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Do people actually like how the reward system is right now?


Kuzuryu.7359

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As a new player hopping into WvW for the first time after retiring from ranked sPVP, I found the way weekly boxes reward structure to be extremely insufficient. I'm currently gaining 5- 6 pips per tick depending on score of my world. According to the pip calculator, that's going to be north of 20 hours a week minimum to get 365 tickets or 3 hours a day on average. 

 

I made a post about my 2 cents on the reward system on the GW2 reddit, and getting flamed  no end by WvWer defending this system. Do people think this system is okay? 

 

In 3 hours of time, I see so many things wrong with this system:

- People that needs the ticket are getting it slowly, people that get them quickly don't really need it anymore

- No incentive to actively participating killing enemy players, or taking anything bigger than a camp; how well I perform has no impact on my pips earned.

- Conflux and Gift of battle locked behind WvW and WvW exclusive RT is bound to draw people who don't like WvW into WvW and have a horrible experience

- The best way I've devised for farming Pips is pretty much flip a camp every 10 min and afk at spawn once hit T6 participation. 

 

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1 hour ago, Kuzuryu.7359 said:

As a new player hopping into WvW for the first time after retiring from ranked sPVP, I found the way weekly boxes reward structure to be extremely insufficient. I'm currently gaining 5- 6 pips per tick depending on score of my world. According to the pip calculator, that's going to be north of 20 hours a week minimum to get 365 tickets or 3 hours a day on average. 

 

I made a post about my 2 cents on the reward system on the GW2 reddit, and getting flamed  no end by WvWer defending this system. Do people think this system is okay? 

 

In 3 hours of time, I see so many things wrong with this system:

- People that needs the ticket are getting it slowly, people that get them quickly don't really need it anymore

- No incentive to actively participating killing enemy players, or taking anything bigger than a camp; how well I perform has no impact on my pips earned.

- Conflux and Gift of battle locked behind WvW and WvW exclusive RT is bound to draw people who don't like WvW into WvW and have a horrible experience

- The best way I've devised for farming Pips is pretty much flip a camp every 10 min and afk at spawn once hit T6 participation. 

 

 

Short answer is no, WvW is crap for rewards, but at least now we don't have to make money elsewhere to just play WvW currently. 

Edited by TheGrimm.5624
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2 hours ago, Kuzuryu.7359 said:

As a new player hopping into WvW for the first time after retiring from ranked sPVP, I found the way weekly boxes reward structure to be extremely insufficient. I'm currently gaining 5- 6 pips per tick depending on score of my world. According to the pip calculator, that's going to be north of 20 hours a week minimum to get 365 tickets or 3 hours a day on average. 

 

I made a post about my 2 cents on the reward system on the GW2 reddit, and getting flamed  no end by WvWer defending this system. Do people think this system is okay? 

 

In 3 hours of time, I see so many things wrong with this system:

- People that needs the ticket are getting it slowly, people that get them quickly don't really need it anymore

This could be better balanced, but I doubt it would "solve" the issue new players have with it. There is a certain amount of time gate wanted by the developers, and that would only be increased for veteran players, who as you mentioned" don't care about these rewards any longer".

 

I have been thinking about a redesign in skirmish tickets myself. Make them baseline and pip unaffected. Fix them to 15-20 hours per week.

Increase rewards from pips in form of gold and materials instead.

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- No incentive to actively participating killing enemy players, or taking anything bigger than a camp; how well I perform has no impact on my pips earned.

 

No it doesn't. What it does have an effect on is how much fun you have with the mode. If you want to slug it out for 1/2 a year flipping camps every 10 minutes without going insane, more power to you (think about it, 22 weeks of around 20 hours per week or pure semi afk camp flipping. 440 hours, so around 18 days of pure life time spent on some pixel rewards without actually enjoying what you do. Brutal). The mode is what you make of it.

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- Conflux and Gift of battle locked behind WvW and WvW exclusive RT is bound to draw people who don't like WvW into WvW and have a horrible experience

That is an issue. Hopefully there will be alternatives for those slots in other modes. Not a reward issue in WvW though.

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- The best way I've devised for farming Pips is pretty much flip a camp every 10 min and afk at spawn once hit T6 participation. 

 

 

The best for what? Maximum skirmish tickets with minimum effort? Sure. Maximum fun? I doubt it.

 

TL;DR:

This mode has a huge sandbox aspect to it. Rewards are and never should be the main motivator as to not encourage players who don't want to play WvW to join excessively (small dips is okay so players can experience WvW and decide if they might like it). Rewards don't need to be balanced around players who don't want to be in this mode to begin with or are here only for the reward.

