/?PKwAEd7lJwCZYsEGJO2OpLPA-zZILjGrgMTBZHA

 

Defense gets a lot of flak...and rightfully so; it is subpar.  But there is still some good value there...and it happens to offer a little bit of extra condi cleanse via cleansing ire which helps it hang in there longer vs condi builds.  

 

For all of Defense's flaws, I find that it gives just enough that allows the build to play smoothly.

1.) reduced shield CDs can be a life saver

2.) healing up to 300hp/s via adrenal healing is substantial sustain

3.) cleansing ire is merely OK as a condition cleanse, but it does give you loads of adrenaline, which fuels your offense

4.) having enough adrenaline means you can take Banner or Rampage over Signet of Rage without compromising your adrenaline gain and bursts.  I personally like Banner for its ability to change the course of team fights.

5.) If you choose Signet of Rage as your elite skill, you can then take Rousing Resilience which gives some extra toughness/sustain, esp against power builds like reaper or power mesmer.

6.) Having substantial sustain coming from Adrenal Healing allows me to take Berserker's Power over MMR, and this greatly improves my DPS.

 

Good lord, I wish every day that they would fix Defense.  I could be so good with a functional trait line.....

 

Anyways, some other tips:

1.) GS is virtually a must.  Warrior lives and dies on his mobility, and GS is your best asset in that regard.  Whirlwind Attack is the MVP skill--a 3/4s evade and attack on a 10s (8s when traited) CD.  I mess around with non GS builds in unranked, but I haven't found any that are viable.  

 

2.) Dodge and evade like crazy.  Channel your inner thief to weave in and out of range to land your spikes. Again, Whirlwind attack is your best friend here. 

 

3.) Use your projectiles liberally.  I personally like Axe/Shield as my second weapon set (even when I play Spellbreaker), in large part because of Throw Axe.  The ability to WWA through a target or dodge away from him and then switch to axe and ping him in the face with an axe (or bladetrail on GS) is a great way to keep up the pressure even as you're dodging your enemy's counter.

 

4.)  RE condis: this is one of Warrior's (many) Achilles' heels (along with blinds, CC, burst damage, the ANet balance team, etc..).  That said, the best counter play is probably from liberal weapon swapping.  Also, save your charges of Shake it Off like they are gold.  Between Mending, Shake it Off, and weapon swapping, you can usually do OK....Cleansing Ire helps as well. 

 

 

Also, feel free to add me in game if you ever want to queue together.  Always glad to have a buddy!

Oh WOW, excellent tips there. That's similar current core build except I still take MMR for as much sustain as possible since I'm still suck at avoiding damage. 

 I'm getting more and more comfortable with strength spellbreaker after about 30 games in ranked, right now at 14/32, far less than ideal. I think the biggest thing I noticed and started improving is knowing when to start kiting around the node. First 5 games I had the tendency to keep on fighting even knowing i'm losing and out of CDs, which result in my quick death. I have become better at kitting and waste enemies time if I'm not winning, and better at weaving mobility and defensive cooldown as I kite. 

 

New problem I'm having now is that I just don't deal enough damage pressure to end the fight.  Earlier I had a duel with a reaper on far and we both exchanged back and forth, I was able to decap the node but can't really afford to stay on it for too long. It's just solid 1-2mins of trading damage and heals until my thief showed up to +1 me. Things could gone worse if their respawning teammate shows up. 

 

According to Vallun, a duelist warrior should be able to 1v2 at far, but as soon as the current enemy i'm fighting gets a +1, I will quickly lose unless I start kiting, which just kinda waste everyone's time. I have no counter pressure outside of occasional double FC daze followed with a quick arcing slice, do some damage, but not enough to turn the fight around. Hundred blade felt really useless most of the time, even a full cast of hundred blade barely do much more dmg than arcing slice, and I could only really use it after a bulls charge and I can't land the final hit. In it's current state, I just don't think hundred blade is even worth using unless some major buff to it (more dmg, or faster cast). Most of dmg came from dagger auto, dagger 2 and F1, and occasional arcing slice at <50% hp. 

