Trevor Boyer.6524 Posted December 15, 2021 Share Posted December 15, 2021 (edited) Warrior - 300s ICD, do something about it. Guardian - Signet of Mercy, needs some kind of nerf. In fact all revive skills need nerfs. You know what? Revive power in general needs attention. Revenant - Forced Engagement, either fix the taunt bug that prevents stun breaks from working with it or change how the skill works. Ranger - Lightning Reflexes, remove the kitten damage proc from LR, ty. Thief - Smoke Screen, this skill needs straight nerfing. Engineer - Flashbang, needs a rework. This trait is obnoxiously oppressive in conjunction with all the other hard & soft CC that Engineer provides. Necromancer - Shroud has still not been adjusted after the global -33% damage nerf. Oh and Fear Ring, yeeeeah, needs attention. Elementalist - Gale, should not be unblockable. Mesmer - This class plays like an RNG slot machine nowadays. It's become too reliant on jank effects rather than skill based play. It needs attention. 2v2/3v3 arenas are still too small with no room to kite and have way too much LOS potential that is thin, so it stops projectiles but allows AoE ground targets or pulses to hit through objects all over the place. Everything about these arenas are designed to reward zergy zergy and to punish precision/accuracy based builds. It limits the gameplay experience to running only 3 or 4 build structures that actually work in these maps. Furthermore, if there are no plans to really do anything with spvp, can we at least have a handful of new conquest maps to play in? That'd be awesome. ~ Thanks. Edited December 15, 2021 by Trevor Boyer.6524 6 1 1 5 1 Link to comment Share on other sites More sharing options...
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