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Is it me or is this game freaking difficult?


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On 12/26/2021 at 8:54 PM, Shivan Aquilarnus.8417 said:

Haha I bet people do that but to be honest the game is just so much fun a bit of learning and practice is well worth it in my eyes and yeah it's a shame if people don't give it a chance!

 

And thank you for the reassurance - defo still have a way to go but it's loads of fun so I'm sticking around!

There are many things you can do in GW2 that you can't specifically do in other MMOs. The game looks very stylized when mastered and, to an artistic spirit such as myself, that is very satisfying to witness.

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On 12/28/2021 at 1:38 PM, ShadowCatz.8437 said:

There is too much focus here in this thread on your gear and less on the tools that exists in this game to compensate until you can afford to get that gear.

First of all if you also are owning PoF expansion you will have access to unlock Raptor as a mount which is a rather fast mount, have an independent health pool from your character (if mont dies, you can still survive) and can both be used as a gap closer to get to places where Gliding would drop down and can skip by hostile enemies. With later upgrades for Raptor Mastery you can also collect hostile enemies in one spot from Tail Spin (Round Up Mastery) and kill them fast with AoE or cone based skills from weapons. Springer can do a knock down in AoE when you force a dismount attack, so mount work also as an extention of your characters tools to do stuff in this game.

With Raptor you will get an extra health pool (HP) that will reduce your problem with getting low health too fast (and die). Second Raptor is a fast mount that can do jumps (a type of teleportation) which if upgraded can also jump further distance to cross open gaps in air to cross to other sides in HoT maps. In HoT before you get gliding unlocked this can be useful to get around both faster in defense phases of camps which you will need to build/upgrade and defend to gain more XP for yourself and to get meta going. Meta events adds a lot of XP for your Mastery, so it is one way to increase your Mastery Track. Just be aware for HoT you need to be on green maps (all Mastery have a colour code that you can see in Hero Panel and on map). In PoF that is purple colour on all Mastery Insights on map on related story and achievements.

https://wiki.guildwars2.com/wiki/Mastery

When that yellow bar have become filled you be able to use those Mastery points you have picked up/earned to unlock that ability/skill. If you don't have enough Mastery to unlock that track, you can pick another one and let that XP bar fill, so you don't waste any XP gain while working towards collecting Mastery points.

There are easy Mastery Insights that you can collect on both PoF (for your mount) and in HoT (for Gliding, Mushroom jumping and Updraft as basic tools to get around in HoT maps and later PoF and other maps).

https://wiki.guildwars2.com/wiki/Raptor
 

(Taking story part out of order to unlock things is probably better, then having to farm currencies (Gold or map currencies) to get gear before anyting else.)

If possible also unlock Springer as that mount make it possible to jump up to another level or fall down with getting dismounted or killed, which is useful until your get Mushroom unlocked in HoT Mastery. 

https://wiki.guildwars2.com/wiki/Springer

As for HoT content, you will learn that every hostile NPCs have a certain pattern which again will make you less prone to die. When there is snipers (they usually mark on ground a straight line before shoting and there is a short delay before they shot), you can avoid to stand in that line and kill them with crowd control effect, blind (if you are condi based or have blind from skills, weapon or trait - weakness [from Body Blow trait] also work as reduced damage from hostile target]). Fighting invisible frogs can be easier when you have any kind of AoEs that doesn't need a target to be activated. Later you will be able to unlock a Mastery which make them more visible, but until then just learn where they will be visible again and you should have less problem with their attacks.

As for condi cleanse I would recommend to use Sigil of Cleansing, but for get that you need to have at least one crafter in any disipline that can craft weapon (Weaponsmith, Huntsman and Artificer) as all of these can learn Recipes for crafting Sigils that can be upgrades on weapon. Right click on any weapon, gear or trinkets you have and pick which attribute that this piece of gear or weapon should have and you can see which slot you can add things. Most exotic gear will have an upgrade slot where you put your Sigil for weapon or Rune for Armour.  @Hannelore.8153  which made a post above this post also give you some good suggestion that I think is important for you to listen to be to stubborn about getting into hardcore Berserker (as in attribute; not the elite) all the way out for DPS . Condition based build have a bit easier task in HoT as you only need to keep condition on target and not be very careful when Defiance bar will be up, as DPS need to time windown when this is down to recive direct damage or Strike damage (power based) as it is being called now in this game. In HoT you don't any kind of NPC that can remove condition so they will die even when they are invisible or move around a lot (and you can't target them).