Edited by Cyninja.2954
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5 hours ago, Dawdler.8521 said:

Earning 5-6 pips per tick even when loosing every skirmish but assuming you completed wood last week mean you are rank 1-149

I am 12 hours into this week's grind, started out at lvl 16, right now lvl 29, not using any boosters or anything yet. That's basically 1 level per hour, in PVE I can gain one level at lvl 80 3 times in one teq daily. All those times, I'm actually following a zerg and taking objectives. So I'm going have to go at it for another 120 hour just to save another 4 hour off my weekly grind. 

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20 minutes ago, Kuzuryu.7359 said:

I am 12 hours into this week's grind, started out at lvl 16, right now lvl 29, not using any boosters or anything yet. That's basically 1 level per hour, in PVE I can gain one level at lvl 80 3 times in one teq daily. All those times, I'm actually following a zerg and taking objectives. So I'm going have to go at it for another 120 hour just to save another 4 hour off my weekly grind. 

Yep thats how a grind works. Its grindy. 120h is still featherweight. Add another 2000 hours and you'll start getting into the groove.

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I'm ok with the reward system, because it grants me free gear and other rewards for playing my favourite game mode the way i want to play it, without actually having to worry about those rewards or forcing boring grind onto me (which i would despise). Which i belive is exactly why the system is designed as it is. Is it perfect? Certainly not. But it does it's job.

If you don't enjoy WvW, why bother? Nothing WvW exclusive is actually mandatory for any content in this game. We are talking about fully optional grind here. Little to no forced grind of a particular game mode is one of the reasons why i prefer GW2 over many other games of the same genre and i don't understand, why players feel the need to force themselves into that kind of annoying stuff.

Edited by UmbraNoctis.1907
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13 hours ago, Kuzuryu.7359 said:

Do people think this system is okay? 

For long time players or high rank players, it's pretty good. I've bought plenty of expensive things. It's just not going to finance your time in the rest of the game but that's what PvE is for. 

New players / Low ranks: Awful. Want legendary armor/back/rings? Have fun playing 30+ hours every week for 7-88 weeks (Ring/7 weeks, back/8, Armor/22). Which doesn't include the other mats that take longer to get then the ticket minimum if just WvW. So 40-50+ hours a week to do what someone playing for 6+ years can do in 10 hours. 

Edited by Zikory.6871
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If you're playing for the "rewards" I'll have you know 10K rank you get a  title with no AP and the same blues and greens you get at 2 WvW rank.

There is no incentive to play WvW for rewards, even more so if you were playing PvP which has no money sinks whatsoever.

Your incentive for kills/caps is for more rank and the possibility of more loot.

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WvW is not very friendly to new players or those with little time to spare. Changing that would be good, but only by compressing Mastery levels and normalizing Pip gain so Ranks are less significant. 

I do not think increasing the overall income of Rewards is necessary though. Consider what people do with their Bots or what things are exploited for the most minimal of loot. It doesn't take much to upset the economy - there are better ways to fix this system than flat increases.

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As a new player you are probably better off finishing the gold chests. Those give grandmaster mark shards, and you need quite a few grandmaster marks to get the ascended gear (which can later on be turned into legendary gear).

Obviously the diamond chests will let you progress faster for the wvw legendaries, but if you don't like wvw (and so the rewards are the main factor of playing wvw), best to not burn yourself out with 20+ hours a week in it 🙂

E.g. I started playing spvp some months ago and I aim for 1 ranked win a day in conquest. Obviously I don't open all the spvp season chests like this, so I won't get the stuff I want from spvp "soon", but to me the pacing is way more enjoyable that way.

More pips for active play would be welcome, but at the pace existing content is being updated (if you want to call this a pace, its that slow) I wouldn't hold my breath.

Edited by Hotride.2187
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Look i'm not asking for a reward as in something I can convert to gold, I just need the skirmish ticket and roughly 10-12 gift of battle. What I am having a beef is that it's a fixed 20 hours a week of maintaining T6 participation. There's no quick way of getting through it faster be performing well or actively taking objectives other than camp flipping. In sPVP, I can advance the pips gain 3 times faster by winning a match, and earning top scores, and be in Plat+, active player input and skills are rewarded. 

 

In WvW there are no such incentives, getting the diamond chest for lvl 1k+ player is not problem, but for someone like me who's just starting out and only looking for enough skirmish tickets and gift of battle for 2 confluxes, it's a painful grind. I already work 40 hours a week, now I basically just took on a part time job for 12 weeks with no way of shortening it.

 

Only thing I can think of now is afk camp flipping on a laptop while playing something else on my main desktop.   

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It isn't close to 20 hours a week unless you're trying to hit ticket cap every week. It's around 13 hours for silver rank players if you aren't perpetually third in the matchup,  15 hours for bronze. https://wiki.guildwars2.com/wiki/Special:RunQuery/WvW_skirmish_pip_query  , https://gw2.limitlessfx.com/wvw/pips.php

If you are afk camp flipping of course it will take a long time, you aren't getting nearly as many ranks as active play which means you won't gain extra bonus pips. Bronze in WvW is rank 150 so that's relatively easy to obtain if you spent any time in the mode

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2 minutes ago, Infusion.7149 said:

Bronze in WvW is rank 150 so that's relatively easy to obtain if you spent any time in the mode

So far I seem to get 1 rank per hour, at lvl 33 now. So it's gonna be another 110ish hour, faster if I use boosters (Wondering if I should wait until we get a 2x wxp week). 

