Jump to content
  • Sign Up

population balance


Recommended Posts

Mates, you are talking about a requirement that is still some lines below in the anet list. If you read their communications, they are having troubles with the new shard system, which originally linked a player to a server. With the new system the shard system has to be reworked and they are having troubles with it (missing ppl or ppl in wrong places).  At this point, I don't think they are caring about balancing, as they are currently dealing with fundamental programming issues.

Edited by Blackfish.7349
  • Like 1
  • Sad 1
Link to comment
Share on other sites

My experience is that the two betas consist of blue and green getting blobbed down by Red. We only had a chance at them during the weekend when there's more people online. During the week it's dead. We even got the outnumbered buff several days on a roll on EBG. I hope they work this out.

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

Just writing my beta feedback here because the issue of this thread is my main concern.

So I can forgive that we couldn't play for over one hour at the start because I expect those bugs to get fixed.

And I can accept the many different languages in one shard in Europe, although that will  definitely not help with the collaboration of the different parties.

But I cannot overlook the population balance during the beta. I'm part of a large community guild with a typical after-work hours raid in the evening. And due to longer queues and more difficult communication with the others, the community usually congregated on one map, so the squad was full basically every evening.  Not once during the whole beta week we had a zerg of similar size against us. It was quite a boring week.

That doesn't mean I'm fully opposed to a new system (the current Fissure of Woe has to die), but ANet has to be aware that they really have to use all the degrees of freedom of control they gain with the new system, and I'm not convinced that relying upon some sorting algorithm is enough. I know that balancing hundreds of parties instead of a handful of servers is a lot of work, but without manifold finetuning the experience for a lot of players will be worse then before.

Edited by Jaden.1420
Spelling
  • Like 2
Link to comment
Share on other sites

24 minutes ago, Jaden.1420 said:

ANet has to be aware that they really have to use all the degrees of freedom of control they gain with the new system, and I'm not convinced that relying upon some sorting algorithm is enough.

As I understood the Devs, they expect (or at least hope), that the WvW players themselves organize as alliances in a balance way . . . 🤪

. . . and obviously, you didn't do that.  Surprise.

 

27 minutes ago, Jaden.1420 said:

No once during the whole beta week we had a zerg of similar size against us. It was quite a boring week.

And what you call boring, now imagine what the experience on the other side was, when ppl get blobbed over and over again by a big alliance. Thats what the Devs still dont get, just because warscore and number of play hours between the teams at the end of the week. are even, doesnt mean its balanced.

  • Confused 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...