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Stop this WvW Beta.


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Can't agree more, stop it please !

 

Why do they had to beta test a single feature which have absolutly no sense alone (making it a lot worse, globaly an horrible experience for everyone), on all the main servers for a whole week ?

24 hours was enough, you found tons of bugs to fix, just go work on it and give us back the game, wvw is like closed for a whole week ... 

 

The only positive point of this beta are the players who remain really nice and friendly in overall despite being really desperates by the global mess.

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4 hours ago, NineLives.8725 said:

Can't agree more, stop it please !

 

Why do they had to beta test a single feature which have absolutly no sense alone (making it a lot worse, globaly an horrible experience for everyone), on all the main servers for a whole week ?

24 hours was enough, you found tons of bugs to fix, just go work on it and give us back the game, wvw is like closed for a whole week ... 

 

The only positive point of this beta are the players who remain really nice and friendly in overall despite being really desperates by the global mess.

 

The lack of cooperation I get from "team" members when trying to get help to cap or defend is really stressing me out. I usually find WvW relaxing, not stressful.

The number of friendly people I have encountered can be counted on one hand.

If I opened a keep on my server while letting people know in team chat when I start on inner at least half a dozen, often many more than that will be there by the time the inner is open. On my current "team" I had 4 people turn up once and the 8 other keeps over the last two days just a single person show for the cap.

Motivating your allies seems so much harder with this alliance than at any time before on my server.

Maybe it is the many minor bugs and being almost permanently outnumbered that is demotivating my allies over the last two days, but we won't know that until they sort the bugs and population imbalance, the latter being concerning as fixing population imbalance was the entire point of alliances and at the moment the imbalance is worse today (from my perspective as I cannot say what it is like on other matchups) than it was under the server system last week.

The test is complete - the alliance team generation and matchup systems have been tested which was the objective of the test. They are working better than last test but still aren't right. There are also a large number of other bugs that have been reported.

Now is the time to turn off the beta and work on fixes rather than continue to subject the player base to a bugged matchup.

Edited by Nidome.1365
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7 hours ago, Zikory.6871 said:

~468+ weeks of WvW since the game has been released. A few weeks to test stuff isn't hurting anyone, you'll get your safe space back next Friday.

 

It's also coming up to 4 years, since they initially said they were working on Alliances and yet people want to go back to 'roulette' server linkings again, even though we've needed a new system for years.

I bet some people here would go back to single servers, because of that small amount of server pride they have left, even with the current state of wvw. Since they started server linkings, allowing guilds and players to transfer to links, you have continually shifting populations and communities have changed, who were once more populated and a proper wvw community on its own.

One week shouldn't be a problem, since wvw was sort of in maintenance mode up until now.

There are bugs that will be fixed, give constructive feedback so that they can refine things over time. It's a positive step for wvw compared to the last beta, even though it's in the early stages of development. 

Honestly though what incentive is there with the current state of wvw, apart from pugs who want to farm pips and do their dailies, especially 'winning' or staying stuck in T1 for months. Deso has no link now, especially since it has been a Full server since August.. It's been an issue for two years aswell.

At least eventually, they will work to improve that along with when the proper Alliance system comes.

20 hours ago, Nidome.1365 said:

 

The lack of cooperation I get from "team" members when trying to get help to cap or defend is really stressing me out. I usually find WvW relaxing, not stressful.

The number of friendly people I have encountered can be counted on one hand.

If I opened a keep on my server while letting people know in team chat when I start on inner at least half a dozen, often many more than that will be there by the time the inner is open. On my current "team" I had 4 people turn up once and the 8 other keeps over the last two days just a single person show for the cap.

Motivating your allies seems so much harder with this alliance than at any time before on my server.

 

Edited by CrimsonNeonite.1048
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4 hours ago, Zikory.6871 said:

~468+ weeks of WvW since the game has been released. A few weeks to test stuff isn't hurting anyone, you'll get your safe space back next Friday.


We've seen a long list of game mode breaking issues and bugs in the first hours already, and they're just continuously showing up. There's no point keeping the mode down for a full week just to watch what the garbage fire turns up after another day of people not being able to play WvW.

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14 minutes ago, Prophet of Flames.2783 said:


We've seen a long list of game mode breaking issues and bugs in the first hours already, and they're just continuously showing up. There's no point keeping the mode down for a full week just to watch what the garbage fire turns up after another day of people not being able to play WvW.

That's rough. WvW has been exactly the same for me. Got to roam, fought some blobs, got some pips, did my dailies. 

And considering my server is going to be t4 next week, they can drag out world restructuring testing until next re-links for all I care. ūüôā

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