Here is a list of all attributes: https://wiki.guildwars2.com/wiki/Attribute_combinations
Here is list of Rune: https://wiki.guildwars2.com/wiki/Rune
Here is a list of Sigil: https://wiki.guildwars2.com/wiki/Sigil

(Some Rune or Sigil can be bought on Black Lion Trade Post - BLTP for short and otehr you need to craft yourself or use tools to extract as those are accountbound; meaning you can not sell or buy those).

Independent of build there is basic things you can do. One is always make sure you have at least one stun break which make your break out of pull, push and even fear (have a red icon which means it is a condition that can be cleansed, but also act as a soft CC which means stun break will stop you from moving in opposite direction from target that gave you fear). Boons like Stability, Protection and Resolution will also help you from taking damage and loose control which is most common reason why player die in this content (HoT and later expansion/living world seasons). Don't forget that among conitions you have Blind, Weakness and Vulnerbility that also work the same way to increase your defense and to increase damage on target. I would recommend to read up on what each type of boon and condition does on GW2 wiki. Learn also how to take down Defiance bars and try find a balance being in melee range (melee weapon) and when to go in range (ranged weapon).

Those roots that spawn around camps use projectiles, which you can block if you use skills, traits that can block projectiles. Those are the most important to focus on while defending (many players only focus on the mobile larger adds and bosses) as those can be hard see during fights and hits you with poison. That is another reason why player that enter HoT for first time have some problems as they aren't used to have to check (use Tab target that can change targets to next target for fast rotation of close targets - use Call Target [keybind it] with Take Target to get back to main hostile your are fighting) if there is things that also need to be killed fast around add/mobs or bosses.

With only two monts unlocked (Raptor and Springer) and only base skills from Mastery (for time being on mounts) in doing som easier PoF events in PoF maps you shouldn't have too hard time to get enough PoF Mastery Insights (MI you will find those on map - you can enter other maps that you haven't still get access from story and collect easier MI to you have enough for unlocking those mounts skills/ability in Mastery Track) and Mastery Points to unlock those.

Then go back to continue HoT and you will see that your gear doesn't matter that much anymore as you can now move faster, have an extra HP from mount until you will dismount and can avoid or get to places that before you had mount would need to have updraft, mushroom or other HoT Mastery unlocked before.

You will also learn hostile enemies pattern for attacks and movement over time, so it will become less of a problem and with more understanding from reading up on what is boons and condition you will be able to manage those situation better.

If you discover that Warrior or its elite, Spellbreaker and Berserker) is not really your thing, then all that work on mounts and all mastery you have gained will still be useful as it is shared for all of your future characters on that account, so it is still something that are more useful then getting all exotic gear on your character as all exotic gear and weapons will be soul bound (locked to your character when you equip it). Ascended gears and Legendary are account bound meaning that you can move it to another character, but you will need to have a crafter that can craft on that level to craft ascended armour or weapon.

Don't forget that there are Karma vendors in Orr that also sell armour, but those armour and weapons can not be later salvaged (broken down to mats with Salvage Kits or extract upgrades from like Rune or Sigil).

 

Huge thanks for all the advice you've given! This is incredible and I hope it'll be of help to others as well as myself.

 

I just wanted to let EVERYONE know - for the record - that since changing my build to one I found online (power spellbreaker) I have now FINISHED the HoT expansion and I'll go ahead and say it; once I used a tried and tested build I actually found the content MUCH easier.

 

A lot of what was advised above was equally true - summed up in what someone else in this thread said, "Know your enemy". As soon as I figured out who I needed to stun and who I needed to dodge things got a LOT easier! I would learn which fights I could win, and which ones I would have to survive/run away from. I wouldn't say the game got 'easy', but it got MUCH easier.

