Jump to content
  • Sign Up

Options for me as a roamer in alliance system.


SweetPotato.7456

Recommended Posts

 

10 hours ago, SweetPotato.7456 said:


CHECKBOX 1 --->>>  I want to stay where most of my people are
 

Do you get placed with the 10 players you're familiar with who were on the same server as you since launch or the 50 players you don't really know who just transferred to your server a month before servers get removed?

The system, even now, has no way of knowing who "your people" are unless you group up with them in a guild or alliance.

Edited by Chaba.5410
Link to comment
Share on other sites

13 minutes ago, solemn.9608 said:

Isn't this the same as it currently is?

 

A. Stay on server you're on

B. Go to a different server

 

??????

Right now you'd have some idea of who you'll be on a team with if you change servers. The alternative will be not knowing what kind of team you've been shuffled into. You can try to game the system maybe and join a guild that you know will be in a certain kind of match for that campaign just for placement if you're not confident all the factors of your play time will place you somewhere decent. You'll need to think about who you're tagging along with though, you might be joining because there's a few people you know there but then it can turn out the rest of the team are impossible to vibe with. 

Hopefully Anet allows Alliance matchup threads or have some place for open discussion beyond recruitment so people can gauge who is teamed up with who more often and maybe pick up on some kind of pattern over time to try and taxi into the right matches. 

  • Like 1
Link to comment
Share on other sites

2 hours ago, solemn.9608 said:

Isn't this the same as it currently is?

 

A. Stay on server you're on

B. Go to a different server

 

??????

There's one massive distinction: Right now others decide to join your alliance (server)

and they keep coming

and coming

umtil Anet has to put a lock on your server

  • Haha 2
Link to comment
Share on other sites

16 hours ago, SweetPotato.7456 said:


CHECKBOX 1 --->>>  I want to stay where most of my people are

 

Look, you are stuck in the exchange and making further threads about it does not in any way help you past the point of where you are stuck.

  •  You can form a guild or join an alliance with "your people"
  •  If those people do not want to be in a guild or alliance with you, they are not "your people"

There has also been rather extensive discussions about the size of "your people" where plenty of other players have suggested that a size beyond 500 does not constitute an argument of friendship, aquaintence or networks and rather assumes some sort of vague societal notion that is completely irrelevant for the purposes of WvW, its content, balance or design. You are free to keep such an oppinion, of course, but it isn't relevant for a discussion on playing the game in any conventional sense. This is also why I said "other players" here because I do not tend to talk about that stuff myself - as it has no relevance, it is essentially RP to gameplay.

Me, I prefer a more conventional discussion about the sizes of blocks (player, guild, alliance) and how to design and balance that. I think there is alot of potential to discuss that.

The problem, for you, is that you are simply not getting past the first two points to have that constructive discussion.

Edited by subversiontwo.7501
  • Like 6
  • Haha 1
  • Confused 1
Link to comment
Share on other sites

16 hours ago, Counterakt.9106 said:

Give an option to have a roamer only matchup. All 3 servers should be random roamer/pugs only that will be randomly assigned, for those players that don't enjoy getting blobbed all day long.

I don't think that would be healthy for the game mode, as I expect the majority of players (including future solo players) will be wanting zerg/tag content. Since I assume that the majority of players are PvE players coming in to do Gift of Battle duty.

But personally I think that sounds like a lot of fun!

Link to comment
Share on other sites

16 hours ago, Counterakt.9106 said:

Give an option to have a roamer only matchup. All 3 servers should be random roamer/pugs only that will be randomly assigned, for those players that don't enjoy getting blobbed all day long.

Why only roamers?  Let's have a scouts-only match where everyone picks a tower to sit in and wait for enemy to appear and make call-outs!  Let's not stop there!  We need a GvG only match where players stand around zerg island taking turns at 'rounds' while everyone else sits around watching the fights and waiting.  Don't forget the PPT only match where everyone nicely rotates in a specific pattern on the maps to take turns taking objectives like what used to be done in EOTM.

Edit:  Sorry, I forgot to include the yak-escorters only match!

Edited by Chaba.5410
  • Haha 2
Link to comment
Share on other sites

16 hours ago, Counterakt.9106 said:

Give an option to have a roamer only matchup. All 3 servers should be random roamer/pugs only that will be randomly assigned, for those players that don't enjoy getting blobbed all day long.

