Jump to content
  • Sign Up

What do you want from the Vindicator runes?


Duke Blackrose.4981

Recommended Posts

What effects do you want the Superior Rune of the Vindicator to have?

 

Personally, I'd like something that focuses on the hybrid damage/support nature of the spec. Those going Shiro or Jalis as their second legend already have good rune options, but there are no Power & Healing Power runes for those wishing to go Ventari.

 

* Power

* Healing Power

* Power

* Healing Power

* Power

* +125 Healing Power, Give allies within 300 radius Alacrity for 2s after dodging.

 

Link to comment
Share on other sites

I suspect you're right that it'll be a mix of power and healing power - that's not a stat combination that exists as primary stats on "non-all stat" runes yet.

However, I don't think they'll add alacrity to the rune as it wouldn't be thematic for vindicator, with vindicator having had no real link to alacrity thus far.

More likely IMO is some kind of "gain endurance" or "vigor" effect

Link to comment
Share on other sites

3 hours ago, Jijimuge.4675 said:

I suspect you're right that it'll be a mix of power and healing power - that's not a stat combination that exists as primary stats on "non-all stat" runes yet.

However, I don't think they'll add alacrity to the rune as it wouldn't be thematic for vindicator, with vindicator having had no real link to alacrity thus far.

More likely IMO is some kind of "gain endurance" or "vigor" effect

More vigor on rune would be hilarious, the leap can be already spammed but can be interrupted and cc under some situations, that would transform WvW   in FvF  Frogs vs frogs :D, can u image 80vs80 perma leaping with a very very short delay.

 

(EDIT)The rune m8 end at being some 6th effect when using Legendary Alliance utils, looks like its the description of this utilities, i can imagime some resolution or resistance, but that could  make V quite  dependent on its 6th rune effect for performance rather than  tactic/way to play.

Edited by Aeolus.3615
  • Haha 1
Link to comment
Share on other sites

47 minutes ago, Aeolus.3615 said:

More vigor on rune would be hilarious, the leap can be already spammed but can be interrupted and cc under some situations, that would transform WvW   in FvF  Frogs vs frogs :D, can u image 80vs80 perma leaping with a very very short delay.

 

(EDIT)The rune m8 end at being some 6th effect when using Legendary Alliance utils, looks like its the description of this utilities, i can imagime some resolution or resistance, but that could  make V quite  dependent on its 6th rune effect for performance rather than  tactic/way to play.

Is more Vigor even needed? You basically already have perma vigor with Song of Arboreum plus your choice of Retribution, Invocation, or Salvation traitlines (so, literally every build other than Destruction/Corruption/Vindicator). Vindicator has some mad endurance regen.

Edited by Duke Blackrose.4981
Link to comment
Share on other sites

Why do you want alacrity on your power DPS spec?

It should have a strike damage bonus and a vigor strike damage bonus, preferably. The reason is scholar rune is commonly used on both power renegade and power herald, there is no reason to believe any other rune will be used other than eagle rune or maybe ogre rune unless it is PVE (then flame legion could work).

An ogre rune copy with a vigor bonus instead of a rock dog would probably a good start. +125 ferocity is 8.3% damage so the damage bonus would have to be a conditional above 4% (maybe 5 or 7%).

Right now if you use discretize's beta calculator it isn't looking good for vindicator.
https://discretize.github.io/discretize-gear-optimizer/

Damage number comes out to 28.3K with force + impact (sharpening stone instead of slaying potion), no spotter but including banners, 25 might, vuln, Assassin's presence , frost spirit, sharpening stone. If you use "benchmark" setting (no AP, but empower allies turned on) it's 28.5K. Using Notoriety trait and "benchmark" setting puts it at 30.2K which means greatsword will need to push more damage out.
Using other runes than scholar while keeping Sharpening Stone , +100 power +70 ferocity food:

