Zentao.6314 Posted October 26, 2021 Share Posted October 26, 2021 (edited) 34 minutes ago, mtpelion.4562 said: You can enter WvW any time whenever you want, but if your server doesn't have any of your teammates on it then you aren't going to be able to leave the safe spawn area due to the roving bands of enemy players. You don't get any participation for dying repeatedly, so you can't actually "play" WvW at that time. When it's not prime time, the enemy will lack players too, so you can just avoid them (if there any) and capture random things, escort, etc. and you will have tier 6. Edited October 26, 2021 by Zentao.6314 Link to comment Share on other sites More sharing options...
mtpelion.4562 Posted October 26, 2021 Share Posted October 26, 2021 (edited) 12 minutes ago, Zentao.6314 said: When it's not prime time, the enemy will lack players too, so you can just avoid them (if there any) and capture random things, escort, etc. and you will have tier 6. My experience has been that it is always prime time for the other servers. My server only gets a prime time when it is paired with a server that has a prime time. That is to say, I can usually capture one thing before a group of 3-5 enemies shows up to hunt me down, regardless of when I play. Edited October 26, 2021 by mtpelion.4562 1 Link to comment Share on other sites More sharing options...
Omega.6801 Posted October 26, 2021 Share Posted October 26, 2021 Getting your GoB takes between 8 and 12 hours of WvW participation, depending on buffs to track progress etc. To gain participation you can do as little as dying against NPCs guarding enemy camps or afk-trebbing an enemy object. GoB is easy. Also legendaries are not needed for anything so you can never be "forced" to do anything concerning legendaries. Also also legendaries should require some sort of engagement with all the game modes, the GoB is just that portion of WvW and again, it's easy. Also also also compare the 8 hours of killing dolyaks and flipping sentries to the approx 20 to 30 hours it takes a WvWer to complete the core maps, some of these people might not even have mounts because they don't play the story, so it takes them even longer. Link to comment Share on other sites More sharing options...
Coelho Nat.4697 Posted October 26, 2021 Share Posted October 26, 2021 I understand you, sometimes wvw can be annoying for a pve focused player. This issue has been discussed since release, so Anet wont change it now. I recommend the following: - try to play on the prime time of your server; - follow a commander you like (some focus on karma train, others focus on wvw fights); - try to use a meta build (they are easy to adapt). This can make wvw more enjoyable. I am not a wvw focused player, but from time to time I enjoy playing it. If I can join a commander playstyle I like, I can have fun for hours. Link to comment Share on other sites More sharing options...
Dayra.7405 Posted October 26, 2021 Share Posted October 26, 2021 (edited) Just regularly do some wvw-dailies, e.g. 1-3 every day. It saves you time compared to pve-dailies and gives you a regular (2-4 weeks depending how many wvw-dailies you do) Gift of Battle. Edited December 6, 2021 by Dayra.7405 2 Link to comment Share on other sites More sharing options...
Mell.4873 Posted October 26, 2021 Author Share Posted October 26, 2021 7 hours ago, mtpelion.4562 said: The Gift of Battle is the main reason I think all legendary items (weapons, armor, trinkets, etc.) should be available to be sold on the TP, or at least the Gift of Battle should be. WvW is a game mode that, like Raiding (especially in other MMOs), puts a large demand on your time. Players who are employed full time and those who have families (or both) play GW2 when it is convenient for their busy real life schedule, not when it is convenient for the server. Unless that player's small time window of convenience happens to sync up with the active window for their server's WvW crowd, their WvW experience is going to suck. Plus, when you have to leave you lose progress so players with a short window of time are also punished (when you log back in you have to start over back at your team's base and your participation bar begins dropping). On top of that, any time you are competing with other players (in a non turn-based system) you are going to have a frenetic experience, which may be enjoyable to some types of players, but is the epitome of frustration for others (I know I'd personally rather just stay at the office longer versus going into WvW, at least at work my frustrations are compensated). PvE can be played at your own pace, on your own schedule, and with no loss of progress when you log out. It is primarily the fact that PvE supports your ability to treat this as a game rather than as a job that makes players less likely to complain about the Gift of Exploration than they are the Gift of Battle (obviously, the players who prefer competitive game modes will find PvE less enjoyable as the "chill" nature doesn't do it for them). For me, personally, it is incredibly demotivating every time I check my to-do list for the current item I'm working on and realize that I've pretty much just got the Gift of Battle left. I often take months off from actively playing the game (just logging in for dailies or holidays) to play other things when that happens, just to avoid WvW. This is exactly why I made this whole post. 1 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted October 26, 2021 Share Posted October 26, 2021 (edited) 8 hours ago, mtpelion.4562 said: Players who are employed full time and those who have families (or both) play GW2 when it is convenient for their busy real life schedule, not when it is convenient for the server. Unless that player's small time window of convenience happens to sync up with the active window for their server's WvW crowd, their WvW experience is going to suck. Plus, when you have to leave you lose progress so players with a short window of time are also punished (when you log back in you have to start over back at your team's base and your participation bar begins dropping). I take your point about losing progress. I'd definitely recommend having one character be your WvW character while you are pursuing your GoB. That way they don't lose progress, and you don't waste any booster time in PvE as well. But my experience regarding time windows is totally different than you describe. I'm a mid-life dad of two teens with a job that has demands in evenings and weekends as well as during the week, and I find WvW one of the most approachable parts of the game. At prime time I can tag along with a zerg, in the early morning hours I can flip camps on my own or take a tower with two other players I happen to run across in the open. It's a little challenging to get up to participation 6 without a zerg, but you don't even need 6 to get full rewards. And if you do get to 6, it's easy to stay there just killing guards, flipping camps, and escorting dolyaks. I'd say the necessary raid items for many legendaries are much more difficult for a 'play when I can' player than getting a GoB by running around in WvW for 6-8 hours at my convenience. Edited October 26, 2021 by Gibson.4036 1 Link to comment Share on other sites More sharing options...
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