Most people log on to do a variety of things. If we funnel people too narrowly, we might as well roll up WvW with Spvp and make it a match option. WvW has always been more of a large spvp match as it is and why it tends to get stale at intervals after a new onrush for whatever reason of players gets absorbed into the guilds and blobs and are on the clock and on rails like everyone else or they'll bounce after they get their Gift or whatever. I can't think of any cooperative way to set up a themed match like that in the new system. That sounds like open world pvp and we're not likely to ever get that, as awesome as that would be. 

Edited by kash.9213
  • Like 1
Link to comment
Share on other sites

24 minutes ago, kash.9213 said:

Most people log on to do a variety of things. If we funnel people too narrowly, we might as well roll up WvW with Spvp and make it a match option. WvW has always been more of a large spvp match as it is and why it tends to get stale at intervals after a new onrush for whatever reason of players gets absorbed into the guilds and blobs and are on the clock and on rails like everyone else or they'll bounce after they get their Gift or whatever. I can't think of any cooperative way to set up a themed match like that in the new system. That sounds like open world pvp and we're not likely to ever get that, as awesome as that would be. 

Thinking a bit further on this, it runs right back into the old idea of instead having different maps aimed at specific type of content, so players can map-jump to the type of content they prefer.

Like a map mainly for roamers, another mainly for siege/zerg fights, etc. (Yes, it would require new maps to replace the entire BorderLand system, so I know it won't happen).

Forgot how many times I've talked about this idea in the past, search for some of them if interested.

Link to comment
Share on other sites

15 minutes ago, joneirikb.7506 said:

Thinking a bit further on this, it runs right back into the old idea of instead having different maps aimed at specific type of content, so players can map-jump to the type of content they prefer.

Like a map mainly for roamers, another mainly for siege/zerg fights, etc. (Yes, it would require new maps to replace the entire BorderLand system, so I know it won't happen).

Forgot how many times I've talked about this idea in the past, search for some of them if interested.

Ya, and again that's kind of talking about open world pvp which the vocal WvW crowd has always been pretty strongly against, so I don't think we'll see any features like that. I still want flagged open world pvp on the mega server with some updates and adjustments to structures, npcs, and territory to facilitate conflict and movement that would be connected to the rest of the game without derailing it.

Hopefully the initial rush of new and returning players after Alliances goes live if it does won't fizzle out too soon because it's still primed to go stale as it is now.

Link to comment
Share on other sites

46 minutes ago, joneirikb.7506 said:

Like a map mainly for roamers, another mainly for siege/zerg fights, etc. (Yes, it would require new maps to replace the entire BorderLand system, so I know it won't happen).

 

How would the play style be enforced?  There is nothing to stop an organized blob from playing on the roamer matchup.

Link to comment
Share on other sites

38 minutes ago, Abjurer.9302 said:

 

How would the play style be enforced?  There is nothing to stop an organized blob from playing on the roamer matchup.

 

Have squads and grouping disabled on the roamer map lol. 🤭

If a territory detects more than 5 players from one side in it, it starts up random fractal instabilities for every 5 player increments after for that side for 5mins. 🤪

Everyone would have to put on commander tags to keep track of how many are in territories at a time. 🤣

 

  • Like 1
Link to comment
Share on other sites

Yeah, Xenesis have some interesting ideas for that.

Personally I was toying with the idea of the simplest possible way to solve it. If more than 5 players (of same side) are within X range, summon PVE !!!!! (DoooOOoooOOoooM!!!!) That should certainly have WvW'ers avoid grouping like the plague! 😉

Could be a lot of different things depending on how much ANet would be (theoretically) willing to put into it:

* Environment/terrain starts hindering players: Earthslides, rockslides, flooding, wind torrents, plantlife entangling players, Quicksand, etc.
* Some/All of the above could also close of paths, making it harder for an entire team to move around.
* Magical turbulence disabling the WarClaw (DooooooM!!!!)
* Large numbers of players make a lot of noise so other players can detect them on the map.
* Additional to above: Grimlock a titanic indestructible Mecha T-rex hears you and comes to "play". 😉

Most more "PvP" types of restrictions would generally fall into the sort than ANet flat out refuses (See: Care-Bear-Rule), so I honestly don't think those would be plausible. Examples: Penalties to large groups of players, slower movement, etc.

