AikijinX.6258 Posted November 8, 2021 Share Posted November 8, 2021 (edited) Just a simple request. Assassins Stats (Precision, Power, Ferocity) But please add Vitality as a minor stat as well. (Precision, Power, Ferocity, Vitality) This would be amazing! I love precision main stat and seeing those nice crits. ~P.S Possibly a weapon swap sigil that gives +50 or +100 power for 3s on weapon swap in combat ( Ludicrous I know lol ) Edited November 8, 2021 by AikijinX.6258 1 Link to comment Share on other sites More sharing options...
BobbyT.7192 Posted November 8, 2021 Share Posted November 8, 2021 6 minutes ago, AikijinX.6258 said: Just a simple request. Assassins Stats (Precision, Power, Ferocity) But please add Vitality as a minor stat as well. (Precision, Power, Ferocity, Vitality) This would be amazing! I love precision main stat and seeing those nice crits. ~P.S Possibly a weapon swap sigil that gives +50 or +100 power for 3s on weapon swap in combat ( Ludicrous I know lol ) So marauder stat? 2 1 Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted November 8, 2021 Author Share Posted November 8, 2021 1 minute ago, BobbyT.7192 said: So marauder stat? Nah, Precision main stat, everything else minor Link to comment Share on other sites More sharing options...
SeTect.5918 Posted November 8, 2021 Share Posted November 8, 2021 (edited) 3 hours ago, AikijinX.6258 said: ~P.S Possibly a weapon swap sigil that gives +50 or +100 power for 3s on weapon swap in combat ( Ludicrous I know lol ) Too underpowered. 100 power is like 5% of ur power if u have 2000 power. Tho every power dps class has over 2k power. However and then for 3 seconds? While u r locked into 1 weapon for 10 sec. I can tell u that nearly none will use it bc it requires more effort than the basic 5% dmg increase or 3% dmg increase sigil and is worse overall because the 100 power is not even 5% dmg increase and just lasts 3 of 10 seconds. Edited November 8, 2021 by SeTect.5918 Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted November 8, 2021 Author Share Posted November 8, 2021 8 hours ago, SeTect.5918 said: Too underpowered. 100 power is like 5% of ur power if u have 2000 power. Tho every power dps class has over 2k power. However and then for 3 seconds? While u r locked into 1 weapon for 10 sec. I can tell u that nearly none will use it bc it requires more effort than the basic 5% dmg increase or 3% dmg increase sigil and is worse overall because the 100 power is not even 5% dmg increase and just lasts 3 of 10 seconds. Well I was going to say originally was +200 or 250 Power AND Precision on weapon swap. But I thought people would think that was way out of wack. But then again.. We do have a sigil on interrupt that gives 250 ferocity and precision for 4s(Severance Sigil) So I guess it wouldn't be too far left field. Link to comment Share on other sites More sharing options...
SeTect.5918 Posted November 8, 2021 Share Posted November 8, 2021 22 minutes ago, AikijinX.6258 said: Well I was going to say originally was +200 or 250 Power AND Precision on weapon swap. But I thought people would think that was way out of wack. But then again.. We do have a sigil on interrupt that gives 250 ferocity and precision for 4s(Severance Sigil) So I guess it wouldn't be too far left field. Tbh i am for new sigils anyway. Atm there is not a lot of variety. You basically always use 5% strike dmg or 3% strike dmg and 7% against XX. For condi its always bursting sigil and malice sigil or earth sigil. The problem with the interrupt sigil is that they dont trigger on blue bars. Thats also the problem with traits that do something on interrupt. However there are a lot sigils you could do: 300 power on weapon swap for 5 seconds (cooldown 9 sec). - Thats like 5-7% dmg increase overall if you have no might. (Depends on the classes power, it will be more useful on classes that dont get power by traits and so on, for example engineer, that has a low power in stats) 200 condi dmg on weapon swap for 5 seconds (cooldown 9 sec). - I am a condi player mostly and i hope you all understand that this has to be a lower bonus than power because most condi classes have between 1500 and 1900 condi dmg while power classes have 2500-2900 power. Otherwise the damage increase coming from this sigil would be far too much. 195 expertise on weapon swap for 10 seconds (cooldown 9 sec). - While sigil or malice grants 10% condi duration, this sigil will grant 13% as reward for doing you rotation as smooth as possible. A similar sigil could be there for power dps. granting allies boons when swapping weapons barrier on weapon swap And so on. That were just some ideas for weapon swap stuff. There are 10000 other things you could do with on crit sigils, striking foes from behind or aside sigils, on killing sigils and whatever. I would love some more and we know there will come more with Eod since pof and hot also brought some new. Link to comment Share on other sites More sharing options...