 

Edited by Kuzuryu.7359
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7 hours ago, Kuzuryu.7359 said:

According to Vallun, a duelist warrior should be able to 1v2 at far, but as soon as the current enemy i'm fighting gets a +1, I will quickly lose unless I start kiting, which just kinda waste everyone's time. 

 

Smart kiting around far node can still be of value if 1 enemy chases you and the other defends the node. Aim for that, if you see that the other guy is leaving re-enter combat, force them to retunr for a +1 instead of going mid. If your team gets wiped mid outnumbering, you did nothing wrong in the game. 

 

Also, massively depends on players. A full stance, rampage, shield warrior (spellbreaker for max effect) can probably tank 1, 2 even 3 skilled players for a while. But to build such a tank you'd give away movement skills and potential heal synergy (shouts for tactics builds, bull's charge/stomp for strength builds etc). So it's not an advised playstyle. 

 

In my opinion, warrior training needs to be harsh. SpB is training wheels, core is aight, the real deal is Zerker. Learn to use your skill's effectively with no bursts,micromanage your sustain sources. Don't die under pressure till your CDs are back. So long you keep far node contested and in your favor, you do your job correctly. This is my sidenoder Zerker. Occasionally tough to pul and def not a duelist like SpB. More like an aggressive warrior version of Prot Holo. Cap denial.

 

http://gw2skills.net/editor/?PKwAEl7lRwwYWMGmJe6X+tfA-z5gfKNqAyUC0rQIgRgSHA

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I can give some tips as a 6 year warrior player. (9 years gw2 overall) But before I do that, I want to say a couple of important things. One. Never listen to the community or what's "meta". The reason I say that is that the flavor of the month builds come and go, but the fundamentals stay pretty much the same. People bandwagon to the latest trends and talking points simply because they saw it on a stream, forums, reddit or simply because "everyone else does" . Facts be dammed, of course. Two. Warrior is not in dire straits. Although it is on the weaker end in pvp/wvw, it is still viable. What is true, however, is that it doesn't contain brain-dead builds like other professions. Now, you say what you know is "meaningless", I thought the same way once. Here's the thing though: you know more than 5 years ago!

 

Now, let me get to warrior. Some of this, I'm sure you know or are familiar with but I'll reinforce them.

1) Get creative. I don't say this lightly. Warrior is a profession that you simply must play in an unpredictable way. This is because warrior is an inherently predictable class. All of its skills are executed out in the open and will be seen. This forces us to get creative and unconventional with our attacks (ex: baiting opponent's skills and dodges, mind games, unorthodox movements, using evade skills at key moments, etc).

 

2.) Keep moving and watch for possible AoEs. Because warrior is a predictable class with a predictable presence, every movement matters. Warrior has no stealth or teleports. A warrior simply must keep moving to not be bogged down with AoEs and do whatever possible to not be crippled/immobile or chilled. Those three conditions alone limit or even nullify the warrior offense, not to mention open up to more AoEs. Unless that warrior is using a GS or warhorn, there is little chance for escape. This is also why the Discipline line is so important: low cool-down on weapon swapping and condition cleanse on swap as well as "Warrior's Sprint". Also, get comfortable with the practice of running and turning abruptly in such a way to bait an AoE without dodging at all is an invaluable skill. (Yes! This happens!)

 

3.) Practice. Practice. Practice. Warrior is a profession that you simply must put effort and play extensively to get the benefit of. It is as simple as that. A critical example is F1 bursts. You simply must practice and land them as consistently as possible. A lot traits and warrior buffs trigger on landing that F1 burst. Especially burst CCs. Landing a mace or hammer burst is very difficult without enough experience, even then you will still miss.

 

4.) The importance of evades. This ties in with number 2. Using and managing evade skills will help you in critical situations. Warrior has: GS 3, rifle 4, Bull's Charge and of course, the two dodges. A GS/rifle power build, for instance, that skillfully uses and manages these evade skills can do wonders.

