CalmTheStorm.2364 Posted January 7, 2022 Share Posted January 7, 2022 (edited) I want to like Stances. I really do. They have some promising concepts, but most are hamstrung by over-long CDs. So in the interest of making these skills more usable in all game modes, here are my proposed changes below. I see no reason for competitive splits on these particular skills, so the proposed changes are for PvE too. 1. Berserker Stance Gain Adrenaline (7), Resistance (1s), and cleanse one condition each second Duration: 4s, pulses each second CD 30s Maybe, just maybe, could provide an alternative to Shake It Off, at least as far as condition cleanses go. The lower CD would make it ideal for helping Berserkers get into Berserk mode quickly off CD. 2. Balanced Stance Same as it is, just reduce CD to 40s in all game modes Honestly, there is no reason for this to be 60s. It's good, but it's definitely not that good. Compare it to Ranger's Dolyak Stance, for instance...DS is head and shoulders better but has the same CD (in PvP). 3. Endure Pain: Same as it is, just reduce CD to 40s in all game modes Same rationale as Balanced Stance 4. Frenzy Breaks stun Gain 10 Might Gain quickness for 2.5s CD 30s Frenzy is a great skill, but at 45s CD it just doesn't have enough value, especially since taking it means giving up damage mitigation or stability from something like Endure Pain or Balanced Stance. Reducing the CD to 30s would make it far more appealing. Reducing the quickness component to 2.5s (down from 4s) should be a fair trade-off. 5.) Defiant Stance Leave as it is; it's in a good spot. [Trait Line] Last Stand Cast Lesser Berserker Stance (2s duration) when afflicted with a condition (CD 45s) Stances last 25% longer Stances grant Vigor (8s) Removing the auto-stunbreak should be enough to reverse the 300s CD. Besides, more resistance, condi cleanse, and adrenaline is never a bad thing, so it's not like we'd lose a lot of value here. No real need to include CD reduction in the trait because all of the stances have appropriate CDs at baseline. Decreasing them further just creates the problem currently seen with Ranger's Lightning Reflexes where they get to spam a stunbreak and an evade and a condition cleanse every 24s. Appropriate baseline CDs also allows for a player to get good value out of a skill without necessarily having to trait for it--always a good thing. New Year, New Warrior! #MSGA! Edited January 7, 2022 by CalmTheStorm.2364 1 Link to comment Share on other sites More sharing options...
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