 

Thanks for everyone who helped - this is an incredible community!

Edited by Shivan Aquilarnus.8417
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Movement, movement is the key in GW2 Open World, at least for me. With the right movement (dodge, movement, pay attention to what the enemy does, etc.) I even manage the hardest bosses that are considered for the majority here in the forum as a group event and that on my Mesmer, Ele or Engie.

In gw2, combat is action-based. And it is also important to pay attention to the opponent if you have problems with him. All mobs have their combat animations that you can follow.

In addition, I personally find the support-skills important. Are you good enough that you can melt down bosses and go full meta with it. Or like you, you should rather pay attention to bring the right support-skills that give you advantages in combat without losing much dmg.
Read through your class skills, all of them. And also your build tree, read what it does. 

But the most important thing is really your movement, even later in fractals and raids. In gw2 you can't just stand in front of your opponent and press skills. At least not if you have problems in general, as you describe.

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3 hours ago, Fuchslein.8639 said:

Movement, movement is the key in GW2 Open World, at least for me.

Heh.. Sometimes I get too comfortable and play 1 handed(you can move by holding down both left and right mouse buttons) or simply don't bother moving and the results are drastically different

4 hours ago, Fuchslein.8639 said:

Read through your class skills, all of them. And also your build tree, read what it does. 

and stuff like a 2 second invulnerability can be a lot more effective than what the duration might lead you to believe

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For me, personally, my skill level was fine. It was my build that was terrible.

 

With the right build - I found the remainder of the content of HoT much easier. It just takes practice to get the right skill level - but without the right build, you'll be doomed. I'm sure there's a debate as to whether skill or gear is more important in surviving in open world. In my opinion, my skill was fine - the build wasn't - so I'd say it's the build that's more important. Skill probably matters more in the end-game stuff (I guess?). But for run-of-the-mill open-world survival and working through the story - I think - have a good build with exotic gear and you should be fine.

 

But perhaps there are other players with the right build who struggle more with the skill - in which case all you can do is practice and read the enemies as suggested above.

 

My dad, for example, can't play this game because he's not quick enough at reading or anticipating enemy movement on the fly.

Edited by Shivan Aquilarnus.8417
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First: Keep in mind, that Heart of Thorns came out a couple years after the game was released and it was expected, that players are already geared up with the best gear available. Also a lot of HoT was build to counter berserker gear, because at a time it was the only meta gear available. Anet tried to fix it by making everything deal a lot of damage.

Second: Are you using your dodges / are you using them effectively? 

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On 1/2/2022 at 6:00 AM, Shivan Aquilarnus.8417 said:

My dad, for example, can't play this game because he's not quick enough at reading or anticipating enemy movement on the fly.

I'm curious about the specifics of this.

I'm not great at reading enemy broadcasts either.

There are a fair amount of builds that, when geared up, give you a considerable margin for error in most content. Condi Renegade with Tormenting runes, Staff Condi Mirage, Bounding Daredevil, Sword/Shield Holomancer all have a ton of sustain which can offset mistakes. I'm sure there are others, but these are some of the ones I play.

You can mix some defensive gear (I usually use it on amor) with damage gear (on trinkets and weapons) to give some resilience without sacrificing too much damage. Circle strafing to stay behind most foes will go a long way as well, without reading every enemy tell.

Running together as a duo  also covers a lot of imperfect gameplay. Neither my son nor I are capable of soloing HoT hero points, and I was skeptical when he said he wanted to try and do them. I was very suprised how easy most of them were (with a few exceptions) just because there were two of us, and when one was struggling the other could cover. On the ones that were still difficult, we nevertheless managed to take most down with either a run from a WP or the one of us not downed finishing off the enemy.

Now, neither of us do raids or fractals, so if that's the goal, ignore me. But if he'd be content with story and open world bosses, there are ways to make that more forgiving, even in HoT.

If you don't get super frustrated with getting knocked down and around or having to be rezzed or WP run from time to time, the game is by no means unplayable if you don't read enemy telegraphs really well.

