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Do you think this will be the last expansion for GW2?


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maybe? But if it is i feel like they'd still make multiple living world seasons after it. And we already know that those can add tons of content to the game (and even mounts!) 
So i wouldn't at all worry that the End of Dragons is the End of Guildwars 2

personally though i'd hope for another expansion at some point in the future if it makes sense story wise, and we don't know how this one will pan out so it's too early to say.. 

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It's been said multiple times by the devs in live streams (and elsewhere) that End of Dragons does not mean the end of GW2. A simple forums search would have answered this for you.

I don't know. But it might be. The game feels like it's lacking direction at the moment.

You are comparing the first expansion released, to the latest being released 10-11 years into the games life-cycle, people don't like to talk about it but GW2 is at the point where it's least likely t

56 minutes ago, Ashantara.8731 said:

Were there live streams promoting the upcoming expansion features?

Sure. HoT had more information in fact that EoD or PoF did.  Hell HoT had a gaint live event at a convention.  That has nothing to do with anything. HoT was the first expansion and they hype should have been off the charts, because back then we never through we'd be getting an expansion.

 

On top of that, Anet said straight out HoT was going to be a heavy feature expansion and future expansions would be more content expansions.  Once you get the mastery system and the elite specialization put in, raids or strikes, then the expansions become adding content.


All the really big features besides housing are taken. Mounts? Already in the game. Gliding, it's here already. There's not all that much to add, so the question becomes how the content is added.


We didn't have livestreams, for HoT we had deep dives and people were following it. We had open betas in the actual HoT zones. But people still were very iffy about HoT.   You may not remember, but I remember it like it was yesterday.

Edit: Anet also said of HoT they started talking about it too early and they wouldn't repeat that mistake and so they kept their cards closer to their chest with PoF and started talking about it much later.

Edited by Vayne.8563
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Would make zero sense for them to invest in a backend overhaul like DX11 plus more revamps for WvW and other core areas of the game to only abandon it a year later after EOD...

They are obviously making these big changes because they're committed for the long run.

I see no value in scrapping everything players have already achieved in GW2 just to start GW3.

The days of these standalone expansions is over. It's all about live services these days. There's no reason they can't do what WoW does and just keep updating the core game with better visuals and animations etc. and launching new content ontop of existing ones. 

This way EVERYTHING stays in one place and peoples hard earned work isn't suddenly invalidated with a full new standalone release.

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I think without a doubt we will have additional content, like LW S6 to expand the rest of Cantha and other areas in the Tyrian map. Of course this is how I interpreted what they meant when they said End of Dragons is not the end of Guild Wars 2.

 

But another expansion, who's to say? The interface of the game is feeling increasingly aged - in-built systems and quality of life can't seem to be improved due to ever complicating things like 'spaghetti code' and developers leaving and there being no possible succession to their work meaning that systems are close to impossible to refining (think dungeons, LFG, BLTC). Because of this it sometimes feels like GW2 is living on life-support since its trapped in its original creation from 10 years ago. 

 

That's not to say I wouldn't love another expac (mainly to give ele a bow) and I love the game obsessively. Hopefully EoD really revitalises people's optimism. 

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38 minutes ago, SammyB.1590 said:

The interface of the game is feeling increasingly aged

LOL, what?!

Dude, we still have WoW a 17 year old game going with virtually the SAME EXACT UI. People still play EQ/EQ2, Eve Online, Runescape etc. etc. 

GW2 has a much more modern and stylistic look to it versus older games in the genre...

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15 hours ago, Vayne.8563 said:

A lot of people felt the same way about HoT.  They were wrong.

You are comparing the first expansion released, to the latest being released 10-11 years into the games life-cycle, people don't like to talk about it but GW2 is at the point where it's least likely to gain steam. Circumstances are obviously different this time around.

Doesn't help how out of nowhere the announcement for EoD came, how they obviously had to rush the ending to IBS to get started on it, or how dormant the hype-machine is for EOD.

