ArenaNet Staff Fire Attunement.9835 Posted October 26, 2021 ArenaNet Staff Share Posted October 26, 2021 If something is obviously not working as intended–if skills and traits don’t work as expected from the descriptions or if they don’t interact with core traits as expected–let us know here! If you want to share feedback on how the mechanist plays, talk to us in the feedback thread! Link to comment Share on other sites More sharing options...
SeTect.5918 Posted October 26, 2021 Share Posted October 26, 2021 (edited) Renaming the mech works. But if you send it away then and resummon it, you can see that it didnt save the name. Edited October 26, 2021 by SeTect.5918 16 Link to comment Share on other sites More sharing options...
GrayHawk.7560 Posted October 26, 2021 Share Posted October 26, 2021 (edited) Fixed Edited October 26, 2021 by GrayHawk.7560 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted October 26, 2021 Share Posted October 26, 2021 Pulsing Arena damage in Training area doesn't seem to affect its health, not sure if this is by design. Link to comment Share on other sites More sharing options...
Cameryn.5310 Posted October 26, 2021 Share Posted October 26, 2021 (edited) 42 minutes ago, SeTect.5918 said: Renaming the mech works. But if you send it away then and resummon it, you can see that it didnt save the name. Not sure, but i think its a bug. Has to be a bug, nobody wants to rename their pet every time it's called... right? 🙂 Edited October 26, 2021 by Cameryn.5310 1 Link to comment Share on other sites More sharing options...
Cameryn.5310 Posted October 26, 2021 Share Posted October 26, 2021 Also, there's no countdown number on the F1 and F3 mech spells... the black shroud covers it but without the numbers it's just guess work. (There IS a countdown timer on the F2 one.) 7 Link to comment Share on other sites More sharing options...
inci.3705 Posted October 26, 2021 Share Posted October 26, 2021 Mech shooting the ground in Godslore camp (goes away if owned by your team). Link to comment Share on other sites More sharing options...
Yazkin.6179 Posted October 26, 2021 Share Posted October 26, 2021 The mech using crisis zone will walk within melee range of it's target and then use the ability, even with a ranged attack equipped. Dunno if this is a bug, but I don't like how it's not just self-AoE at it's position 2 Link to comment Share on other sites More sharing options...
wickwire.1493 Posted October 26, 2021 Share Posted October 26, 2021 (edited) In the UI, Mech Command skills are not properly aligned with each other on the skill bar. Only the second Mech Command skill (F2) shows its numerical cooldown when the respective option is enabled. The Mech "forgets" its name when you change maps. Edited October 26, 2021 by wickwire.1493 3 Link to comment Share on other sites More sharing options...
wickwire.1493 Posted October 26, 2021 Share Posted October 26, 2021 (edited) 33 minutes ago, Infusion.7149 said: Pulsing Arena damage in Training area doesn't seem to affect its health, not sure if this is by design. Could be on purpose, since ranger pets etc. take much reduced damage in raids. Edited October 26, 2021 by wickwire.1493 Link to comment Share on other sites More sharing options...
Randomm.2470 Posted October 26, 2021 Share Posted October 26, 2021 The elite signet, Overclock Signet, is missing the tooltip for the signet usage. Link to comment Share on other sites More sharing options...
Feardestructor.6201 Posted October 26, 2021 Share Posted October 26, 2021 (edited) The Shift Signet doesn't work when I am in movement : my character teleports, but the mech stays behind. However, it works when I'm standing still. The cooldowns on mech skills 1 and 3 (f1 and f3) do not appear. Edited October 26, 2021 by Feardestructor.6201 3 Link to comment Share on other sites More sharing options...
iKeostuKen.2738 Posted October 26, 2021 Share Posted October 26, 2021 (edited) Support Golem currently giving infinite might stacks. I love it but obvious bug. Meaning theres no duration on it, it jsut stays. Just experienced my mech desummoning and not wanting to come back out. Basically just hulk infinity wared me. (This happened in WvW while fighting 2 players on different factions at krait camp.) Edited October 26, 2021 by iKeostuKen.2738 1 Link to comment Share on other sites More sharing options...
