SkyCake.4216 Posted November 11, 2021 Share Posted November 11, 2021 I wanted Hammer. I did not want Catalyst, though. Something more akin to an Enhancement Shaman in WoW with a more primal feeling to it. Or, even something like a Rune Priest in Warhammer where they hammer the winds of magic in submission, storing them into stone. I wanted it to feel like an Earthbender in Avatar with how sturdy and strong their bending is relative to the other elements (obviously would apply to all four elements on Elementalist). There was a time where I was slightly hopeful that the bullet icon was for Elementalist and before that posted how I wanted Rifle the most. It's kind of silly thinking about how if you took current Catalyst's mechanics, they would work so much better with a Rifle. Setting up a field to stand in wouldn't be so bad if you had 1200+ range. The Augments could have been loading special ammo and been based on shots fired (like Thief poison) rather than these weak, timed utilities with an extra stipulation. 4 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted November 12, 2021 Share Posted November 12, 2021 2 hours ago, Kodama.6453 said: Hm, dunno, it sounds like it will just try to copy literally all other rifle users at once with skills. earth shotgun -> engineer (has even AoEs and bleed + immob, all condis associated with earth) air long range quick dps -> deadeye flamethrower condi mid range -> engineer Don't know, it doesn't actually feel really new, but just applies multiple concepts which are already there into one weapon. Nothing completely new under the sun... But while there are conceptual similarities with existing weapons, I think the idea does have potential. Engineer doesn't have a monopoly on a flamethrower playstyle - heck, elementalist dagger with fire attunement is basically a flamethrower playstyle, even if the basic attack is a single claw attack rather than a channeled cone. A hypothetical flamethrower-style rifle elementalist might still draw more from that then engineer flamethrower. The general principle, though, is that each element had a distinct theme and role in GW1. That's been somewhat lost in GW2 - while there are still trends as to what the elements do, generally you're just expected to cycle rather than picking an element that serves your needs, with the exception of dipping into Water for self-sustain. This, however, presents a theme that restores some of that distinction. Fire as a close range area-focused element. Air/lightning for picking off targets at range (like GW1). Earth might not actually be a shotgun per se, but unleashing concussive waves of force. Basically, think of all those element-themed environmental weapons spread across core Tyria, mostly asuran, and generally used for heart completion. Make the elementalist rifle resemble carrying around a battery of those. 1 Link to comment Share on other sites More sharing options...
otto.5684 Posted November 12, 2021 Share Posted November 12, 2021 I thought we will get LB. I dont think Catalyst is bad, conceptually, but Tempest already does support. If they attached quickness to it, Catalyst would not need to exist. 1 Link to comment Share on other sites More sharing options...
Aru.2534 Posted November 22, 2021 Share Posted November 22, 2021 1. IMO two-handed weapons gives less options to 1-set ele class so never thought about hammer or longbow. 2 pistols (variety yay!) was my thinking. 2. Voted hammer over longbow, because: hammer idea is great even on catalyst: range mixed weapon. But range must be tweaked + 100-200 on ranged attunements. From flavor perspective hammer can throw some kind of projectiles and bash in close quarters, but how to utilise close ranged longbow? Giveaway one element? Use it as staff with animations? To me longbow is lame af even at concept on ele. Practical example: pvp, ranger gs+lb: you shoot from distance to some may be Spellbreaker. He takes your hits and runs to you, closing distance. Now you are face to face and there goes greatsword. Next encounter repeats. What about lonely weak longbow ele in close quarters? Hammer feels better in terms of weapon type here, because gw2 mostly is about close range encounters. Even if you manage to have long-ranged duel there is always a way for ambush on you. So no longbow here without free weapon swap on ele. 4. Hammer's 3: STRONGLY aggree with some of you telling that orbs must be more like razor-cutting discs on all radius during their rotation phase, because of fluent and highly mobile battle gameplay, I suppose max 3 or 5 targets each (on spvp surely 3, for balance). On a conclusion: hammer is interesting weapon with not-so-bad skills that need tweaking for making it really good, of 2 given options it's the best. 1 2 Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted November 23, 2021 Share Posted November 23, 2021 I wanted the hammer because I own the Juggernaut, and I wanted to see my ele holding it. Link to comment Share on other sites More sharing options...
EpicName.4523 Posted November 23, 2021 Share Posted November 23, 2021 If they make staff/scepter viable options baseline, I won't complain about hammer. Not gonna like it. Not gonna use it. But I won't complain about it. 1 Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted November 23, 2021 Share Posted November 23, 2021 i voted for hammer cuz i like hammers, altho i don't see how an ele in cantha wielding a hammer makes sense. Link to comment Share on other sites More sharing options...
Doctor Hide.6345 Posted November 24, 2021 Share Posted November 24, 2021 I wanted a rifle personally for eles since I always loved the magic gunslinger archetype some games have. But hammer is what we got with another more melee focus like weaver. It is what it is though. Link to comment Share on other sites More sharing options...
jgray.8396 Posted December 1, 2021 Share Posted December 1, 2021 I wanted hammer or MH & OH mace (very unlikely I know) but this is probably because I mained enhancement shaman from WoW for a long time so was hoping for something more primal/bruiser style of gameplay. Catalyst is very appealing to me on paper but feels very subpar to weaver and tempest brings at the moment. 1 Link to comment Share on other sites More sharing options...
scerevisiae.1972 Posted December 1, 2021 Share Posted December 1, 2021 I don't care what the weapon is as long as IT'S NOT ANOTHER MELEE WEAPON. Only 6/20 skills on hammer are ranged: fire 1/2/4, air 1/2/5. Why the living kitten is hammer yet another melee weapon? we already have dagger & sword. 7 1 Link to comment Share on other sites More sharing options...
Kain Francois.4328 Posted December 1, 2021 Share Posted December 1, 2021 To literally answer OP, and not make a rhetorical gesture, I did a search of the ele subforum. "Who Actually Wanted Hammer?" Answer: You can toss me in there too. I wanted Elementalist to get hammer too. Okay, so I literally answered OP's question. That means the discussion is concluded. 1 Link to comment Share on other sites More sharing options...
Okaerin.3145 Posted December 1, 2021 Share Posted December 1, 2021 I don't think it is a bad idea on how the concept was made but I am happy with Scepter/Dagger so I don't really care, as long as the Elite Spec doesn't force you into using that weapon I think they can add whichever they want Link to comment Share on other sites More sharing options...
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