Adrianna.3092 Posted January 16, 2022 Share Posted January 16, 2022 (edited) I was thinking that the next mesmer spec should be a more summon themed spec... giving up clones as a deceptive tool and more creating horrific nightmare monsters (similar to the hallucination effect from pve) causing fear and chaos thru summoning monsters to cause damage instead of deceive... Basically instead of using clones to deceive they will summon nightmares that cause damage and possibly fear... They would also become the only other class besides necro to have minion skills as their utility skills... they would be more powerful than the minion skills currently are... however they would come at a cost... the minions themselves would not be killable as they are just illusions... instead whenever the minions take damage you receive a portion of that damage yourself... to make up for this the minions would have more offensive power... Obviously any of this could be changed... I mostly just want the theme of conjuring the enemies worst nightmare to use against them... that is a theme the mesmer doesn't currently have and would be a mix of both mesmer and necro styles (illusions of mesmer and fear of necro) basically the idea is basically the opposite of necro (making disposable summons to use as shields that can take conditions from you with the traits and boosting your defense thru traits) to the mesmer being more offensive and sacrificing defense for more offensive power... as for the class mechanic... I was thinking a sorta play on "illusion of pain" from gw 1... where they could recover a portion of the damage they took (to make up for them taking damage when their nightmares do) but im not entirely sure how to best do that. Edited January 16, 2022 by Adrianna.3092 1 4 Link to comment Share on other sites More sharing options...
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