Edited by Gibson.4036
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On 12/25/2021 at 4:06 PM, Shivan Aquilarnus.8417 said:

Hey all,

 

Just looking to get some frame of reference here.

 

When you look up reviews of this game loads of people say it's a casual MMORPG, and there's a strong implication that - basically - the game is easy.

 

I have personally found this to be incredibly misleading and it's led to me feeling significantly discouraged now that I'm into the beginning of the HoF expansion and finding that my guy is just dying all the time.

 

I have done the research and believe my build is a decent one. I don't yet have ascended gear but lots of exotic gear equipped. I've started down the Beserker specialisation and have unlocked the Beserker stance & bursts (Warrior profession). My skills around a keyboard and with my multi-buttoned mouse are good - I know I don't lack dexterity or coordination (I'm in the top 99th percentile for touch typists). I've got a frame of reference having played other MMORPGs and can categorically say that this game is HARD!! NOT easy.

 

At least - if the goal is to just not DIE so much!

 

So just so I'm not kicking myself thinking I'm absolutely rubbish at this game - is it basically 'normal' during the first playthrough of the storyline that you're just gonna DIE a lot?

 

Curious to get other people's thoughts 'cause if the verdict is that genuinely the player base finds this game easy (PVE playing through the story) - then it may just be that this game isn't for me.

 

Cheers,

 

SteveyP.

Gw2 is one of the very rare games that are really difficult at start, and then then mindblowing easy at endgame.....should kinda be the other way round...but ye

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17 hours ago, Gibson.4036 said:

I'm curious about the specifics of this.

So am I.

 

Players in our household range from teenager to 60+, and we all find the game very enjoyable, despite playing different kinds of content. There are plenty of builds suitable for those of us that don't have the best reflexes any more (or maybe never had). The rest really is just practice. Even for naturally non-dexterous people like me, most of this game is comfortably playable. For the rare parts that aren't (SAB trib mode and clocktower jp) I have a teenager at home that loves those things 😉 .

 

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On 1/3/2022 at 3:10 PM, Gibson.4036 said:

I'm curious about the specifics of this.

I'm not great at reading enemy broadcasts either.

There are a fair amount of builds that, when geared up, give you a considerable margin for error in most content. Condi Renegade with Tormenting runes, Staff Condi Mirage, Bounding Daredevil, Sword/Shield Holomancer all have a ton of sustain which can offset mistakes. I'm sure there are others, but these are some of the ones I play.

You can mix some defensive gear (I usually use it on amor) with damage gear (on trinkets and weapons) to give some resilience without sacrificing too much damage. Circle strafing to stay behind most foes will go a long way as well, without reading every enemy tell.

Running together as a duo  also covers a lot of imperfect gameplay. Neither my son nor I are capable of soloing HoT hero points, and I was skeptical when he said he wanted to try and do them. I was very suprised how easy most of them were (with a few exceptions) just because there were two of us, and when one was struggling the other could cover. On the ones that were still difficult, we nevertheless managed to take most down with either a run from a WP or the one of us not downed finishing off the enemy.

Now, neither of us do raids or fractals, so if that's the goal, ignore me. But if he'd be content with story and open world bosses, there are ways to make that more forgiving, even in HoT.

If you don't get super frustrated with getting knocked down and around or having to be rezzed or WP run from time to time, the game is by no means unplayable if you don't read enemy telegraphs really well.

 

My dad basically struggles with the very basics of WASD movement! So I usually find for people who are used to it it's difficult to convey jsut how much he struggles. If you take someone who has never gamed before and put them into an MMORPG - you'd be amazed how things we take forgranted they find extremely difficult. Just jumping over a fence - the concept of hitting spacebar THEN "W" whilst in the air to move forward is difficult for him to grasp (movement 'whilst airborne' makes no sense to him lol)

 

So it's next level - reading enemy movements is a long way in the future for him 🙂

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19 minutes ago, Shivan Aquilarnus.8417 said:

 

My dad basically struggles with the very basics of WASD movement! So I usually find for people who are used to it it's difficult to convey jsut how much he struggles. If you take someone who has never gamed before and put them into an MMORPG - you'd be amazed how things we take forgranted they find extremely difficult. Just jumping over a fence - the concept of hitting spacebar THEN "W" whilst in the air to move forward is difficult for him to grasp (movement 'whilst airborne' makes no sense to him lol)

 

So it's next level - reading enemy movements is a long way in the future for him 🙂

Ah, gotcha. 
 

