SoulGuardian.6203 Posted November 1, 2021 Share Posted November 1, 2021 (edited) I would like to request a few things on thief, please. Should you consider... 1. Smoke Screen to have the same animation as Shadow Gust, instead of the Ranger's trap placement. 2. Preparations to be Glyphs instead. They should be cast instantly on target or around player, instead of being placed like a triggered trap. 3. Infiltrator's return is unnecessary. Thief already has many evasive skills, such as Roll For Initiative. It could be replaced with another skill or removed altogether. 4. Malice "Bar" to be more visible. Such as filling in the grayed spots in a bright orange colour. Thanks for your time guys. I know you're really busy with EoD. You're doing an excellent job. Cheers. Edited November 1, 2021 by SoulGuardian.6203 Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted November 1, 2021 Share Posted November 1, 2021 1) Yep, no issues with that. 2) Preparations ought to have a cast time, but the arming time should be removed because it makes the skills too static for use in most circumstances (Although there is one deadeye I have seen making excellent use of seal area, I think on Kodash). I think they made traps into preparations as a new type of skill specifically to avoid rune interactions after the whole trapper runes thing, so I'd be careful what you change in that regard. 3) Not sure if you mean on shadowstep or on sword 2, but either way I don't want it removed as both of those are pretty important condi cleanse skills on core S/D. 4) Yes. in some places I have no idea how much malice I have until M7 procs because the lit up pips look almost identical to the unlit ones. Not sure if it's map or boon specific, but it's a UI issue I think. 1 Link to comment Share on other sites More sharing options...
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