Crab Fear.1624 Posted October 17, 2021 Share Posted October 17, 2021 Have a general skill that everyone can slot for these, and make runes specific to other professions that allow them to gain stealth on certain type use. This way, we can stop complaining about thief stealth, and give us a little more ini management relief. 1 4 2 1 Link to comment Share on other sites More sharing options...
Axl.8924 Posted October 17, 2021 Share Posted October 17, 2021 NO hell no. Just imagine reaper with stealth please no don't do it that would be a nightmare. If i'm playing ranger last thing i need is a invisible necro abusing 1 shots. 1 2 Link to comment Share on other sites More sharing options...
Mik.3401 Posted October 17, 2021 Share Posted October 17, 2021 32 minutes ago, Axl.8924 said: NO hell no. Just imagine reaper with stealth please no don't do it that would be a nightmare. If i'm playing ranger last thing i need is a invisible necro abusing 1 shots. My gosh indeed stealth reaper would be a beast. Even steath berserker would be strong - decapitate from stealth would hurt 1 Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted October 17, 2021 Author Share Posted October 17, 2021 1 hour ago, Mik.3401 said: My gosh indeed stealth reaper would be a beast. Even steath berserker would be strong - decapitate from stealth would hurt Awe, cmon. Stealth reaper sounds fun. 1 2 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted October 17, 2021 Share Posted October 17, 2021 Rather than adding even more of that Stealth manure, Arenanet should remove it from the game and rework abilities and traits to apply or interact with it. 1 1 Link to comment Share on other sites More sharing options...
Downstate.4697 Posted October 17, 2021 Share Posted October 17, 2021 A stealth necro thematically sounds edgy and cool. 1 Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted October 17, 2021 Share Posted October 17, 2021 Or just make sure every class has two 3 sec reveal options in their utility repertoire. The teleport idea is silly as mobility has been handed out like candy to almost every class like candy over the last few years, half the classes are more mobile then they should be given their other defensive means. Lastly doing what op suggested wont fix anything as players will still chose the easiest route ie...complaining about anything they have troubles with vs trying to learn proper ways to deal with them. Link to comment Share on other sites More sharing options...
Jumpel.3972 Posted October 17, 2021 Share Posted October 17, 2021 13 hours ago, Crab Fear.1624 said: Have a general skill that everyone can slot for these, and make runes specific to other professions that allow them to gain stealth on certain type use. You mean more Stealth God Trapper Rune ? Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted October 17, 2021 Share Posted October 17, 2021 Can we get Stealth on Physical Skill use next? 1 1 Link to comment Share on other sites More sharing options...
Genesis.5169 Posted October 17, 2021 Share Posted October 17, 2021 On this note i think everyone should have two dodges too. 1 1 Link to comment Share on other sites More sharing options...
anjo.6143 Posted October 17, 2021 Share Posted October 17, 2021 What you mean @Crab Fear.1624? I think every class already has it, dont they? Even DH has more stealth than thief, lol 1 Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted October 17, 2021 Share Posted October 17, 2021 6 minutes ago, anjo.6143 said: What you mean @Crab Fear.1624? I think every class already has it, dont they? Even DH has more stealth than thief, lol Copage, thief has less stealth then DH, Copage Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted October 18, 2021 Share Posted October 18, 2021 On 10/16/2021 at 10:19 PM, Crab Fear.1624 said: Have a general skill that everyone can slot for these, and make runes specific to other professions that allow them to gain stealth on certain type use. This way, we can stop complaining about thief stealth, and give us a little more ini management relief. They should probably balance stealth in this game for once. GW2 is the only game I know of that places basically zero restrictions on stealth while also granting 100% invisibility! Some classes don't even have a single skill to reveal. It's just a kitten design. 3 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted October 18, 2021 Share Posted October 18, 2021 24 minutes ago, AliamRationem.5172 said: They should probably balance stealth in this game for once. GW2 is the only game I know of that places basically zero restrictions on stealth while also granting 100% invisibility! Some classes don't even have a single skill to reveal. It's just a kitten design. A stealthed character should be revealed when they get hit by an attack. Change my mind. 4 Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted October 18, 2021 Share Posted October 18, 2021 1 hour ago, AliamRationem.5172 said: They should probably balance stealth in this game for once. GW2 is the only game I know of that places basically zero restrictions on stealth while also granting 100% invisibility! Some classes don't even have a single skill to reveal. It's just a kitten design. Really, gw2 is the only mmo where stealth isnt a hit of a button lol. In gw2 u have to go through more hoops than any other mmo to keep stealth up ie blasting through smoke fields vs just having perma stealth in wow with a back up perma stealth to use in combat OR eso where u get 3 sec of stealth by just hitting a button so u just tap it every 3 secs AND it stops dot damage from hurting u while ur in stealth. Gw2 stealth is actually thee most fair stealth in mmo's requiring the most active upkeep and resources to keep up, resources that are also used to attack. Man this games playerbase is special. 2 1 Link to comment Share on other sites More sharing options...