I’m remembering now when my kids first started playing and I had the hardest time getting them to use their mouses for movement.  They’d run straight forward until they hit an obstacle, then slowly keyturn, then run in a straight line again.

At my urging they’d try steering with the mouse, but then get frustrated with it, and go back to their way of moving.


At some point they eventually got it, but for quite a while it just seemed like something they couldn’t grasp.

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14 minutes ago, Gibson.4036 said:

Ah, gotcha. 
 

I’m remembering now when my kids first started playing and I had the hardest time getting them to use their mouses for movement.  They’d run straight forward until they hit an obstacle, then slowly keyturn, then run in a straight line again.

At my urging they’d try steering with the mouse, but then get frustrated with it, and go back to their way of moving.


At some point they eventually got it, but for quite a while it just seemed like something they couldn’t grasp.

Yeah that's right and for my dad (who is very elderly) learning all the stuff that comes with an MMORPG has proven a little too much which is a shame. But I think that's a one-off for the vast majority of players I feel GW2 definitely offers a great amount of fun regardless of skill level.

 

I envy you though as I don't have any friends or family that are into this game (yet) - would love to team up with more people I know but am happy enough at the minute getting to know people in-game 🙂

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http://gw2skills.net/editor/?PKxAEdflJwuYYMKWJOWP7pXA-zRYUR4AtoGug+GE6ckKoSKoeW2aZD-e

 

That's the build I used for my warrior when I hit 80.  It's very defensive but still has 80% crit, 200% crit damage and 3800 power and it can maintain 25 might easy.  Won't do as much damage as a full berserk warrior but I had no problem hacking my way through living world season 3. 

All the gear is cheap, I think the full set was under 20g.  

Your stunbreak shout heals you for 4k plus removes conditions and you have two charges on short cooldowns.  Your heal removes conditions, and has only 12 second cooldown.  Every time you apply might to yourself, you heal for 200+, and you apply tons of might.  

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On 1/7/2022 at 10:21 PM, Shivan Aquilarnus.8417 said:

 

My dad basically struggles with the very basics of WASD movement! So I usually find for people who are used to it it's difficult to convey jsut how much he struggles. If you take someone who has never gamed before and put them into an MMORPG - you'd be amazed how things we take forgranted they find extremely difficult. Just jumping over a fence - the concept of hitting spacebar THEN "W" whilst in the air to move forward is difficult for him to grasp (movement 'whilst airborne' makes no sense to him lol)

 

So it's next level - reading enemy movements is a long way in the future for him 🙂

I move by holding down both mouse buttons simultaneously.  I don't think I could easily use WASD and the number keys for attacks.

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Considering how bad the average GW2 player is, it's not just you. But the game isn't difficult at all, at least open world content. If we're talking about raids and fractals, that'd be debatable. And strike missions are meme-tier.

Between players not knowing what any of their skills and traits do, or how to CC mobs effectively, leads to a disparity between "good" players, and the kind of player that just auto attacked (or boosted) his way to 80.

The fact that most people bring raid/fractal builds into open world doesn't help either, as most builds require certain boons and healing to be effective. Some professions are also way easier to play than others. An example being scourge and scrapper, which are nigh unkillable with parasitic contagion and impact savant traits respectively.

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Hi!

The game is "easy" compared to other games cause there is no gear treadmill (requiring learning to play raids and to grind them) - you can quickly access most content without big prerequisites. Combat is not too hard.

Gold is earned easy. (At least I find it easy here. Also the leveling of the char. While for WoW - which I played only for 6 months after it's release - I couldn't even earn enough money to buy a mount and never managed to get a char to max level.)