This is not 2014, Anet is obviously stretched thin so the worry is warranted.

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Looking at the state of the new specs and the balance it may be the last. The story/PvE content introduced by EoD would need to be simply perfect to make GW2 jump back on the growth side. For what we know - it will be all about strike missions which are always just not the thing for me. The name strike missions doesn’t even have a ring to it.

Lastly, WvW and PvP need to be fixed. They will not fix it because they don’t care about competitive side of the game. 
 

So I’d say imho it is like 80% likely it is the last expansion.

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8 hours ago, TwiceDead.1963 said:

You are comparing the first expansion released, to the latest being released 10-11 years into the games life-cycle, people don't like to talk about it but GW2 is at the point where it's least likely to gain steam. Circumstances are obviously different this time around.

Doesn't help how out of nowhere the announcement for EoD came, how they obviously had to rush the ending to IBS to get started on it, or how dormant the hype-machine is for EOD.

This is not 2014, Anet is obviously stretched thin so the worry is warranted.

Well you're right. The game is 9 years old now, on it's way to ten. The situation is different.

People who play MMOs are a small subset of gamers. Most gamers over all don't play MMOs. It's an acquired taste. Of the MMO market, people who do play hear about MMOs, and try the ones they're interested in.  If Heart of Thorns and Path of Fire didn't interest them, it's highly unlikely that End of Dragons will.  Remember all, a lot of people believe that if you start an MMO late you're so far behind you can never catch up, which is true in some MMOs at least.

 

So the real question is, which are these mythical players who haven't tried and left Guild Wars 2 or who have never heard of it? Nine year old games don't try to get as many new players as bring back older players, that know the game and have some interest.  And more, they are there to keep players who are loyal playing.  It's a nine year old game. The MMO community isn't going to wake up, stop playing their old game and thing OMG, Guild Wars 2 is getting a new expansion, I have to try that. They've either tried it already and rejected it (and people very often stay with that opinion), tried it already and enjoyed it (in which case they'll try it when it comes out), have never tried it and know about it and have already rejected it for some reason, or they are already playing it and likely to buy it to continue their adventures.


We're getting some WoW players now, because WoW players have left the game in droves, but face it, this is a game that's basically a niche game, because it flies in the face of MMO tradition. It's found it's audience.  Holding onto people is actually  more important to this game than getting new ones, because most of the people playing are most of the people who are playing. That won't change going forward.  We have a stable population and have had for a long time. 

 

Word of mouth has always been what's sold this game.  Unless this game comes out with a console version where people who don't research computer games might have never heard of it, we're not going to make huge strides in population growth.

 

In truth, there are ways that Anet could advertise this game very effectively having nothing to do with expansions. Why they don't I have no idea.

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19 hours ago, Vayne.8563 said:

Mostly features, since Anet doesn't like to spoil story.

Still...the lead in to HoT was Season 2, so we knew the story was picking up from what Season 1 and 2 had built up with regard to Mordremoth, and the destruction of the Pact Fleet in the Season 2 closing cinematic.

The lead in to PoF was Season 3, so we knew the story was picking up from what season 3 had built up and left off with regards to Balthazar revealing himself and attempting to regain his power through the Elder Dragons.

In both scenarios we had decently detailed trailers where there wasn't exactly story spoilers, but there was a clear direction. 

I don't feel like we had any of that for EoD. Did Icebrood Saga build up to going to Cantha? As far as I can tell, no. Not in any way we can see. We hurried and ended 2 Elder Dragons and that was where we left off. We know the Deep Sea Dragon is still out there so I guess in a way we know that might be related to Cantha within lore. But gameplay wise, we had no actual lead in to that like we did with the previous 2 expansions. And so far the trailers given has not shown any semblance of why we are going to Cantha or what we will be doing there. And so far every stream they have been incredibly nervous to show us anything under the "spoilers" reason. I don't know. I just am feeling nervous. Maybe if we get an actual expansion trailer similar to PoF.

