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[POLL] How do Mechanist performs in different types of content?


How does Mechanist perform in different types of content?  

23 members have voted

  1. 1. Do you like how Mechanist performs in Group PVE (Fractals/Raids etc)?

    • Yes, it is fine as it is
      5
    • Yes, but it needs some little improvements
      7
    • No, it requires a lot of improvements
      8
    • No, it will never perform well in this content, requires a complete rework
      3
  2. 2. Do you like how Mechanist performs in SPVP?

    • Yes, it is fine as it is
      2
    • Yes, but it needs some little improvements
      6
    • No, it requires a lot of improvements
      9
    • No, it will never perform well in this content, requires a complete rework
      6
  3. 3. Do you like how Mechanist performs WvW?

    • Yes, it is fine as it is
      2
    • Yes, but it needs some little improvements
      3
    • No, it requires a lot of improvements
      5
    • No, it will never perform well in this content, requires a complete rework
      13


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Didn’t see this poll earlier. Yea, this one struggles alot in the competitive modes, & especially WvW. Due to the AI, it’s very easy for the mech to get out of position and then mobbed and melted by loads of enemies. The ranged projectiles are so slow that it’s hard to hit targets (would help if the skill was a ground target, so you could attempt to lead the target manually with the lobbed shot). The melee skills put the mech in way too much danger to be melted by being close to large groups. Its break bar is easily sliced through and it doesn’t really provide any protection. And it moves too slowly to responsively react and stay on the outskirts of a jinking enemy group.  
 

Once it gets amongst an enemy group it’s quickly dead, w/ no way to escape since it doesn’t have the stunbreaks or condi clears or blocks, or gap-closers of a real player and moves slowly. Its one clear is too slow and seems to make it want to start attacking enemies again instead of continuing to flea. 
 

And if you try to set it on ‘passive’ and keep it in your hip pocket as a support mech, it still somehow finds a reason to get out of position or go running off into the enemy group or aoe’s. 
 

The engineer, itself, is also less survivable due to losing so many stunbreaks on the toolbelt. And alot of utility condi-clear options have been handicapped like the elixir and elixir gun. The mech cleanse is unreliable so you need to waste a traitline buffing up another cleanse like Alchemy for the elixir or Inventions for the protection cleanse. Which leaves you only one trait line for buffing your damage. And the mech doesn’t feel like it makes up for the damage loss due to enemy kiting, poor durability/uptime, and slow/unreliable attacks. 

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