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Guild Wars is supposed to be community game, do not forget the Players and Guilds are the bond in the game Guild Wars.


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Maybe we should also talk about the guilds, that have websites and servers out there. That will have to spend time and money changing things to these new alliances. or just add a badge of a screw?

 

Humans make communities!

Some of the community are all for changes in WVW and that has been needed for a long time, without question.

May be how we go about it, as the actual people that play the game, the customer and the life of the game should have more of a say?

It has been Guild Wars as a community that has kept this game moving forward and alive. 

 

Yes the company sees profit in it or they would just say we are done.

 

Guild Wars for many years has been a player based community all pulling in the same direction, enjoyment of the game.

A game that has seemed to deliver great content and updates, with some excellent content and some poorly forgotten content as well.

Guilds have been formed and player join them to play together as friends. So, it is no wonder why people get upset at change that breaks the bonds apart.

Nearly every other game out there wishes it had the player base of guild wars, for it is a nice and great community.

 

What, ANET calls this restructuring or alliances it should not break guilds apart!

It should not force people to play the game they have chosen, any different in the terms of with whom they wish. 

A guild is a guild and if you have joined it for the friendship and community, then you should be able to play with them together no matter what content.

 

Solo Roamers that do not want to be in a team or guild.

If you are not in a guild and you roam and just have fun then. So, be it have a roamer server so that you are not getting mobbed by the blobs, as it will not matter if you are in a guild and maybe a map of your own for roamers, that just run around fighting guards and each other. Yet, think about that a world that is one vs everything, but all have a set skills and set armor and weapon stats and traits locked as you really seem to want to just ping targets and get participation then do so but it will be much harder. Would that be fun?

 

A gripe about new return story content 

Some player have 70 characters and multiple accounts. Whilst it is fun to do story, a few times it is a joke to ask for more than 5 or 9 times or even on every race. 

So why not make the return to maps team events after all the story is instanced so if a team opens an instance it takes less resources to do so than if each player opens one separately. 

Also, it would make team events more fun which after all why we are all here to have some fun.

Team events I mean that all in the team get the achievement if they are returning to events. 

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7 hours ago, Hell and Back.5170 said:

What, ANET calls this restructuring or alliances it should not break guilds apart!

It should not force people to play the game they have chosen, any different in the terms of with whom they wish. 

A guild is a guild and if you have joined it for the friendship and community, then you should be able to play with them together no matter what content.

You realize that guilds getting split was a bug, right? You played a beta, a test, to find bugs. This was a bug and they are looking for them so they can fix them.

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There's some flawed argument here since it does not break guilds apart.

But yes, its supposed to be a community game. An alliance system that allows you to create your own community. Its all about going from a world of 2500+ where you dont even know 1/10th of the people - to a world of 500. People dont seem to recognize a smaller size as a community but to me thats the same as people thinking 50 man meta boonballs is the only proper roaming party.

Unfortunely we havent seen any alliance system yet so its impossible to tell the effect. We dont even know when or if it'll happen.

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