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22 hours ago, Custodio.6134 said:

just as i said multiple times in similar or related threads: 

1. a beta is made to test things, find bugs, and to find out if an attempt to fix an already known bug results in the desired effect. Additionally, it doesn´t matter if a bug repeatedly appears in a beta, as long as it gets fixed before the final release. 
2. especially the "wrong team assignment-bug" is kind of a tricky one. It requires a big sample size to reproduce, and (because of that) is most likely hard to reproduce in a simulated environment (which as a result makes it harder to fix)

1. Considering the wrong team bug affects the experience of users for a core feature without any sort of workaround, I would argue it's high severity. And it does affect some number of users. A high severity bug affecting a fair number of users should be a release blocker for betas. They had a chance in beta 2 to fix it and add enough debug info to verify it's been fixed. Most of the issues were found in beta 1. We're at beta 3 and the same bugs are still showing up.

 

2. That reasoning is acceptable for beta 1. Probably acceptable for beta 2. By beta 3, they should have identified the gaps in their test coverage. Space out the time between beta more if more time and investment is needed to get test coverage in place.

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1 hour ago, tails.4209 said:

1. Considering the wrong team bug affects the experience of users for a core feature without any sort of workaround, I would argue it's high severity. And it does affect some number of users. A high severity bug affecting a fair number of users should be a release blocker for betas. They had a chance in beta 2 to fix it and add enough debug info to verify it's been fixed. Most of the issues were found in beta 1. We're at beta 3 and the same bugs are still showing up.

 

2. That reasoning is acceptable for beta 1. Probably acceptable for beta 2. By beta 3, they should have identified the gaps in their test coverage. Space out the time between beta more if more time and investment is needed to get test coverage in place.

So?  We don't know the nature of the bugs actually appearing.  We also don't know what is and isn't supposed to be fixed every test.  The reasons people got put on wrong teams in beta 3 are most likely different from the reasons people got put on wrong teams in beta 2.  We can deduce this because 1) some players unaffected in beta 2 got affected in beta 3 and 2) they told us what happened in beta 2 and if it was the same cause in beta 3 don't you think they would have told us that already?

I'm just not seeing any real reason to get aggravated by the bugs of the beta tests.  I don't know if anyone recalls, even if Anet recalls, back when server links were implemented there was some forum post putting the entire WvW game mode into a "beta status" and I can't recall an announcement ever taking it out of that status.

Edit: Found it!  World linking still in beta since 2016.

https://forum-en.gw2archive.eu/forum/game/wuv/World-Linking-Beta/first

Edited by Chaba.5410
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We can deduce this because 1) some players unaffected in beta 2 got affected in beta 3 and 2) they told us what happened in beta 2 and if it was the same cause in beta 3 don't you think they would have told us that already?

1) It is entirely possible that it's the same issue but some were lucky to not get hit by it in beta 2 but unlucky in beta 3.

2) We're not entitled to any explanation, though I would be very interested in a postmortem. It could very well be the same cause but they are now embarrassed to admit it. I'm concerned if they are just shooting off betas to meet some schedule set by management for betas instead of actually taking the time to develop a beta worth testing. Releasing a known buggy beta to the masses just wastes developer time. 

 

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I'm just not seeing any real reason to get aggravated by the bugs of the beta tests.  I don't know if anyone recalls, even if Anet recalls, back when server links were implemented there was some forum post putting the entire WvW game mode into a "beta status" and I can't recall an announcement ever taking it out of that status.

I wouldn't be annoyed if it was opt-in and there's an option for users to go back to the old system. Maybe they don't want to invest in parallel WvW infrastructure for beta testing. However, if WvW is in long-term beta status like you implied, then it would be a pretty easy cost to justify.

Edited by tails.4209
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