coro.3176 Posted January 1, 2022 Share Posted January 1, 2022 (edited) Only way to do it is to get all players to care about winning (not just the few servers that do currently) Only way to do that is to have meaningful rewards while also balancing active population Alliances when? Edit: To elaborate, that means losing in T1 needs to pay better than winning in T2 (if there are even tiers at all), and ideally some kind of metric-based reward so that if you're going to lose, it is still worthwhile to play and try not to lose by as much rather than just giving up for the week. Edited January 1, 2022 by coro.3176 Link to comment Share on other sites More sharing options...
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