Swagg.9236 Posted December 22, 2021 Share Posted December 22, 2021 (edited) Main goal: Add some combat flexibility with additions of AoE options, increased range within fire attunement, and increased inherent attack pressure. FIRE Spoiler [Flamestrike] (1) Each strike now hits up to 3 targets in a 120 radius. Secondary strike damage modifier increased from (0.15) to (0.25). Secondary strike burn duration increased from 1s to 1½s. [Dragon’s Tooth] (2) Recharge reduced from 6s to 5s. Activation reduced from ¾s to ½s. Burning adjusted from 1 stack (10s) to 2 stacks (6s). [Phoenix] (3) Projectile ("pass-through") strike now also inflicts burning (1 stack; 6s). This skill now applies a unique buff to the player after activation: [Rebirth]. Rebirth (3s): When this effect ends, [Phoenix] recharges. If attuned to a different element when this effect ends, Fire Attunement recharges. Rebirth Recharge Reduction: 5s WATER Spoiler [Ice Shards] (1) Now functions identically to Engineer [Grenade] (activation time set to ¾s—up from [Grenade]’s ½s). Damage (3x): [PvP/WvW] (0.495) | [PvE] (0.75) — (0.165) per shard in [PvP/WvW] and (0.25) per shard in [PvE] respectively (3 shards per attack). [Shatterstone] (2) Damage normalized across all modes; now inflicts a brief chill instead of vulnerability. Now always critically hits. Now deals increased damage vs foes activating skills/performing an action. Damage: (1.2) Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed Increased Critical Hit Chance: 100% Increased Damage vs Foes Activating Skills: 100% EARTH Spoiler [Stone Shards] (1) Each attack now pierces and deals increased damage per bleed stack on struck foes; Bonus Damage per Bleed Stack: [PvP/WvW] 5% (Max 50%) | [PvE] 2.5% (Max 150%) [Rock Barrier] (2a) Activation: 1s / Recharge: 15s Conjure stones which float around you and grant barrier at every interval. Rock Barrier|5| (30s): Each stack grants barrier at every interval. Interval: 3s Barrier: 125 (0.05) [Rock Ward] (2b) [Hurl] (2c) If the user has barrier when this skill is activated, the projectiles become unblockable. [Dust Devil] (3) Recharge increased from 15s to 18s. Now functions like a re-scaled clone of Tempest [Lightning Orb] (retains the 1200 unit travel range). Activation time increased to ½s. Missile launch radius set to 240 (down from [Lighting Orb]’s 360); missiles deal damage with a power modifier of (0.25), inflict blind (1½s) and bleeding (4s); missile launch interval set to ½s (up from [Lightning Orb]’s ¼s interval; translates to half the projectiles). Edited April 8, 2022 by Swagg.9236 1 1 Link to comment Share on other sites More sharing options...
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