CalmTheStorm.2364 Posted December 9, 2021 Share Posted December 9, 2021 I've been messing around with sword recently and got to thinking, "Sword wouldn't be half bad with just a few changes." While I still stand by the suggestions in the Revitalizing Warrior: Reworking the Sword thread (especially Final Thrust as a burst skill...man oh man that would be cool), I think a few simple changes to the existing skills could make a world of difference. Here goes: 1.) Reduce Flurry cast time from 2 3/4s to 2s. Flurry is kind of a "meh" skill and probably always will be, but it does decent damage and 11 stacks of bleeding is nothing to sneeze at. The trouble is that it takes so freakin long to channel...almost as bad as Hundred blades but even less damage. Yikes. But if you speed it up a little bit, I think it could see use. Especially if you were running Dual Wield (with Sw/Axe, for example), the channel time is down to 1.6s--well within the stun of shield bash or Bull's Charge. Again, still not gonna be amazing, but I think it would definitely be more useable. 2.) Reduce Final Thrust cast time from 3/4s to 1/2s. Let it apply 3 stacks of bleeding if target is above 50% health and 6 stacks if below 50%. Same damage. There's just no reason for FT to be as weak as it is currently. Compare it to Dual Strike (Axe 4), which does as much damage as FT when target < 50%, has a 1/2s cast time, AND grants quickness. FT is a joke by comparison. But by simply speeding up the cast time, it falls more in line with Dual Strike in terms of effectiveness, especially if it also applies at least a few stacks of bleeding regardless of the target's health. 3.) Re-work Riposte to be a Flip-over skill. Specifically: "Parry"-- Block for 2s, 20s CD. If you block an attack, gain the ability to Riposte for 5s. If you do not block, gain adrenaline. "Riposte"--Strikes up to 3 targets. Does current amt of damage and inflicts 6 stacks of bleeding per target. No new animations needed; we're just splitting up the skill. With Parry being a full block, you now have an alternative to shield. This would also make Dual Wield more appealing, as you could do Sw/Axe and Axe/Sw to get the most out of the trait (whirling axe and eviscerate feel amazing when you're running dual wield, btw). Allowing Riposte to be player-controlled is an obvious improvement in functionality, and allowing the attack to hit multiple targets will make it much more useful in PvE (or Zerg fights or contested nodes) where cleave is more important. Link to comment Share on other sites More sharing options...
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