Swizzle.7982 Posted November 30, 2021 Share Posted November 30, 2021 So power changes have made the damage terrible. The removal of mech skills makes the mech feel lifeless. Attaching the mech punch to mace 3 makes the mace mandatory, on a class that can't even weapon swap. Without toolbelt skills a lot of utility is lost and signets have to be overloaded to make up for this. Because some signets are now too overloaded on the passive side you're seriously punished for ever using the active ability. Some mechanist traits simply make no sense, like the mech gaining explosive traits, but not being able to crit, and so it can't use those traits anyway... I know some of these things were issues last beta, but this time we don't have the good damage to make up for it. Now the mechanist just feels broken in an entirely unfun way. The last beta I spent days having a blast and I was pretty sad to go back to my regular engineer. This beta after a just few hours of mechanist I'm glad to get back to my holosmith. Is anyone else feeling this way? 7 Link to comment Share on other sites More sharing options...
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