Every day pon.5386 Posted December 4, 2021 Share Posted December 4, 2021 The "No Clone" invulnerability update punishes Mesmers while we create a down as downs go invulnerable. The update makes little sense & is poorly inconsistent gameplay. I can't see a Mesmer ever justifying that update. Link to comment Share on other sites More sharing options...
Alpha.1308 Posted December 5, 2021 Share Posted December 5, 2021 (edited) 19 hours ago, Every day pon.5386 said: The "No Clone" invulnerability update punishes Mesmers while we create a down as downs go invulnerable. The update makes little sense & is poorly inconsistent gameplay. I can't see a Mesmer ever justifying that update. wait..... explain the issue? am i missing something here? is this new? is this with virtuoso? so invuln target> no clone/blade stock is the only issue here? (phantasm? i can't login atm, but i'm almost 90% sure it's only phantasms, clones can still summon on invuln i thought) sounds like it's working as intended hi, mesmer main here as of since the game's beta and launch, and since GW1 and an avid pvper/wvwer, and honestly, i'm100% am okay with this, it's obnoxious, but fair, every other skill that has a connection, can't connect to invuln targets, it's just a mechanic in the game some skills completely disappear on an invuln target, where they normally wouldn't and/or pierce through them or get blocked (such as, let's say, Elementalist's Tempest skill Water Globe on Warhorn 4) and in the context of the game, it's just simply how it's designed now, if we want to discuss mesmers being tied to a resource like this on all 4 specs, core/chrono/mirage/virt.... that's the real argument, and is entirely valid, and is exactly what virtuoso should have fixed but core illusions mechanic, i have to admit, is entirely fair game here Edited December 5, 2021 by Alpha.1308 1 1 Link to comment Share on other sites More sharing options...
Every day pon.5386 Posted December 8, 2021 Author Share Posted December 8, 2021 It's not how GW2 was designed, it's another disruptive EoD update that punishes a downing hit when creating a clone. Plenty of mechanics interact with invulnerable targets such as Leaps & projectiles which don't lose their core mechanics upon downing enemies 1 Link to comment Share on other sites More sharing options...
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