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The 2 Elite Specialisations that could have been


Cufufalating.8479

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Having now seen the Untamed I cannot help but think that Rangers have 2 potentially great e-specs hidden away by mashing up the UT and SLB. This is more of an interesting thought experiment than a serious suggestion but it does contains my thoughts on how to improve the UT traits and skills in the second proposed spec.


We’d create 2 new e-specs from the components of SLB and UT, and slightly adjust the core ranger. The first epec is pet based and is a pet spec designed for PvP and smaller scale WvW. The second spec is the bruiser spec.


Core Ranger changes

  1.  All rangers gain access to their pets skills whilst keeping their old pet commands as well.
  2.  The pet now dodge rolls whenever the ranger dodge rolls.

 

The Pet Spec (PS)

Headlines:

  1.  PS takes an updated UT class mechanic of swapping unleaded power between the pet and ranger.
  2.  PS takes stances with one pet orientated tweek.
  3.  PS takes SLB traitline.
  4.  PS takes dagger.

 

Updated mechanics:
- The unleashed mechanic would be changed and would no longer alter the ranger’s weapon skills or the pet skills (unleashed pet skills are moved to second e-spec later).

- The new unleashed mechanic would allow the pet or ranger, whichever was unleashed, to be affected by traits that usually affected the other entity. Traits that already affect both pet and ranger will buff the unleashed entity by an increased amount, balance allowing (e.g. Predator's Onslaught would increase the unleashed entity's damage by more than the usual 15%, or Companion's Defence would give more the 2s protection to the unleashed, but probably not double).

- Traits that currently trigger on merge now work on becoming unleashed (whichever entity becomes unleashed gets the buff)

- While unleashed, the pet would always be affected by stances for their full duration regardless of how far the pet was from the ranger. This is true with or without Leader of the Pack. 


What this does:

There are loads of new synergies to be found with this mechanic, all of them based around the pet and ranger working together. You could use Griffon Stance + Evasive Purity to help your pet get to targets with the new pet dodge roll, buff pet damage with Vicious Quarry + Furious Strength, use Moment of Clarity to buff canines, make easier and better use of stances to aid your pet, etc. I also envisage lots of traits being updated to work with this new mechanic, such as the pet should also trigger Child of the Earth and create a lesser muddy terrain when the ranger uses a healing skill and the pet is unleashed, and pet F2 and F3 skills would be classed as weapon skills for the sake of Quick Draw. 

Overall this lets you build a powerful pet that works for you and your build, without boring stat buffs or new pet skills. It also alows the ranger to improve their self buff ability when unleasehed. This is a self sufficient, pet orientated, spec.


The Bruiser Spec (BS)

Headline:

  1.  BS takes the SLB mechanic of pet merging, unchanged from now it currently is. 
  2.  BS takes the UT trait with with party buff tweeks.
  3.  BS takes cantrips with old unleashed pet skills added in and Perilous Gift re-imagined.
  4.  BS takes an updated hammer with only 1 skill set.

 

Updated mechanics:

- This UT traitline is altered to focus more on party support. Affects that are currently for the ranger are party wide (e.g. instead of disabling a foe granting you a boon, it grants nearby allies the boon. Instead of damage healing you 10%, it heals nearby allies 4%). Vow of the Untamed is completely changed.

- Nature’s Binding gains the boon rip and slow from Rending Vines.

- Mutate Conditions is replaced with Enveloping Haze and the haze now pulses condi cleanse inside it.

- Unnatural Traversal now shadow steps the pet along with the ranger and is now a stun breaker, even with no target. 

- Perilous Gift is replaced. When unmerged the new heal heals for around 12k, split equally between the pet and ranger. If one entity reaches full health becasue of the heal then the other entity gets 50% of the "excess healing". (e.g. both ranger and pet should be healed 6k, but if the ranger has only taken 4k damage then the pet will get healed an additional 1k as that is 50% of the excess 2k healing from the ranger). When merged the heal will act simularly but the excess healing will be applied to nearby allies instead of the pet. 

- The hammer is updated to only have one set of skills, including 2 AoE high damage skills, 2 AoE hard CC skills and 1 leaping skill. 

 

What this does:

Builds a proper e-spec to go in the front lines with lots of party support traits, good CC, anti-projectile bubble, more AoE cleanse, and NO PET. The spec also have access to all the merged pet skills which are generally great for WvW zergs. 

 

TL;DR-

Swapping the UT and SLB class mechanics around and fiddling with the UT traits, skills and unleashed mechanic makes way more sense. 
 

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20 minutes ago, OGDeadHead.8326 said:

Hm, no. Just give them evade frames instead of a dodge roll, or it will be annoying for several reasons (interrupting big attacks, dps loss and so on).

Correct, a simple distorsion effect when the ranger evades  (by using dodge or ranger's other skills like lighting reflexes or GS swoop) would be enough. 

Also the ranger when cleansing conditions using it's own skills/traits the pet should get the same amount of conditions cleansed. 

That would allow the pet to have better survivability in wvw and pvp at the cost of the ranger's own survivability. 

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Honestly i think even druid is part of that.

 

Just shuffle the utilities arround:

 

Stances on UT, Glyphs on SLB and cantrips on Druid.

 

Stances are group buffs that are great in zergs, which fits untamed perfectly.

 

Further glyphs change depending on archetype on soulbeast would also fit very well.

 

Lastly cantrips can be various skills that give helpful effects on a short cooldown which can be slapped on basically anything.

 

Overall i would redesign all rager e-specs just by streamlining their roles more. 

 

Ancient Seeds as much as it may be hated/loved it fits better in the UT role than on druid while the dagger fits more to the poison cloud pet than to soulbeast etc etc.

 

So much feels like its misplaced its not even funny.

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2 hours ago, InsaneQR.7412 said:

Honestly i think even druid is part of that.

 

Just shuffle the utilities arround:

 

Stances on UT, Glyphs on SLB and cantrips on Druid.

 

Stances are group buffs that are great in zergs, which fits untamed perfectly.

 

Further glyphs change depending on archetype on soulbeast would also fit very well.

 

Lastly cantrips can be various skills that give helpful effects on a short cooldown which can be slapped on basically anything.

 

Overall i would redesign all rager e-specs just by streamlining their roles more. 

 

Ancient Seeds as much as it may be hated/loved it fits better in the UT role than on druid while the dagger fits more to the poison cloud pet than to soulbeast etc etc.

 

So much feels like its misplaced its not even funny.

Ya, a few swaps could lead to each espec fulfilling its role to a much better degree. I know we're benefiting from hindsight at this point, but it's a bit sad Anet didn't wait to release certain concepts until they had developed the tech to execute them properly. Untamed might have been better as our first elite spec and druid as our third. Imagine the following:

 

Untamed - conceptually similar but with mainhand dagger and more of a hybrid dps focus

 

Soulbeast - same merge mechanic and stances but with a hammer and a few more frontline-oriented traits

 

Druid - ideally no pet or maybe a wisp, an F2 skill for triggering related traits, pet-swap traits triggered on CA, staff+glyphs

 

I would argue each of the above would be better at fulfilling their respective beastmaster, frontliner, and support roles than the current especs.

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