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6 hours ago, Faridah.8431 said:

Still...the lead in to HoT was Season 2, so we knew the story was picking up from what Season 1 and 2 had built up with regard to Mordremoth, and the destruction of the Pact Fleet in the Season 2 closing cinematic.

The lead in to PoF was Season 3, so we knew the story was picking up from what season 3 had built up and left off with regards to Balthazar revealing himself and attempting to regain his power through the Elder Dragons.

In both scenarios we had decently detailed trailers where there wasn't exactly story spoilers, but there was a clear direction. 

I don't feel like we had any of that for EoD. Did Icebrood Saga build up to going to Cantha? As far as I can tell, no. Not in any way we can see. We hurried and ended 2 Elder Dragons and that was where we left off. We know the Deep Sea Dragon is still out there so I guess in a way we know that might be related to Cantha within lore. But gameplay wise, we had no actual lead in to that like we did with the previous 2 expansions. And so far the trailers given has not shown any semblance of why we are going to Cantha or what we will be doing there. And so far every stream they have been incredibly nervous to show us anything under the "spoilers" reason. I don't know. I just am feeling nervous. Maybe if we get an actual expansion trailer similar to PoF.

Oh sure, we don't...yet.  But then, what makes you think the end of Seasons of Dragons won't be a lead it for the expansion. I think it will, considering the conversations in Eye of the North with Taimi and Gorrik.

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53 minutes ago, Vayne.8563 said:

what makes you think the end of Seasons of Dragons won't be a lead it for the expansion. I think it will, considering the conversations in Eye of the North with Taimi and Gorrik.

Well, a conversation doesn't equal a full season. 😉

I am certain we will get some lead into EoD, as you suggested, it just won't feel as dramatic.

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9 hours ago, Ashantara.8731 said:

Well, a conversation doesn't equal a full season. 😉

I am certain we will get some lead into EoD, as you suggested, it just won't feel as dramatic.

That's how fiction works too. Everything doesn't need a lead in. Some things are longer and more drawn out and dramatic, and some things are dramatic because they're so sudden.


One of my favorite books series in The Chronicles of Amber by Roger Zelazny. The lead in to the series does nothing to prepare you for the series itself. It's  not exactly unrelated, but it's earth stuff, when the series is fantasy.  You don't really get a lead it, you get smashed in the face with everything that goes on, and that too is a form of dramatic.


More to the point, in a story that's been about dragons as long as this one has, the lead ins shouldn't be longer, because we're not at the beginning of a story, we're in the middle of one that's taking us to a new location. It shouldn't require a long lead it. EVERYTHING has in a sense been a lead in. We know there are six elder dragons. We know there is one left. We know there's some sort of inexplicable energy readings. Why does this need to be dramatic. Drama for the sake of drama is just as bad writing as not enough drama. 

 

In fact the longest lead in to an expansion, Season 2 is my least favorite of all the stories. I felt it was stretched too far and I'd have preferred a much shorter lead in. To be clear I loved the Scarlet stuff, I loved Season 3 and 4, and even liked the story of the Icebrood Saga, but Season 2, that was a long lead in and I felt it was a bit overdone. There's some value in a story that's running this long to get on with it.

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8 minutes ago, Vayne.8563 said:

I think it could be just as dramatic. The only real dramatic thing in LS 2 in my opinion was the 2 minute cut scene at the end.

I found the story with the Zephyrite Master quite dramatic as well. I am sure there will be a big bang at the beginning of EoD... I just don't have much confidence at the moment that it will lead into a story I will like, seeing as they've turned Cantha into a futuristic cybertech-like world (with all the dragon jade technology and the consoles attached to beautiful old buildings), which for me doesn't mix well with the traditional parts or the fantasy setting of GW2 in general (and I am scared the game will generally go in this direction from here on). I could be wrong, of course. We'll see.