 

This is only but a little bit of what I know. I feel like I could write an encyclopedia on warrior lmao! But yeah...there ya go!

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36 minutes ago, JTGuevara.9018 said:

I can give some tips as a 6 year warrior player. (9 years gw2 overall) But before I do that, I want to say a couple of important things. One. Never listen to the community or what's "meta". The reason I say that is that the flavor of the month builds come and go, but the fundamentals stay pretty much the same. People bandwagon to the latest trends and talking points simply because they saw it on a stream, forums, reddit or simply because "everyone else does" . Facts be dammed, of course. Two. Warrior is not in dire straits. Although it is on the weaker end in pvp/wvw, it is still viable. What is true, however, is that it doesn't contain brain-dead builds like other professions. Now, you say what you know is "meaningless", I thought the same way once. Here's the thing though: you know more than 5 years ago!

 

Now, let me get to warrior. Some of this, I'm sure you know or are familiar with but I'll reinforce them.

1) Get creative. I don't say this lightly. Warrior is a profession that you simply must play in an unpredictable way. This is because warrior is an inherently predictable class. All of its skills are executed out in the open and will be seen. This forces us to get creative and unconventional with our attacks (ex: baiting opponent's skills and dodges, mind games, unorthodox movements, using evade skills at key moments, etc).

 

2.) Keep moving and watch for possible AoEs. Because warrior is a predictable class with a predictable presence, every movement matters. Warrior has no stealth or teleports. A warrior simply must keep moving to not be bogged down with AoEs and do whatever possible to not be crippled/immobile or chilled. Those three conditions alone limit or even nullify the warrior offense, not to mention open up to more AoEs. Unless that warrior is using a GS or warhorn, there is little chance for escape. This is also why the Discipline line is so important: low cool-down on weapon swapping and condition cleanse on swap as well as "Warrior's Sprint". Also, get comfortable with the practice of running and turning abruptly in such a way to bait an AoE without dodging at all is an invaluable skill. (Yes! This happens!)

 

3.) Practice. Practice. Practice. Warrior is a profession that you simply must put effort and play extensively to get the benefit of. It is as simple as that. A critical example is F1 bursts. You simply must practice and land them as consistently as possible. A lot traits and warrior buffs trigger on landing that F1 burst. Especially burst CCs. Landing a mace or hammer burst is very difficult without enough experience, even then you will still miss.

 

4.) The importance of evades. This ties in with number 2. Using and managing evade skills will help you in critical situations. Warrior has: GS 3, rifle 4, Bull's Charge and of course, the two dodges. A GS/rifle power build, for instance, that skillfully uses and manages these evade skills can do wonders.

 

This is only but a little bit of what I know. I feel like I could write an encyclopedia on warrior lmao! But yeah...there ya go!

I'll reiterate what JT said about the meta. If the meta does not work for you, then it is not meta for you. You will be better served learning all the intricacies of warrior, and find the way of fighting and build that feels best for your gameplay style. When that happens then focus and make that style better with the tips that JT just gave as well as from others.

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1 hour ago, JTGuevara.9018 said:

I can give some tips as a 6 year warrior player. (9 years gw2 overall) But before I do that, I want to say a couple of important things. One. Never listen to the community or what's "meta". The reason I say that is that the flavor of the month builds come and go, but the fundamentals stay pretty much the same. People bandwagon to the latest trends and talking points simply because they saw it on a stream, forums, reddit or simply because "everyone else does" . Facts be dammed, of course. Two. Warrior is not in dire straits. Although it is on the weaker end in pvp/wvw, it is still viable. What is true, however, is that it doesn't contain brain-dead builds like other professions. Now, you say what you know is "meaningless", I thought the same way once. Here's the thing though: you know more than 5 years ago!

 

Now, let me get to warrior. Some of this, I'm sure you know or are familiar with but I'll reinforce them.

1) Get creative. I don't say this lightly. Warrior is a profession that you simply must play in an unpredictable way. This is because warrior is an inherently predictable class. All of its skills are executed out in the open and will be seen. This forces us to get creative and unconventional with our attacks (ex: baiting opponent's skills and dodges, mind games, unorthodox movements, using evade skills at key moments, etc).