Swagg.9236 Posted October 19, 2021 Share Posted October 19, 2021 (edited) The best thing to do with stealth is give it exclusively to Thief, tie it exclusively to an F-skill profession mechanic with a 1s cast and ammo (possibly also with an active cancel and an initiative maintenance cost/second), then re-work the "stealth" skill set into support and control (with a few, select instances of high damage) and spread them around utilities rather than tying them to weapon sets. It'd be easy enough to even do stuff like re-work Thief utilities into things like Druid glyphs (i.e. they're one thing while visible and another while in stealth). Point is, the problem with stealth is its inconsistent and ultimately random distribution, and the fact that it's generally passively or instantly applied with no real downside while active. Edited October 19, 2021 by Swagg.9236 2 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted October 19, 2021 Share Posted October 19, 2021 How to make Stealth less obnoxious: Attacking immediately breaks stealth. No exceptions. That'll solve multiple issues. No more hiding the tell of hard hitting/high impact skills in stealth. That means no more: Stealth True shots, Stealth Spear of justice, Stealth Entangle, Stealth Prime Light Beam (This was actually dangerous back when it did damage). If you evade an attack from stealth, you feel more rewarded. Naturally, this is a big nerf to backstab, so to compensate, backstab should hit harder. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted October 19, 2021 Share Posted October 19, 2021 3 hours ago, Swagg.9236 said: The best thing to do with stealth is give it exclusively to Thief, tie it exclusively to an F-skill profession mechanic with a 1s cast and ammo (possibly also with an active cancel and an initiative maintenance cost/second), then re-work the "stealth" skill set into support and control (with a few, select instances of high damage) and spread them around utilities rather than tying them to weapon sets. It'd be easy enough to even do stuff like re-work Thief utilities into things like Druid glyphs (i.e. they're one thing while visible and another while in stealth). Point is, the problem with stealth is its inconsistent and ultimately random distribution, and the fact that it's generally passively or instantly applied with no real downside while active. Why do people want to remove stealth from mesmer, what kind of kittening game removes invisibility from a kittening illusionist. Its like the first spell that comes to mind when you think mesmer. lol 1 1 1 Link to comment Share on other sites More sharing options...
Ronald McDonald.8165 Posted October 19, 2021 Share Posted October 19, 2021 17 hours ago, Psycoprophet.8107 said: Really, gw2 is the only mmo where stealth isnt a hit of a button lol. In gw2 u have to go through more hoops than any other mmo to keep stealth up ie blasting through smoke fields vs just having perma stealth in wow with a back up perma stealth to use in combat OR eso where u get 3 sec of stealth by just hitting a button so u just tap it every 3 secs AND it stops dot damage from hurting u while ur in stealth. Gw2 stealth is actually thee most fair stealth in mmo's requiring the most active upkeep and resources to keep up, resources that are also used to attack. Man this games playerbase is special. Literally every class that stealths does it at the press of a button. Including guardian for some dumb reason. 1 Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted October 19, 2021 Share Posted October 19, 2021 57 minutes ago, Ronald McDonald.8165 said: Literally every class that stealths does it at the press of a button. Including guardian for some dumb reason. when you look at it this way, every class does everything at a press of a button lol 2 Link to comment Share on other sites More sharing options...
Mik.3401 Posted October 19, 2021 Share Posted October 19, 2021 1 hour ago, Ronald McDonald.8165 said: Literally every class that stealths does it at the press of a button. Including guardian for some dumb reason. There’s also 1 button to another health bar in necro for instance 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted October 19, 2021 Share Posted October 19, 2021 (edited) Mmm. Stealth 11k gunflame. That's that GOOD kitten Edited October 19, 2021 by Azure The Heartless.3261 Link to comment Share on other sites More sharing options...
Ragnar.4257 Posted October 19, 2021 Share Posted October 19, 2021 (edited) 6 hours ago, Leonidrex.5649 said: when you look at it this way, every class does everything at a press of a button lol I always enjoy when people complain about "x gets y just by pressing a button". As if that's not the case for every build ever. Edited October 19, 2021 by Ragnar.4257 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted October 19, 2021 Share Posted October 19, 2021 5 hours ago, Kuma.1503 said: How to make Stealth less obnoxious: Attacking immediately breaks stealth. No exceptions. That'll solve multiple issues. No more hiding the tell of hard hitting/high impact skills in stealth. That means no more: Stealth True shots, Stealth Spear of justice, Stealth Entangle, Stealth Prime Light Beam (This was actually dangerous back when it did damage). If you evade an attack from stealth, you feel more rewarded. Naturally, this is a big nerf to backstab, so to compensate, backstab should hit harder. You'd still have to become revealed when hit. But yes, increase Backstab's and Malicious Backstab's damage Link to comment Share on other sites More sharing options...
Ronald McDonald.8165 Posted October 19, 2021 Share Posted October 19, 2021 8 hours ago, Leonidrex.5649 said: when you look at it this way, every class does everything at a press of a button lol That is how video games tend to work Link to comment Share on other sites More sharing options...
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