noiwk.2760 Posted January 18, 2022 Share Posted January 18, 2022 delete thief please ! or delete stealth .. 12 4 14 2 1 Link to comment Share on other sites More sharing options...
FarmBotXD.1430 Posted January 18, 2022 Share Posted January 18, 2022 no thx 4 3 1 Link to comment Share on other sites More sharing options...
Androx.8572 Posted January 18, 2022 Share Posted January 18, 2022 HAHAHAHA , how about.. No. 3 2 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted January 18, 2022 Share Posted January 18, 2022 Delete this! 4 1 2 Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted January 18, 2022 Share Posted January 18, 2022 i can't say nerf teef anymore and it makes me sad 1 1 Link to comment Share on other sites More sharing options...
rrusse.7058 Posted January 18, 2022 Share Posted January 18, 2022 Wait, is OP suggesting that we also remove Rangers, Engineers and Mesmers for having traits, weapon skills and utilities that grant access to stealth?! 1 Link to comment Share on other sites More sharing options...
Genesis.5169 Posted January 18, 2022 Share Posted January 18, 2022 Basically OP 2 2 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted January 18, 2022 Share Posted January 18, 2022 (edited) People after not having object permanence / getting blown up by a glass (insert class here): Edited January 18, 2022 by Azure The Heartless.3261 4 1 1 Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted January 18, 2022 Share Posted January 18, 2022 Adding to this meme 3 2 Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted January 18, 2022 Share Posted January 18, 2022 1 hour ago, JusticeRetroHunter.7684 said: Adding to this meme Was going to say this thread isnt very productive but my mind has been changed 😂 1 Link to comment Share on other sites More sharing options...
Tescao.3042 Posted January 18, 2022 Share Posted January 18, 2022 The inner world of TS after meeting with Thief. 1 Link to comment Share on other sites More sharing options...
ollbirtan.2915 Posted January 18, 2022 Share Posted January 18, 2022 Please nerf teeef! Thanks! 2 3 Link to comment Share on other sites More sharing options...
Widmo.3186 Posted January 18, 2022 Share Posted January 18, 2022 Basically OP 4 Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted January 18, 2022 Share Posted January 18, 2022 (edited) This, but unironically. Edited January 18, 2022 by Terrorhuz.4695 2 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted January 18, 2022 Share Posted January 18, 2022 (edited) I don't think Thief or Stealth need to get removed. But there needs to either be real counterplay to stealth, or stealth needs to massively get nerfed /reworked from scratch. Making the players see-through but not completely invisible might be one way to nerf stealth. Another might be proximity-based visual and audio detection. Then there also the idea floating around that Stealth should be removed upon taking any kind of damage. I would not mind a really drastic way of nerfing it by reducing the stats of stealthed players by 90%. In its current version Stealth definitely is broken and needs to go. Edited January 18, 2022 by Fueki.4753 4 1 2 Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted January 18, 2022 Share Posted January 18, 2022 i mean, stealth is broken. but its too late to do anything about it. so pass the copium. 2 Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted January 18, 2022 Share Posted January 18, 2022 14 hours ago, noiwk.2760 said: delete thief please ! or delete stealth .. Man u can't blame thief for $hitting on warrior, it's not thief's fault anet has completely destroyed the warrior class in this game. Ask for improvements to warriors kit to handle thieves, not for the nerfing or deletion of a class other players enjoy. I say this as a warrior player. 1 Link to comment Share on other sites More sharing options...
rrusse.7058 Posted January 18, 2022 Share Posted January 18, 2022 Well. What counter play options do other professions have to counter stealth besides Revealed? Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted January 18, 2022 Share Posted January 18, 2022 5 minutes ago, rrusse.7058 said: Well. What counter play options do other professions have to counter stealth besides Revealed? Knowledge of the thief class and how it's played, map awareness, aoe's, cleave and skills like rapid fire that track and hit targets after they've gone into stealth if skill was initiated before target stealthed are the main ones that come to mind, then there is others like fear, aegis from guard etc or shielding skills. 4 Link to comment Share on other sites More sharing options...