hugo.4705 Posted October 26, 2021 Share Posted October 26, 2021 (edited) Hello, here are the bugs of my favourite specialization so far: 1-When performing mech command skills (the F1-2-3) sometimes the mech is stuck in the animation and keeps its arms toward the sky, or keep its arms rotating around it.... instead of returning into normal idle/walking animation state. 2-The mech name is RESET when changing specialization traits or after re-summoning it again or changing maps. This is very annoying. 3-Shift signet doesn't work when moving, i confirm. 4-Sometimes i don't see any projectiles with sky circus, and discharge arraw sometimes execute too early before the mech is on foe resulting in wasted not a lot damage attack. 5-Several times the game tell me i can resummon the mech (big icon not crossed) but then when clicking on it, nothing happens, game doesn't re-summon it on the area I placed the circle attack cursor on. Also, the golem doesn't land where i ask it to land from time to time. Edited October 26, 2021 by hugo.4705 1 Link to comment Share on other sites More sharing options...
Perceptor.7189 Posted October 26, 2021 Share Posted October 26, 2021 This happend while trying the meca on the champion golem in the fractal lobby, but when the jade golem dies, if you are quick enough for cast him barrier and then you cast f skill, the golem stay in the fight instead with perma invuln. Link to comment Share on other sites More sharing options...
Overedge.2435 Posted October 26, 2021 Share Posted October 26, 2021 While running around in WvW, I'm keeping the mech stowed so I can engage with Crash Down. However, the mech is automatically summoned when I get off my Warclaw, preventing me from keeping it stowed. 2 Link to comment Share on other sites More sharing options...
Spiritlamp.9408 Posted October 26, 2021 Share Posted October 26, 2021 The mech doesn't take damage from environment such as lava or the boiling water from Draconis Mons 2 Link to comment Share on other sites More sharing options...
Aravind.9610 Posted October 26, 2021 Share Posted October 26, 2021 I checked the stats of the mech by mousing over its health bar and it seems that the condi stats are only increased by 100% instead of 125% as its supposed to be. I don't know whether this is a bug or not. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted October 26, 2021 Share Posted October 26, 2021 Mech doesn't stay "stowed" on dismount or travel across maps or through same map waypoint. Link to comment Share on other sites More sharing options...
Athel.2076 Posted October 26, 2021 Share Posted October 26, 2021 The player character shouts a lot when the mech is de-summoned or summoned. This gets tiresome when mounted. The sound effect the character makes when the mech is de-summoned or re-summoned from mounting/dismounting tends to play off to the side or from somewhere between where the mech spawns and the character is, rather than from the characters current location. Name change on mech cuts out the last letter of the name, no matter how few/many characters are used. A re-named mech will lose the name change on map change. A re-named mech will lose the name change when de-summoned/re-summoned. Mech will sometimes not be re-summoned on dismount when in a narrow area (such as across the water from Lily of the Elon). In this instance, you will be unable to harvest. Moving anywhere where there is enough space, your mech will re-summon and you can harvest again. Its like every single bug you've ironed out on ranger pets has re-appeared on the mechs. Even so, I'm having so much fun. I was laughing out loud quite a lot whilst playing, its just great! 1 Link to comment Share on other sites More sharing options...
Athel.2076 Posted October 26, 2021 Share Posted October 26, 2021 When accepting a prompt to switch maps due to low population, the mech is summoned even if it was not summoned before accepting the prompt. Link to comment Share on other sites More sharing options...
Coolster.2536 Posted October 26, 2021 Share Posted October 26, 2021 Shift Signet doesn't shadow step the mech if used while moving. Was very consistent with teleporting the mech when standing still Aerial Support doesn't have any text explaining the power, just states damage and targets Link to comment Share on other sites More sharing options...
Athel.2076 Posted October 26, 2021 Share Posted October 26, 2021 The mech, much like earth elementals, seems to be making gorilla sounds when fighting in melee. Bug or design? Link to comment Share on other sites More sharing options...
Infusion.7149 Posted October 26, 2021 Share Posted October 26, 2021 Bug #1 : Running Mech Arms: High Impact Drivers provides Might without a duration. Bug #2: hovering over the healthbar of the mech gives a different value than the popup stats. The health bar of my mech with 1100 vitality is 24,421 but the health is listed as 44,402 which doesn't match. Link to comment Share on other sites More sharing options...
rune.9572 Posted October 26, 2021 Share Posted October 26, 2021 (edited) Enemy golems are invulnerable in WvW XD Edited October 26, 2021 by rune.9572 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now