  • Vindicator rune with Ogre stats but10% bonus with vigor or not full endurance (i.e. +175 power, 100 ferocity, +10% strike damage while endurance is not full) would be ~30.2K
  •  Vindicator rune with Ogre stats but 7% bonus with vigor or not full endurance (i.e. +175 power, 100 ferocity, +7% strike damage while endurance is not full and +20% vigor duration) would be ~29.4K
  • Flame legion = 29K
  • Eagle = 29K
  • Spellbreaker = 28.9K , but you won't use this in fractals due to instabilities
  • Scholar, no active bonus = 28.8K
  • Ogre = 28.6K
  • Thief = 28.5K
  • Strength = 28.3K
  • Pack = 27K

It's going to be a melee power DPS so in the current team setup it's going to be either used in strikes, low tier fractals (T1-2), or raids. It is unlikely to be used in T4 fractals due to condi having time to ramp : you wouldn't bring it for heals as seraph firebrands , renegades, and condi scourges already put out that sort of support. Ideally greatsword would push it beyond 34K DPS when Notoriety is traited. It's not a healer just as DH with wings of resolve or a scourge in full viper are not healers.

Edited by Infusion.7149
  • Like 2
  • Confused 1
Link to comment
Share on other sites

21 minutes ago, Infusion.7149 said:

Why do you want alacrity on your power DPS spec?

It should have a strike damage bonus and a vigor strike damage bonus, preferably. The reason is scholar rune is commonly used on both power renegade and power herald, there is no reason to believe any other rune will be used other than eagle rune or maybe ogre rune unless it is PVE (then flame legion could work).

An ogre rune copy with a vigor bonus instead of a rock dog would probably a good start. +125 ferocity is 8.3% damage so the damage bonus would have to be a conditional above 4% (maybe 5 or 7%).

Right now if you use discretize's beta calculator it isn't looking good for vindicator.
https://discretize.github.io/discretize-gear-optimizer/

Damage number comes out to 28.3K with force + impact (sharpening stone instead of slaying potion), no spotter but including banners, 25 might, vuln, Assassin's presence , frost spirit, sharpening stone. If you use "benchmark" setting (no AP, but empower allies turned on) it's 28.5K. Using Notoriety trait and "benchmark" setting puts it at 30.2K which means greatsword will need to push more damage out.
Using other runes than scholar while keeping Sharpening Stone , +100 power +70 ferocity food:

  • Vindicator rune with Ogre stats but10% bonus with vigor or not full endurance (i.e. +175 power, 100 ferocity, +10% strike damage while endurance is not full) would be ~30.2K
  •  Vindicator rune with Ogre stats but 7% bonus with vigor or not full endurance (i.e. +175 power, 100 ferocity, +7% strike damage while endurance is not full and +20% vigor duration) would be ~29.4K
  • Flame legion = 29K
  • Eagle = 29K
  • Spellbreaker = 28.9K , but you won't use this in fractals due to instabilities
  • Scholar, no active bonus = 28.8K
  • Ogre = 28.6K
  • Thief = 28.5K
  • Strength = 28.3K
  • Pack = 27K

It's going to be a melee power DPS so in the current team setup it's going to be either used in strikes, low tier fractals (T1-2), or raids. It is unlikely to be used in T4 fractals due to condi having time to ramp : you wouldn't bring it for heals as seraph firebrands , renegades, and condi scourges already put out that sort of support. Ideally greatsword would push it beyond 34K DPS when Notoriety is traited. It's not a healer just as DH with wings of resolve or a scourge in full viper are not healers.

Your post is a phenomenal breakdown of why we don't need another power rune. Look at how many options we have and tell me that Power Vindicator is lacking for runes.

 

What they do lack is a runeset for the entire support HALF of the specialization.

  • Like 1
  • Thanks 1
  • Confused 2
Link to comment
Share on other sites

1 hour ago, Duke Blackrose.4981 said:

Your post is a phenomenal breakdown of why we don't need another power rune. Look at how many options we have and tell me that Power Vindicator is lacking for runes.

 

What they do lack is a runeset for the entire support HALF of the specialization.

How do you plan on supporting when half the spec is damage , the greatsword has no support, and the main reliable support (the Saint of Zu Heltzer dodge skill) is gated by endurance? Relying on the flip skills on alliance legend is less reliable than a Kalla renegade using Soulcleave summit and a Kalla renegade at least has alacrity so it has role compression (see cele alac ren). For reference Seraph firebrands are doing around ~24K DPS, cele firebrands ~20K DPS , cele ren ~30K DPS and all of these have role compression because they give you necessary boons (quickness/alac). You won't take a vindicator healer over a heal tempest or a druid as you can't boon 10 people and there's essentially no reason it would be taken over a FB/alac ren in fractals especially in double scourge comps since it is power based damage.