The one thing that might make it hard: Tons of stuff to do. (You actually need to do a bit research using forums and/or wiki to play efficiently. But I guess lots of MMORPG have that.) And the hardest parts ... are hard. (Some difficult jumping puzzles and stuff - for example.)

For HoT: I had problems there as well. And I'm a veteran and I played my main from 2012 until end 2013. Returned in 2019 june and went to HoT in 2020 I think. They are considered the hardest open world maps. And hero challenges usually are meant as group content (group event) - can be soloed if you are good enough. (Depends on class/build though.) In Path of Fire later it will get easier.

My recommendation: Try not to give up. Try to find your own builds. (If it suits you then try a more sturdy build with less dps.) And if possible group up for the hero challenges. The class/profession-specific sub-forums might be your best source for help here - to ask specific questions and post your build.

Edit: Okay lol ... should have read the whole thread first. Instead of posting ... then reading the thread looking for other stuff I might include in my post (and then ediding it). Congratulations on finishing HoT. You definitely did it the right way: Asking for feedback + working on yourself to improve.

Unfortunately we also have - sometimes - unfriendly players that just ragequit. Or people that - instead of helping - blame the player that seeks help. Nice that here it worked as it should ...

Edited by Luthan.5236
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@Shivan Aquilarnus.8417, looks like I'm late to the thread, but a hearty welcome anyways!

I just wanted to add a note about progressing your skills even further beyond what you have discovered by now.   

On 12/25/2021 at 4:16 PM, Tails.9372 said:

If you, with your build, can effortlessly solo all HoT hero challenges then you should be fine in general.

I wholeheartedly agree with the above sentiment, and this very task is currently my standard for testing new builds. Even with meta or otherwise decent stolen-from-the-internet builds, many "skilled" players still find it difficult to solo every single HoT hero challenge.

The current level of skill you're describing (having a functional build, good reaction time, good positioning, knowing the encounters, etc) can be good for a hero challenge like the Chak one in Auric Basin. That fight takes place in a sizeable circular cave space. The main enemy in that challenge does hit hard and lays out a decent amount of goop in an area, but it's never so oppressive as to basically block off the entire room. Purely through knowing the attack pattern, using positioning to face and move the boss where you want, then exploiting safe dps windows, you can just glass cannon your way through that one.

The Balthazar HP (also in Auric Basin) is an entirely different story. He has a room-wiping mechanic at 50% HP, which seems designed to force you to jump up to a safe spot via bouncing mushrooms to avoid the wipe. The boss also generally hits quite hard both in melee and at range. Succeeding against this challenge on your own demonstrates a second (and I'd argue, much higher) level of engagement with the game's combat system. This second level is also what I believe keeps skilled players coming back to the game again and again.

@AliamRationem.5172 is a pretty good example of someone who reached this level. I don't have a link to it at the moment, but they've made many fun builds over the years, including an elementalist (weaver) build that can solo the notorious Balthazar HP. To make such a build, you can't just pull a meta thing from the internet as press buttons well - you have to know the encounter, at what points your class risks failing the encounter, and how to build and gear past those points of failure. It's also much more than just knowing the enemy. Plenty of people know Balthazar wipes the room at 50%, but few have figured out how to not only survive it, but maintain enough damage to kill him in reasonable time (or in @AliamRationem.5172's case, combine incredibly high burning, sustain, and cc to just power through the cc window to prevent the wipe phase altogether).

My recommendation is to stick with the build you've found, use it to kill more things, clear more story, and begin farming a big ol pile of resources. But along the way, religiously read tooltips, and try to assemble ideas about increasing synergy between your choices. For instance, while the toughness stat is generally looked down upon by the meta, warrior has a way to convert toughness into power. Combined with spellbreaker's magebane tether and the strength line's Might Makes Right trait, you can create a monstrous warrior that has high toughness, 3000 power (from all the might), and a disgusting amount of self-sustain (also from all the crits and might).

Build freedom, in my opinion, is one of just a few things that sets GW2 apart from the rest of the pack. As such, I always recommend that engaged players such as yourself really get into that aspect of the game.

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Games hard in the same message as Warrior main? Facts check out. 