Link to comment
Share on other sites

1 hour ago, Abjurer.9302 said:

 

How would the play style be enforced?  There is nothing to stop an organized blob from playing on the roamer matchup.

The roamer matchup will be randomly shuffled balanced on individual players( based on rank, kills etc). There is no stopping roamers from organizing into into blobs. But if they wanted to do that with random people, they might as well pick an alliance guild at that point instead of a randomized roamer matchup. 

Link to comment
Share on other sites

3 hours ago, Chaba.5410 said:

Why only roamers?  Let's have a scouts-only match where everyone picks a tower to sit in and wait for enemy to appear and make call-outs!  Let's not stop there!  We need a GvG only match where players stand around zerg island taking turns at 'rounds' while everyone else sits around watching the fights and waiting.  Don't forget the PPT only match where everyone nicely rotates in a specific pattern on the maps to take turns taking objectives like what used to be done in EOTM.

Edit:  Sorry, I forgot to include the yak-escorters only match!

Maybe call it casuals match up for people who cant be bothered to join an alliance. All categories you mentioned will fall into it.

Link to comment
Share on other sites

7 minutes ago, Counterakt.9106 said:

The roamer matchup will be randomly shuffled balanced on individual players( based on rank, kills etc). There is no stopping roamers from organizing into into blobs. But if they wanted to do that with random people, they might as well pick an alliance guild at that point instead of a randomized roamer matchup. 

 

Sure, they could pick an alliance guild, or you know, they could intentionally NOT pick an alliance guild, join the roaming matchup and steam roll other players.

 

Please tell me you aren't that oblovious to believe that's not what would happen?

Edited by Cyninja.2954
Link to comment
Share on other sites

2 minutes ago, Cyninja.2954 said:

 

Sure, they could pick an alliance guild, or you know, they could intentionally NOT pick an alliance guild, join the roaming matchup and steam roll other players.

 

Please tell me you aren't that oblovious to believe that's not what would happen?

if you are a casual/roamer/yak runner/scout/wall repairer, you don't want to get pitted against a 24x7 blob alliance and get spawn camped all day. There is also full roamer servers like Mag making our own alliances, which means if you are a casual and go against us it is not going to be fun for you. Only way to make this fair is to have all casuals randomly shuffled and balanced and put into their own matchups

Link to comment
Share on other sites

6 hours ago, Counterakt.9106 said:

if you are a casual/roamer/yak runner/scout/wall repairer, you don't want to get pitted against a 24x7 blob alliance and get spawn camped all day. There is also full roamer servers like Mag making our own alliances, which means if you are a casual and go against us it is not going to be fun for you. Only way to make this fair is to have all casuals randomly shuffled and balanced and put into their own matchups


In my experience Maguuma only cared about EBG. Sure there were roamers but Maguuma wasn't ever a really roamer oriented server any more than others (except to the extent that they have a decent population).

 

I agree with you though. Shuffling spices things up. 500 players is a lot. Outside of VIP who claimed 1500+ active members in a recent post, who can really say they play with 500+ in wvw who they can name atm?

Link to comment
Share on other sites

On 12/22/2021 at 1:46 AM, SweetPotato.7456 said:

CHECKBOX 1 --->>>  I want to stay where most of my people are

You could join an alliance instead of developing progressively more convoluted versions of "Anet, plz make these people who don't know who I am treat me like their family."

Link to comment
Share on other sites

2 minutes ago, ASP.8093 said:

You could join an alliance instead of developing progressively more convoluted versions of "Anet, plz make these people who don't know who I am treat me like their family."

Its not difficult. 

It's not to make people to be my family. I didn't want to choose like I've been doing for 9 years. Why should I be made to choose when there can have an option where I don't need to.  Alliance is suppose to have people you are familiar with (on my side ) to play with, Anet is taking that away. "Familiar with" does not necessary means I like or want to be their "family" , It is that familiar name where when you ask something and they tell you a camp is cleared or not type of familiar, or that when you roam pass a camp and you see player A is guarding it, you immediately feel and know that camp is safe. 

There are also scenario (not so much scenario because it already is like this for me in the first beta) where one friend is alliance with A team, another is alliance with B team, and some on C team.  I definitely do not want to have to choose which team to be with in this situation.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...