 

2.) Keep moving and watch for possible AoEs. Because warrior is a predictable class with a predictable presence, every movement matters. Warrior has no stealth or teleports. A warrior simply must keep moving to not be bogged down with AoEs and do whatever possible to not be crippled/immobile or chilled. Those three conditions alone limit or even nullify the warrior offense, not to mention open up to more AoEs. Unless that warrior is using a GS or warhorn, there is little chance for escape. This is also why the Discipline line is so important: low cool-down on weapon swapping and condition cleanse on swap as well as "Warrior's Sprint". Also, get comfortable with the practice of running and turning abruptly in such a way to bait an AoE without dodging at all is an invaluable skill. (Yes! This happens!)

 

3.) Practice. Practice. Practice. Warrior is a profession that you simply must put effort and play extensively to get the benefit of. It is as simple as that. A critical example is F1 bursts. You simply must practice and land them as consistently as possible. A lot traits and warrior buffs trigger on landing that F1 burst. Especially burst CCs. Landing a mace or hammer burst is very difficult without enough experience, even then you will still miss.

 

4.) The importance of evades. This ties in with number 2. Using and managing evade skills will help you in critical situations. Warrior has: GS 3, rifle 4, Bull's Charge and of course, the two dodges. A GS/rifle power build, for instance, that skillfully uses and manages these evade skills can do wonders.

 

This is only but a little bit of what I know. I feel like I could write an encyclopedia on warrior lmao! But yeah...there ya go!

So I am 26/53 into this season playing warrior exclusively. I think I am finally getting comfortable with spellbreaker and now making an impact to my team, still gold 1 though. What I can conclude from all those games and seeing myself steadily getting better at it is I noticed my APM is actually very high when playing on a warrior, more so than I was playing on my thief. I am also pay more attention to my own conditions and enemy boons, stuff that I never bother to look at before. Another thing I've been doing more often is baiting and making people waste cooldowns, like kiting out lich form and rampage instead face tanking them or dodge spam them. All in all, I am making a lot more intelligent play. 

 

Ofc I still run into troubles with certain match up, biggest offender nows are the trappers. Trapper DH, core condi trapper ranger. Maybe I just haven't gotten a flow down yet with how to deal with the traps. 

I am not ever be great at warrior, but I feel like by the end of the season, after 200 games playing exclusively as warrior, i'd be a much better pvper as I am constantly forced to play smart and use my ability tactically. 

Edited by Kuzuryu.7359
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2 hours ago, Kuzuryu.7359 said:

So I am 26/53 into this season playing warrior exclusively. I think I am finally getting comfortable with spellbreaker and now making an impact to my team, still gold 1 though. What I can conclude from all those games and seeing myself steadily getting better at it is I noticed my APM is actually very high when playing on a warrior, more so than I was playing on my thief. I am also pay more attention to my own conditions and enemy boons, stuff that I never bother to look at before. Another thing I've been doing more often is baiting and making people waste cooldowns, like kiting out lich form and rampage instead face tanking them or dodge spam them. All in all, I am making a lot more intelligent play. 

 

Ofc I still run into troubles with certain match up, biggest offender nows are the trappers. Trapper DH, core condi trapper ranger. Maybe I just haven't gotten a flow down yet with how to deal with the traps. 

I am not ever be great at warrior, but I feel like by the end of the season, after 200 games playing exclusively as warrior, i'd be a much better pvper as I am constantly forced to play smart and use my ability tactically. 

Good for you, dude!  Way to go!

 

On 10/16/2021 at 9:40 PM, Kuzuryu.7359 said:

New problem I'm having now is that I just don't deal enough damage pressure to end the fight.  Earlier I had a duel with a reaper on far and we both exchanged back and forth, I was able to decap the node but can't really afford to stay on it for too long. It's just solid 1-2mins of trading damage and heals until my thief showed up to +1 me. Things could gone worse if their respawning teammate shows up. 