Seriously, Playing Warrior in HoT is playing the game on hardmode. Use Hizen's solo build specs, he did one for Warrior it can help a lot, just search for Hizen Warrior on Youtube. 

 

Its just funny cause, HoT is a hard place, probably the hardest place in the game, and yet when I play non-warrior classes, there's no issues and can solo champions without a sweat. Man, I do hope they buff Warriors one of these days 

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On 1/9/2022 at 11:24 AM, Luthan.5236 said:

Hi!

The game is "easy" compared to other games cause there is no gear treadmill (requiring learning to play raids and to grind them) - you can quickly access most content without big prerequisites. Combat is not too hard.

Gold is earned easy. (At least I find it easy here. Also the leveling of the char. While for WoW - which I played only for 6 months after it's release - I couldn't even earn enough money to buy a mount and never managed to get a char to max level.)

The one thing that might make it hard: Tons of stuff to do. (You actually need to do a bit research using forums and/or wiki to play efficiently. But I guess lots of MMORPG have that.) And the hardest parts ... are hard. (Some difficult jumping puzzles and stuff - for example.)

For HoT: I had problems there as well. And I'm a veteran and I played my main from 2012 until end 2013. Returned in 2019 june and went to HoT in 2020 I think. They are considered the hardest open world maps. And hero challenges usually are meant as group content (group event) - can be soloed if you are good enough. (Depends on class/build though.) In Path of Fire later it will get easier.

My recommendation: Try not to give up. Try to find your own builds. (If it suits you then try a more sturdy build with less dps.) And if possible group up for the hero challenges. The class/profession-specific sub-forums might be your best source for help here - to ask specific questions and post your build.

Edit: Okay lol ... should have read the whole thread first. Instead of posting ... then reading the thread looking for other stuff I might include in my post (and then ediding it). Congratulations on finishing HoT. You definitely did it the right way: Asking for feedback + working on yourself to improve.

Unfortunately we also have - sometimes - unfriendly players that just ragequit. Or people that - instead of helping - blame the player that seeks help. Nice that here it worked as it should ...

 

Thank you for your encouragement and advice. I did finish it on a build that I just took from a YouTube video but I'm determined to get into build-craft myself and use my own creativity to find a playstyle I love that can be just as or if not more effective. From what I have read because of the horizontal progression you can end up having many builds on one character - I'd like to get to that stage where - depending on what kind of fight I'm going in to - I've enough knowledge and resources (and skill) to swap between builds and get even better.

 

I'm sure this game does get rage quitters but I'm willing to bet that it gets less than a lot of other MMORPGs because in my experience this game has absolutely 100% lived up to its expectation of having an incredible and encouraging & helpful community. Someone in the game just straight up gave me 50 gold (possibly seeing this thread) - honestly it helps having a great community makes the challenge so much more bearable.

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I played  GW2 at very beginning for about a month or less and then abandoned it for many many many years. I returned not so long ago, so I consider myself an absolute clumsy. Despite all guides, I took an elementalist and boost myself to 80 level with the help of money. This allowed me to experiment more with my build. I went through Tyria not to say that it was easy, but I learned a lot and die a lot. But Heart of Thorns was a real shock for me. Beautiful locations, great music, interesting story, but constant never ending pressure and a huge number of deaths. I had to learn how to go around. I have learned how to defeat many, but I am still die from some mobs. Despite all the difficulties, I still go on! :)

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21 hours ago, Eliza.8602 said:

I played  GW2 at very beginning for about a month or less and then abandoned it for many many many years. I returned not so long ago, so I consider myself an absolute clumsy. Despite all guides, I took an elementalist and boost myself to 80 level with the help of money. This allowed me to experiment more with my build. I went through Tyria not to say that it was easy, but I learned a lot and die a lot. But Heart of Thorns was a real shock for me. Beautiful locations, great music, interesting story, but constant never ending pressure and a huge number of deaths. I had to learn how to go around. I have learned how to defeat many, but I am still die from some mobs. Despite all the difficulties, I still go on! 🙂

Elementalist is definitely not the easiest of professions. I admire your persistence!

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