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Stability as a boon to warrior


Grand Marshal.4098

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So I'm actually quite interested and pleased by how in general many here in the forum including myself have started doing talks about anti-stability and stability utilizaton methods for warrior in it;s core kit. So just to keep them from being suggestions in bigger posts I more or less want to hear your ideas about how warrior should interact with stability, as outside might we are not known for anything else and it's sad.

 

Ideas I've seen include:

 

  1. Having Stability allows you to deal extra dmg (Separate from Empowered)
  2. Enemies with Stability receive more dmg (Separate from  Destruction of the empowered)
  3. CC skills reduce enemy Stability application by half (2 sec Interval)
  4. Striking foes with Stability inflicts X (weakness, vuln etc)
  5. Striking foes with Satbility grants Quickness
  6. And a more unique one I came up with since I'd want to see some Stab spec but RIP: When under the effects of Stability, you gain increased toughness

 

Any other ideas to punish the WvW meta (and to some extend the PvP meta) and have Warrior be sought after a bit more? Maybe more Core interactions that actually work differently for Spellbreaker so one can play a Core warrior if they choose to or even a Berserker and have some meaningful impact with such interactions?

Edited by Grand Marshal.4098
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IMO:

Buff back Spellbreaker dome.

Banner's imo is a good way  to balance this out as well,  just make its trait whenever a banner is used on combat on its inital deploy will give ally next skill a boon removal, wich can work like call out for bomb remal and could work well withing some dome warriors as well.

This would diversificate more the classes arround WvW  and open for more stategie rather than do what ANET does focusing everything in 4 builds  in WvW...

 

Edited by Aeolus.3615
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  • 2 weeks later...

Honestly when I think on what to write about this topic, the only thing I can think of is that warrior is just beyond repair. The following is for wvw mainly, as I spend most of my time dueling there. For spvp things are not so bad looking, though there things arent great either.

Why is this even in the warrior section? Because warrior is the one profession that relies on stunlocking to deal damage and so gets shutdown by stability. Condi weaver would probably rely on it too, if it had the option. Mesmer maybe too. But that is a trio of relatively bad professions for wvw (at least war has a meta support build). Funnily the problem of all three (wrt roaming) is lack of a ranged option.

Core war has decent damage and sustain, but gets shutdown by boon vomit, which is everywhere in wvw. You just deal negative damage to a target with protection and regen and some amount of toughness (literally any decent roaming build).

Spellbreaker can deal with boon vomit, but also gets shutdown by stability - for some reason that I cant imagine, all your boon removal but dagger burst relies on CC. And dagger burst is just painful to land in many cases, on top of not always removing exactly the stability due to more than 3 boons on the target (which is common for boon vomit builds).

The only suggestion that is going to do anything in favor of warrior is, essentially letting warrior ignore stability (a CC strips all stability / a CC strips way too many stacks of stability). I dont think that is happening, players will have to dodge/stunbreak bulls charge and overall not facetank war. In fact they will have to approach it the same way spb approaches spb in a mirror duel: carefully. Clearly it would be the end of the world.

Edited by Hotride.2187
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Just now, Hotride.2187 said:

The only suggestion that is going to do anything in favor of warrior is, essentially letting warrior ignore stability (a CC strips all stability / a CC strips way too many stacks of stability). I dont think that is happening, players will have to dodge/stunbreak bulls charge and overall not facetank war.

Actually that's not a bad suggestion. Discipline has "Destruction of the Empowered", maybe replace "Heightened Focus" (4s quickness when striking foe below 50% health, 15s cd) entirely with something that lets Warrior CC's strip all Stability?

That way if a warrior goes full CC build it's increasing effectiveness, doubly so if it's with Spellbreaker.

I was thinking maybe you could put that effect with Merciless Hammer, but I'd rather see maybe +attack speed or something upon CC with that trait so you could actually make a DPS hammer build. The whole concept of locking an entire weapon set (2-handed weapon) to just be "utility" is a little silly. Guardian Staves are almost entirely support and yet with Symbols you can get some decent damage out of them.

 

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