Let's look at the "support" from alliance legend:
* regen/resistance on battle dance --- resistance unaffected by healing power and regen is way too slow a heal : if you want regen you can run herald or tempest/druid
* condi cleanse on Tree Song , so unless it's fractals it's not that relevant in PVE since it's a flip skill --- unaffected by healing power for the most part (0.22 healing power scaling)
* prot from Awakening , something you get from power alac ren ... you won't use vindicators where you would use condi ren , unaffected by healing power

Urn of Saint Victor is a complete meme... by the time you get it off people can be dead already and that's assuming you aren't dead yourself because it stops you from healing or being healed. Not to mention you need to be under 50% health for the healing  power bonus from the minor trait Empire Divided. Might I remind you Urn of Saint Victor's healing is 708+0.22*healing power so the payoff isn't even there for healing power , with 1200 healing power you get an added 264 healing.

Look at the offensive capabilities / non-healing aspects:
* might from Nomad's advance
* self-quickness on scavenger burst
* self-fury from reaver's rage
* 10 stacks of might if you use Imperial Impact dodge and 2s boon extension (along with prot)
* vuln if you use the damage dodge (not advisable)
* vuln from greatsword 2 (Mist Unleashed) which is on 3 cooldown
* vuln on autoattack with greatsword and some chill

If it's going to be a rune that fits its "support" side it should be boon duration similar to pack rune but with  ferocity tacked on instead of precision. There's no reason to tack on healing power when it only affects the meme urn other than the traited dodge which has 0.5 healing power scaling (meaning if you have 0 healing power it is 2570 barrier and with 1200 healing power you get 3170... doesn't seem worth it to me for ~500 barrier). It is no more a support than full viper condi scourge...Sand Cascade provides ~ 2.5K barrier and has 10s base cooldown and if you run Desert Empowerment you get another 1.2K barrier every ~7s with no resource usage.

Edited by Infusion.7149
add healing power scaling for the Urn
  • Confused 1
Link to comment
Share on other sites

49 minutes ago, Duke Blackrose.4981 said:

Your post is a phenomenal breakdown of why we don't need another power rune. Look at how many options we have and tell me that Power Vindicator is lacking for runes.

 

What they do lack is a runeset for the entire support HALF of the specialization.

 

Half  of support skill is a rune to work on a t-rex trying to reach somthing out of its range.

AOE Stability or resolution on  dodge/leap  with a ICD, maybe, this would work better than try to boost something that's   240 range arround the caster and its on a flip coin CD.

 

 

Edited by Aeolus.3615
Link to comment
Share on other sites

I prefer above one coz I can get 3 might ( 90 power 90 conditions damage ) fury ( let say 20 crit chance or equal to 420 precision ) and most importantly I can get vigor or endurance regen. That mean I can freely modify build . Ex no need to use retribution.  And we still have sub permanent swiftness . 

Actully I prefer. 33 % speed but I think will not put 33% for sure . It is too OP.

Link to comment
Share on other sites

After I back to sleep and think about possibly. 
imo ANET might not implement vigor or increase vigor duration.

why? It might break balance

 

if theft use this. You will see flood of spiders from mad king labyrinth. 
evade evade and evade. Very annoying……

 

  • Haha 1
  • Confused 1
Link to comment
Share on other sites

On 11/6/2021 at 11:30 AM, Thon.3780 said:

After I back to sleep and think about possibly. 
imo ANET might not implement vigor or increase vigor duration.

why? It might break balance

 

if theft use this. You will see flood of spiders from mad king labyrinth. 
evade evade and evade. Very annoying……

 

But that's way to much  vigor into the spec if we look the class  overall vigor capabilities.

I betting in something  like  all stats and  a   6th rune effect like barrier on  healing  skill or some  consume condis on leap  or evading .

 

Edited by Aeolus.3615
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...