KinkyPotato.4219 Posted November 8, 2021 Share Posted November 8, 2021 (edited) I'd like to see something like +Healing Power (main), + Concentration (minor), + Toughness (minor) OR +Healing Power (main), + Concentration (main), +Toughness (minor), +Vitality (minor) as an alternative to Minstrel's. Trading personal survivability for more support. Edited November 8, 2021 by KinkyPotato.4219 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted November 8, 2021 Share Posted November 8, 2021 (edited) They need a condi equivalent to diviner's mainly. Condition Damage + Concentration Major , Expertise + healing power / power / precision minor A PVE version of wizard's (Power+Condition major , vitality + precision minor) or sage's amulet would be nice too (Power+Condition major , vitality + healing power minor). I don't see a point to Demolisher/Paladin copies in PVE since you can use toughness runes. Edited November 8, 2021 by Infusion.7149 2 Link to comment Share on other sites More sharing options...
Emberheart.8426 Posted November 9, 2021 Share Posted November 9, 2021 5 hours ago, Infusion.7149 said: They need a condi equivalent to diviner's mainly. Condition Damage + Concentration Major , Expertise + healing power / power / precision minor A PVE version of wizard's (Power+Condition major , vitality + precision minor) or sage's amulet would be nice too (Power+Condition major , vitality + healing power minor). I don't see a point to Demolisher/Paladin copies in PVE since you can use toughness runes. A condi equivalent to diviner's would be the most overpowered stat set ever seen in the game. But perhaps it can finally force them to rebalance power and condi damage. Yeah, a bit too optimistic there I know. 1 Link to comment Share on other sites More sharing options...
KinkyPotato.4219 Posted November 9, 2021 Share Posted November 9, 2021 3 hours ago, Ganathar.4956 said: A condi equivalent to diviner's would be the most overpowered stat set ever seen in the game. Why would it be? What makes diviner not OP but a condi equivalent OP? Link to comment Share on other sites More sharing options...
Emberheart.8426 Posted November 9, 2021 Share Posted November 9, 2021 6 minutes ago, KinkyPotato.4219 said: Why would it be? What makes diviner not OP but a condi equivalent OP? Condi damage is a much more powerful stat than power, so it is less reliant on having other offensive stats with it. Basically you lose less offensive power while giving out the same boons. On top of that, condi specs like firebrand and scourge are already OP enough as it is. 2 Link to comment Share on other sites More sharing options...
FinalShield.1968 Posted November 9, 2021 Share Posted November 9, 2021 I'd like a marauder's type statline but with expertise as one of the minors. POWER PRECISION ferocity expertise Would be cool to extend the duration of certain conditions like taunt, slow, chill, and such 🙂 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted November 9, 2021 Share Posted November 9, 2021 I'd like for Arenanet to bring combinations, that are restricted to sPvP (including historical ones like Deadshot), to PvE. Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted November 9, 2021 Author Share Posted November 9, 2021 Power + Vitality (Main Stat) Precision + Concentration (Minor Stat) Link to comment Share on other sites More sharing options...
Quench.7091 Posted November 10, 2021 Share Posted November 10, 2021 (edited) A power/precision/ferocity/toughness set would be nice. Demolisher isn't a gear combo we can have. It's hard to slip in toughness without picking up vitality, healing power, or some bad stat combo as a power build. Runes seem to be the best way to go about doing it, but then we get less of a selection of runes if we only stick to toughness runes. Edited November 10, 2021 by Quench.7091 Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted November 10, 2021 Author Share Posted November 10, 2021 Just use Knights armor stat combo and use ferocity food or ferocity traits 😄👌🏾 1 hour ago, Quench.7091 said: A power/precision/ferocity/toughness set would be nice. Demolisher isn't a gear combo we can have. It's hard to slip in toughness without picking up vitality, healing power, or some bad stat combo as a power build. Runes seem to be the best way to go about doing it, but then we get less of a selection of runes if we only stick to toughness runes. Link to comment Share on other sites More sharing options...
Quench.7091 Posted November 11, 2021 Share Posted November 11, 2021 5 hours ago, AikijinX.6258 said: Just use Knights armor stat combo and use ferocity food or ferocity traits 😄👌🏾 4 stat gear provides more stats in total, which is what makes marauders appealing. I wish toughness would look at me like vitality does! Link to comment Share on other sites More sharing options...
Heimskarl Ashfiend.9582 Posted November 16, 2021 Share Posted November 16, 2021 Condi/Healing - Concentration/Expertise Link to comment Share on other sites More sharing options...
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