 

According to Vallun, a duelist warrior should be able to 1v2 at far, but as soon as the current enemy i'm fighting gets a +1, I will quickly lose unless I start kiting, which just kinda waste everyone's time. I have no counter pressure outside of occasional double FC daze followed with a quick arcing slice, do some damage, but not enough to turn the fight around. Hundred blade felt really useless most of the time, even a full cast of hundred blade barely do much more dmg than arcing slice, and I could only really use it after a bulls charge and I can't land the final hit. In it's current state, I just don't think hundred blade is even worth using unless some major buff to it (more dmg, or faster cast). Most of dmg came from dagger auto, dagger 2 and F1, and occasional arcing slice at <50% hp. 

Yeah...Warrior doesn't always hold up well in this bunkerish meta.  While Berserker is definitely not my fave, it does have some utility in being better able to punch through some of that barrier/double-health bar nonsense.   That said, I would probably stick with SpellBreaker until you are more comfortable with the core class mechanics, as Berserker is NOT very forgiving.  

 

This is also why I've been enjoying running that core warrior build I shared with you earlier; taking Berserker's Power allows me to get Berserker-lite damage without sacrificing too much sustain (I still have adrenal healing) and I don't have to worry about Berserk Mode running out, etc.

 

I recommend running Axe/Shield instead of dagger/shield; it has a much better damage spike.  Cyclone Axe is an incredible skill, as is Throw Axe--each can crit for around 5-6k (throw axe only hits that high against low health targets, but it's still a decent punch even against higher health targets--and it's great for clearing blinds).  T1 eviscerate is meh, but it's better than nothing.   Make sure you run Axe Mastery if you do try Axe, though.

 

As for Hundred Blades--yeah, it's kinda underwhelming, and highly situational.  As a general rule, don't try to let it finish channeling; it almost never will unless you're cleaving a down body or something.  It's best used as a filler against a CC'd foe. 

 

For instance:  Bulls Charge >> Hundred Blades just long enough to Arcing Slice. 

 

Or, if you already have enough adrenaline for a burst:   Bulls Charge>> Arcing Slice>> Hundred blades till he's been knocked down for 1.5s >> swap to Axe/shield >> Shield Bash>> Cyclone Axe +Throw Axe >> Eviscerate >> [he's probably out of stun now and will dodge, so wait for it....]>> Throw Axe to hit him as he finishes the dodge roll.

 

Quote

According to Vallun, a duelist warrior should be able to 1v2 at far

Yeah...Vallun's a pro, though.  Warrior is super susceptible to getting CC'd and subsequently wrecked.  SpB is better at kiting, for sure, but I'd still bug out of there if I see I'm outnumbered.  Maybe some day I'll be that good...

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3 hours ago, Kuzuryu.7359 said:

So I am 26/53 into this season playing warrior exclusively. I think I am finally getting comfortable with spellbreaker and now making an impact to my team, still gold 1 though. What I can conclude from all those games and seeing myself steadily getting better at it is I noticed my APM is actually very high when playing on a warrior, more so than I was playing on my thief. I am also pay more attention to my own conditions and enemy boons, stuff that I never bother to look at before. Another thing I've been doing more often is baiting and making people waste cooldowns, like kiting out lich form and rampage instead face tanking them or dodge spam them. All in all, I am making a lot more intelligent play. 

 

Ofc I still run into troubles with certain match up, biggest offender nows are the trappers. Trapper DH, core condi trapper ranger. Maybe I just haven't gotten a flow down yet with how to deal with the traps. 

I am not ever be great at warrior, but I feel like by the end of the season, after 200 games playing exclusively as warrior, i'd be a much better pvper as I am constantly forced to play smart and use my ability tactically. 