So it's 6 weeks worth at current speed. 

Also this week is my first week doing WvW, had more time since I have few days off for holiday, but I am literally going for the maximum possible hours since my world is consistently last place, and I'm not getting the commitment pip. Most ticks are 5 pips. 

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19 minutes ago, Kuzuryu.7359 said:

Look i'm not asking for a reward as in something I can convert to gold, I just need the skirmish ticket and roughly 10-12 gift of battle. What I am having a beef is that it's a fixed 20 hours a week of maintaining T6 participation. There's no quick way of getting through it faster be performing well or actively taking objectives other than camp flipping. In sPVP, I can advance the pips gain 3 times faster by winning a match, and earning top scores, and be in Plat+, active player input and skills are rewarded. 

 

In WvW there are no such incentives, getting the diamond chest for lvl 1k+ player is not problem, but for someone like me who's just starting out and only looking for enough skirmish tickets and gift of battle for 2 confluxes, it's a painful grind. I already work 40 hours a week, now I basically just took on a part time job for 12 weeks with no way of shortening it.

 

Only thing I can think of now is afk camp flipping on a laptop while playing something else on my main desktop.   

https://wiki.guildwars2.com/wiki/Coalescence

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Just now, Kuzuryu.7359 said:

So far I seem to get 1 rank per hour, at lvl 33 now. So it's gonna be another 110ish hour, faster if I use boosters (Wondering if I should wait until we get a 2x wxp week). 

So it's 6 weeks worth at current speed. 

Also this week is my first week doing WvW, had more time since I have few days off for holiday, but I am literally going for the maximum possible hours since my world is consistently last place, and I'm not getting the commitment pip. Most ticks are 5 pips. 

So it's your first week and you feel entitled to longterm rewards as far as possible, okay.

If you were going for say a weapon or any piece of armor then you would be done after a week or two as those cost 350 tickets at most.

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Just now, Infusion.7149 said:

So it's your first week and you feel entitled to longterm rewards as far as possible, okay.

Okay, you gonna be one of those and assume I'm a entitled whinny brat, okay. There goes any civilized discussion with you. 

 

Stop using the word entitled/entitlement, I payed for this game, all its expansions at full price. So yes, by rights, I am entitled to everything in this game. 

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If you incentivize any individual activity in WvW with better rewards, people will min-max that activity. At the moment you get rewarded for existing. What is the most common concern/complaint? AFKing.

WvW has to many systemic parts, trying to reward any specific thing brings the whole thing down. Make keeps give bonus pips and every server will see a level of coordination at keep flipping that would make [SAND] feel shame. It's a hole anet has dug and at the moment the current plan to fix it is to equalize the team making process so they can reward 'winning' as a holistic task.

I don't know how successful they'll be, but I do watch with eager interest.

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13 minutes ago, Kuzuryu.7359 said:

Okay, you gonna be one of those and assume I'm a entitled whinny brat, okay. There goes any civilized discussion with you. 

 

Stop using the word entitled/entitlement, I payed for this game, all its expansions at full price. So yes, by rights, I am entitled to everything in this game. 

You know nothing is stopping you from gaining all the rewards , you know unlike PVP there is not a hard rank limitation.

Put in the work and get the reward, like everyone else. Everyone else also paid for the game.

Edited by Infusion.7149
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4 minutes ago, Kuzuryu.7359 said:

Okay, you gonna be one of those and assume I'm a entitled whinny brat, okay. There goes any civilized discussion with you. 

 

Stop using the word entitled/entitlement, I payed for this game, all its expansions at full price. So yes, by rights, I am entitled to everything in this game. 

 

You're entitled to obtain them sure, but the question is whether or not you're willing to put in the time for them, because not every item cost is at the casual level of play, obvious reason for that is there are hardcore players who would obtain those items in less than a week and then have nothing to go after. The end game items require you to dedicate significant time for you to obtain them, and the more casual you go about it, the longer it takes for to acquire the items, that's the way it goes for every game and their end modes.

 

Legendaries are the last level of items, you won't ever need to replace them because they will always be at the top level, so obviously it would be "costly" especially in time in obtaining them, BUT they are not the only choice. Ascended trinkets carry the same stats, way less time and cost, and can be bought from a multitude of places, like the living story zones, and ascended gear can be crafted and stats switched whenever for a cost.

 

If you're really lacking in time to play then go after ascended items, even the wvw trinkets are faster to obtain and you can still switch their stats around (even if memories cost you an arm and leg, but that's another losing argument around here).

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