Curennos.9307 Posted January 18, 2022 Share Posted January 18, 2022 (edited) 30 minutes ago, Fueki.4753 said: I don't think Thief or Stealth need to get removed. But there needs to either be real counterplay to stealth, or stealth needs to massively get nerfed /reworked from scratch. Making the players see-through but not completely invisible might be one way to nerf stealth. Another might be proximity-based visual and audio detection. Then there also the idea floating around that Stealth should be removed upon taking any kind of damage. I would not mind a really drastic way of nerfing it by reducing the stats of stealthed players by 90%. In its current version Stealth definitely is broken and needs to go. There are a lot of issues with stealth that come from supporting traits - shadow arts GM trait that heals + ini being one of them, among a few other traits that grant and increase the duration of stealth. There are far too many things that grant benefits TO stealth when, instead, they should grant benefits when coming *out* of stealth. I think fixing a lot of these will make stealth much more tolerable, and is probably a better/easier option than removing/reworking stealth outright. And yet another part of the issue is lackluster class design - both on thief, which has things that enable stuff in stealth, and on other classes. Does stealth need a rework? Possibly. But I'll be taking all suggestions that anet do that with a huge grain of salt until some of the things muddying the waters of stealth are addressed. Edited January 18, 2022 by Curennos.9307 Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted January 18, 2022 Share Posted January 18, 2022 i have a better idea, make them not being able to decap things 2 Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted January 18, 2022 Share Posted January 18, 2022 (edited) 19 minutes ago, Psycoprophet.8107 said: Knowledge of the thief class and how it's played, map awareness, aoe's, cleave and skills like rapid fire that track and hit targets after they've gone into stealth if skill was initiated before target stealthed are the main ones that come to mind, then there is others like fear, aegis from guard etc or shielding skills. all of these aren't worth kitten when the thief is just twice as fast as you are, making every mistake impossible to punish no matter how bad it is. Even deadeye -which was supposed to be slow- with rifle 4 will move faster than a dashing daredevil. Edited January 18, 2022 by Terrorhuz.4695 2 Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted January 18, 2022 Share Posted January 18, 2022 (edited) 17 minutes ago, Terrorhuz.4695 said: all of these aren't worth kitten when the thief is just twice as fast as you are, making every mistake impossible to punish no matter how bad it is. Even deadeye -which was supposed to be slow- with rifle 4 will move faster than a dashing daredevil. Sry but imo in 2021/22 there is no class that is 2x slower than thief if played right, mobility has gone up exponentially in last few yrs or so. Secondly if u can't punish a thiefs mistakes than that's not really a thief issue as thieves definitely can be punished for them and downed, see all the threads regarding thieves disengage potential being to high, they ran away for a reason. I will say stealth is a bit overpowered in its current form but only minor changes/nerfs are needed to be made to keep it in check. My suggestions being stealth is lost on any form of damage taken, only initial damage tic from condi included. 12 sec stealth stack cap. The rework of DE elite and the inclusion of reveal to at least one commonly used utility skill on each class. Lastly thief reveal last 3 secs but can not be revealed again after for 15 secs, otherwise a team with reveals would 100% shut down the main mechanic 9f a class rendering it useless especially given reveals on cleave and aoes. Edited January 18, 2022 by Psycoprophet.8107 1 Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted January 18, 2022 Share Posted January 18, 2022 54 minutes ago, Terrorhuz.4695 said: all of these aren't worth kitten when the thief is just twice as fast as you are, making every mistake impossible to punish no matter how bad it is. Even deadeye -which was supposed to be slow- with rifle 4 will move faster than a dashing daredevil. This is not twice as fast as any class. Time for you to log in and play the game lol. How long has it been? Link to comment Share on other sites More sharing options...
Myror.7521 Posted January 18, 2022 Share Posted January 18, 2022 I also like that stealth is allready so broken that some players telling me that thief without stealth is unplayable. Meanwhile s/d for example isnt bad but overshadowed by its own d/p version and i mean by far overshadowed simply cause d/p not only spaming stealth but also blinds. 3 Link to comment Share on other sites More sharing options...
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