 

Good call on glancing the enemy player's HUD for boons. They give a clue as to what build the enemy is running. Also, yes, always pay attention to your conditions especially those that affect movement(cripple, immobilize, chill and I forgot to mention...slow! Thank you expansions!) Blind is also a nuisance. And yes on the trapper-style builds. In spvp, those will give you a hard time. spvp conquest is a mode that literally benefits them because of the game objectives. I would also throw scourge in there as a "trapper" build...if you count getting bogged down in their shades as a trap that is! The best cure against them that I found was simple range. Also, I wouldn't worry about rank too much, I'd pay more attention to improving wins/losses. Finally, it's interesting you're more on your toes than on a thief...I always thought it was the reverse...

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Just to update you guys on my progress of learning warrior

100 Games as warrior only this season

After two weeks, I did 100 games as strength spellbreaker, exactly 50% win rate and winded just at tip of gold 2. I started out doing poorly, win rate was about 35% and most wins are by carries. Took some pointers from you guys, watched a lot of Vallun and PlagueTV's video try to emulate how they play, got better at manage my defensive cooldowns, learned how to kite around node, and gotten better at watch enemy boons, still need to work on watching my own conditions though. 

 

100 games later I am much better at surviving and landing my ccs, learnt to use cc intelligently to stop heals and extend my combos. As my rating climbed, so did my enemies and I found certain matches up are getting harder and harder. Right now my most hated matchup are condi necros, condi mirages, and holos, and trapper DHs. I just can't seem to outlast them in a game a attrition and I can't kill them even if I landed a perfect extended CC combo. 

 

Truthfully speaking, I'm a little burnt out. I originally want to do 200 games as warrior this season, but I feel like play more it's gonna make me hate this game even though I'm having fun most of the time. Think this is where I'm going to take a break, gonna play a mix of other class for the next 50 games, then see how it goes from there. 

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2 hours ago, Kuzuryu.7359 said:

Just to update you guys on my progress of learning warrior

100 Games as warrior only this season

After two weeks, I did 100 games as strength spellbreaker, exactly 50% win rate and winded just at tip of gold 2. I started out doing poorly, win rate was about 35% and most wins are by carries. Took some pointers from you guys, watched a lot of Vallun and PlagueTV's video try to emulate how they play, got better at manage my defensive cooldowns, learned how to kite around node, and gotten better at watch enemy boons, still need to work on watching my own conditions though. 

 

100 games later I am much better at surviving and landing my ccs, learnt to use cc intelligently to stop heals and extend my combos. As my rating climbed, so did my enemies and I found certain matches up are getting harder and harder. Right now my most hated matchup are condi necros, condi mirages, and holos, and trapper DHs. I just can't seem to outlast them in a game a attrition and I can't kill them even if I landed a perfect extended CC combo. 

 

Truthfully speaking, I'm a little burnt out. I originally want to do 200 games as warrior this season, but I feel like play more it's gonna make me hate this game even though I'm having fun most of the time. Think this is where I'm going to take a break, gonna play a mix of other class for the next 50 games, then see how it goes from there. 

Way to go! Congrats on an the progress you've made!

 

Yeah, warrior has plenty of tough matchups. I find thief to be the hardest for me. And a good holo or scrapper or ranger can be very, very hard. One-shot Mesmer builds can also be really tough, too.

 

Condi Necro (or condi anything) can be a real challenge for warrior, but I can usually beat a Necro 1v1. They are generally susceptible to stun locks, so if you can bait a dodge or two before attempting your bulls charge or shield bash you can do pretty well in that mach up. But move around a lot, and don't be afraid to kite away to get your heal off before re engaging. They do have 2 health bars, for some impeccably balanced reason, so it often takes a while to wear them down.

 

Gl hf!! Hope you continue to enjoy Warrior!

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15 hours ago, Kuzuryu.7359 said:

Truthfully speaking, I'm a little burnt out. I originally want to do 200 games as warrior this season, but I feel like play more it's gonna make me hate this game even though I'm having fun most of the time. Think this is where I'm going to take a break, gonna play a mix of other class for the next 50 games, then see how it goes from there. 

Burn out in pvp is extremely common. I don’t think I’ve ever reached the game requirement for titles in a season. It’s full of toxicity and gets terribly repetitive. 
You should also try out wvw, it’s a fun game mode and much more relaxed if you play with the right people. Also dueling is best content. 