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Just now, Ashantara.8731 said:

I found the story with the Zephyrite Master quite dramatic as well. I am sure there will be a big bang at the beginning of EoD... I just don't have much confidence at the moment that it will lead into a story I will like, seeing as they've turned Cantha into a futuristic cybertech-like world (with all the dragon jade technology and the consoles attached to beautiful old buildings), which for me doesn't mix well with the traditional parts or the fantasy setting of GW2 in general (and I am scared the game will generally go in this direction from here on). I could be wrong, of course. We'll see.

I don't get this sentiment. I signed up for a living breathing world. I know what Cantha was like 250 years ago, because I played in it. But if I think about say, the US 250 years ago and now, it's a world of difference. I don't want a stagnant fantasy world, most of which is trope anyway, I want a world that moves and grows. To each his own I guess.

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15 minutes ago, Vayne.8563 said:

I don't get this sentiment. I signed up for a living breathing world. I know what Cantha was like 250 years ago, because I played in it. But if I think about say, the US 250 years ago and now, it's a world of difference. I don't want a stagnant fantasy world, most of which is trope anyway, I want a world that moves and grows. To each his own I guess.

I wasn't talking about GW2 compared to GW1 (though GW1's Cantha is dear to my heart). I was talking about the original GW2 compared to the direction it seems to be taking gradually. I started playing GW2 because I love traditional, classic fantasy, not because I wanted some super high-tech setting.

Steam tech was okay up to a certain point, as well as a basic amount of magi-tech... but then we started to have Asuran technology with computer terminals and monitors everywhere, even in ancient spots like Tarir, and the addition of annoying comm devices (only so that they could economize on the amount of person-to-person interaction scenes). And now we have that dreadfully ugly dragon jade tech and wall terminals everywhere, poisoning the beauty of any environment, turning Kurzick ruins into factories and making giant turtles jump. For my taste, it's getting out of hand.

I didn't start playing GW2 because I was looking for a fantasy/anime/cyberpunk mix. :classic_sad:

Edited by Ashantara.8731
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9 minutes ago, Ashantara.8731 said:

I wasn't talking about GW2 compared to GW1 (though GW1's Cantha is dear to my heart). I was talking about the original GW2 compared to the direction it seems to be taking gradually. I started playing GW2 because I love traditional, classic fantasy, not because I wanted some super high-tech setting.

Steam tech was okay up to a certain point, as well as a basic amount of magi-tech... but then we started to have Asuran technology with computer terminals and monitors everywhere, even in ancient spots like Tarir, and the addition of annoying comm devices (only so that they could economize on the amount of person-to-person interaction scenes). And now we have that dreadfully ugly dragon jade tech and wall terminals everywhere, poisoning the beauty of any environment, turning Kurzick ruins into factories and making giant turtles jump. For my taste, it's getting out of hand.

I didn't start playing GW2 because I was looking for a fantasy/anime/cyberpunk mix. :classic_sad:

Not really relevant to what I'm saying but okay. I've read a lot of fantasy and I'm just tired of fantasy tropes. They're overused. Over the years I've expanded my horizons to include other genres and subgenres, because the same old thing over and over does get old. 

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Just now, Vayne.8563 said:

Not really relevant to what I'm saying but okay. I've read a lot of fantasy and I'm just tired of fantasy tropes. They're overused. [...]

I am certain there are games out there that fit the taste of people who want high-tech in their fantasy world. But GW2 didn't start out like that and I didn't commit to it for so many years only to have it turned into something else.

Sorry, just sad and frustrated with the status quo. :classic_mellow:

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23 minutes ago, Ashantara.8731 said:

I am certain there are games out there that fit the taste of people who want high-tech in their fantasy world. But GW2 didn't start out like that and I didn't commit to it for so many years only to have it turned into something else.

Sorry, just sad and frustrated with the status quo. :classic_mellow:

I get it.  I felt that way when they added raids to the game. I just think that literature, fiction, games it all evolves. Nothing stays the same. D&D today is not the same D&D I played 40 years ago. Music has evolved too. That's not the same either. You either embrace the change, or you live in the past. One choice is not more valid than another.  Just seems to me that a country should evolve in 250 years...or devolve in the case of something like the dark ages.

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