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Adrenaline


Gregious.8903

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If Adrenaline should decay like it currently does then all other classes should have their f mechanics also decay in the same way.  If guardian misses 2 attacks in a row in combat they should have one  of their tomes put on cooldown.  If a thief doesn't land a hit every second it should lose an insight.  If a Necro doesn't land a skill every second it's shroud should go to 0.  If elementalist doesn't attack every second it should lose access to down'd state until it lands a hit.

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IMHO, adrenaline is an old holdover from GW1 that no longer has any value other than artificially holding Warrior's key skills back.

You know what I would like to see?

Get rid of Adrenaline. Change the Burst skills to be ammunition skills with 3 charges, each use expends all charges, each charge takes 3s to recharge, 9s for all 3.

Burst Mastery recharges 1 charge.

Any trait that gives adrenaline instead 1 charge on some iCD.

Merciless Hammer gives charges per foe struck.

Traits/skills that give 10 or 30 adrenaline give 1 or 3 charges instead.

Berserker's Power, Adrenal Health, and Cleansing Ire now grant their effects based on the charges spent.

Full Counter only has one charge at the current CDs

Spellbreaker core bursts only have 1 charge at an 8s CD.

Berserk Mode now has charges, 3 total, each charge gives 7s of Berserk Mode, 10s if Smash Brawler is taken. On exciting the first charge takes 4s to recharge, 8s for the second charge, and 12s for the third charge.

Primal Bursts are 1 charge with a 5s CD. Blood Reckoning gives 1 charge to all Primal Bursts.

Bladesworn loses Flow and starts with 0 charges on the Dragon Slashes. Max charges are 10. Charges gained from skills/traits instead charge the bullets for the Dragon Slashes. Entering Dragon Trigger charges 1 charge every 0.25s for each Dragon Slash. CDs on the Dragon Slashes remain the same. Using all the charges on one Dragon Slash does not negate the charges on the other Dragon Slashes. Daring Dragon now removes 1 charge (minimum 0) from all Dragon Slashes. Ending Dragon Trigger without using a Dragon Slash does not negate charges that are built up. Being interrupted only negates the charges on the skill that was interrupted.

This means you start with a Berserk, Full Counter, and Core bursts ready to go, and can be used to proc traits at will. This also makes Bladesworn easier to use as it negates the double resource management, allows Dragon Slash to be precharged with burning CDs, and allows the charges that are unspent to be carried to the next fight.

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On 1/13/2022 at 2:49 PM, Lan Deathrider.5910 said:

IMHO, adrenaline is an old holdover from GW1 that no longer has any value other than artificially holding Warrior's key skills back.

You know what I would like to see?

Get rid of Adrenaline. Change the Burst skills to be ammunition skills with 3 charges, each use expends all charges, each charge takes 3s to recharge, 9s for all 3.

Burst Mastery recharges 1 charge.

Any trait that gives adrenaline instead 1 charge on some iCD.

Merciless Hammer gives charges per foe struck.

Traits/skills that give 10 or 30 adrenaline give 1 or 3 charges instead.

Berserker's Power, Adrenal Health, and Cleansing Ire now grant their effects based on the charges spent.

Full Counter only has one charge at the current CDs

Spellbreaker core bursts only have 1 charge at an 8s CD.

Berserk Mode now has charges, 3 total, each charge gives 7s of Berserk Mode, 10s if Smash Brawler is taken. On exciting the first charge takes 4s to recharge, 8s for the second charge, and 12s for the third charge.

Primal Bursts are 1 charge with a 5s CD. Blood Reckoning gives 1 charge to all Primal Bursts.

Bladesworn loses Flow and starts with 0 charges on the Dragon Slashes. Max charges are 10. Charges gained from skills/traits instead charge the bullets for the Dragon Slashes. Entering Dragon Trigger charges 1 charge every 0.25s for each Dragon Slash. CDs on the Dragon Slashes remain the same. Using all the charges on one Dragon Slash does not negate the charges on the other Dragon Slashes. Daring Dragon now removes 1 charge (minimum 0) from all Dragon Slashes. Ending Dragon Trigger without using a Dragon Slash does not negate charges that are built up. Being interrupted only negates the charges on the skill that was interrupted.

This means you start with a Berserk, Full Counter, and Core bursts ready to go, and can be used to proc traits at will. This also makes Bladesworn easier to use as it negates the double resource management, allows Dragon Slash to be precharged with burning CDs, and allows the charges that are unspent to be carried to the next fight.

These are nice ideas. My only issue with them is how they might make the warrior feel just like ever other class with boring mechanics.

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56 minutes ago, Ovark.2514 said:

These are nice ideas. My only issue with them is how they might make the warrior feel just like ever other class with boring mechanics.

It would be the same mechanics, just easier to access. It would be faster paced, and more action packed, which if any class should feel that way, it is warrior.

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