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3 minutes ago, oscuro.9720 said:

Burn out in pvp is extremely common. I don’t think I’ve ever reached the game requirement for titles in a season. It’s full of toxicity and gets terribly repetitive. 
You should also try out wvw, it’s a fun game mode and much more relaxed if you play with the right people. Also dueling is best content. 

My primary reason for doing sPVP is for the legendary armor, i'm 2500/3600 on shards, meaning I have to repeat the last chest 11 more times. That's about 60 hours of pvp. I've been meaning to try WvW, but I don't have the gear for all the builds i'm used to playing in sPVP. Having legendary gear is one way around it. 

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1 hour ago, Kuzuryu.7359 said:

My primary reason for doing sPVP is for the legendary armor, i'm 2500/3600 on shards, meaning I have to repeat the last chest 11 more times. That's about 60 hours of pvp. I've been meaning to try WvW, but I don't have the gear for all the builds i'm used to playing in sPVP. Having legendary gear is one way around it. 

Indeed. I grinded WvW for it though. Just as pleasant experience. Must admit I've wasted lots of gold on exotics in the meantime tho xD

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1 hour ago, Kuzuryu.7359 said:

My primary reason for doing sPVP is for the legendary armor, i'm 2500/3600 on shards, meaning I have to repeat the last chest 11 more times. That's about 60 hours of pvp. I've been meaning to try WvW, but I don't have the gear for all the builds i'm used to playing in sPVP. Having legendary gear is one way around it. 

I'm in the same boat!

 

I've been dabbling in WvW a little, recently, and while it is fun, I still LOVE the smaller scale engagements/matches with clear objectives that PvP offers. It's true that it can be toxic at times, and sometimes the matches can be terribly imbalanced, but you can get some truly excellent, thrilling matches that get your heart pounding. I just love it. And it keeps me coming back despite the game mode's numerous problems and ANets lack of investment in it. I really hope ANet wakes up and realizes how much potential exists in sPvP and what a gem it could be if they committed to working on it the same way they commit to PvE.

 

And before someone says "but way more people play PvE than PvP"...maybe that wouldn't be the case if PvP (and WvW) got the love they deserve.

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2 hours ago, Kuzuryu.7359 said:

My primary reason for doing sPVP is for the legendary armor, i'm 2500/3600 on shards, meaning I have to repeat the last chest 11 more times. That's about 60 hours of pvp. I've been meaning to try WvW, but I don't have the gear for all the builds i'm used to playing in sPVP. Having legendary gear is one way around it. 

You are a better person than me. I have everything to make legendary armor but am a wvw bum, so I just run around in my ascended set and never really change. Granted I really enjoy running spellbreaker, so that really helps.

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On 10/12/2021 at 8:52 AM, Lan Deathrider.5910 said:

@Grand Marshal.4098I've been playing this degenerate build: Stat-Checker

Still getting Discipline out of my muscle memory which is the hardest part of it, though I find myself wanting to switch every 8s, so I may try Warrior Runes later on.

One particularly fun fight this week I forced a Shiro Herald roamer to run away which is one match up I have trouble with personally. Would have followed him but a Trap DH roamer jumped me so I dueled him instead.

I either face tanked his traps+symbols or WWA out of them and threw my GS at him. That DH did not expect me to be able to face tank his full DPS. That Shiro Roamer was full 'nope' btw and didn't bother to help his DH buddy.

The low crit rate lulls people but then they get hit by the burst at 200% critical damage and 100% crit chance and realize they made a mistake.  They then realize they blew their on Big dps skills and I'm only at half health and am already halfway through mending's animation to reset all their hard work.

Build tested and approved, I just made some changes and of course I played with arms 2-2-1 many months ago just to get this critical buff, but was with berserker hehe.

I was playing a similar build like that on WvW. Mix of Marauder and Soldier to get a better critical chance. This was my first armor(soldier) for WvW. I was trying to put rifle to work but without any result. And now is working good as intend. And working well on PvP too.

Edited by Broxxgar.6801
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