EpicName.4523 Posted December 12, 2021 Share Posted December 12, 2021 The NPCs...I am doing Seasons of the Dragons and this means finishing every story mission all over again. NPCs just talk too much, especially if you redo certain mission all over for achievements. Someone told me that in season 4 you can skip dialogue, but not in season 3. Is that true and how to do it? 2 1 Link to comment Share on other sites More sharing options...
Randulf.7614 Posted December 12, 2021 Share Posted December 12, 2021 I don’t remember any dialogue is skippable after the personal story. If there is a way, it would be with a skip cutscene button, but live dialogue was designed not to be skipped due to weird bugs in the coding stretching back to GW1where skipping caused unexpected random effects 1 1 Link to comment Share on other sites More sharing options...
Orack.4825 Posted December 12, 2021 Share Posted December 12, 2021 Cut dialogue sound and put a video/music in background ? 2 1 1 Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted December 13, 2021 Share Posted December 13, 2021 You don't have to do every Chapter in 'Return to...'. Just the selected ones, and often just the end of the selected Chapter. Use the purple stars. 1 1 1 Link to comment Share on other sites More sharing options...
EpicName.4523 Posted December 13, 2021 Author Share Posted December 13, 2021 I guess you can't skip dialogue then. Very unfortunate... Link to comment Share on other sites More sharing options...
Movie.2943 Posted December 13, 2021 Share Posted December 13, 2021 19 hours ago, Aznarb.6347 said: Cut dialogue sound and put a video/music in background ? This is exactly what I have been doing with redoing the LWS. That and spamming the dialogue buttons. Link to comment Share on other sites More sharing options...
mercury ranique.2170 Posted December 14, 2021 Share Posted December 14, 2021 The original type of dialogues in the personal story for the core game had a lot of critisism as it was artificial. They stated back then it could not be changed as the npc's also need to change place during such a dialogue. It could be skipped cause the npc's could just be instant moved to whereever they needed to be for the next bit. In expansions and living world they changed it to be dialogues in the real world. This was much more fluid, but the NPC's still had to relocate and as it was all done in open world, instant moving was not possible. That is why it is not possible to skip the dialogues in living world and expansions. 2 Link to comment Share on other sites More sharing options...
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