scerevisiae.1972 Posted January 19, 2022 Share Posted January 19, 2022 (edited) Not going to mince words, I think beta Hammer is one of the biggest design fails I've seen in any game, ever. The 2/3rds melee, 1/3rd short-range doesn't work in any area of the game (except maybe the benchmark golem), but it's particularly useless in my favourite game mode, WVW. I think hammer would be immensely improved by reworking some of existing skills into 600 ranged versions. For example, make all of the #5 skills into 600 range cone area-effect skills, similar to warrior hammer #3, or existing hammer fire #2. This would at least give hammer a theme and some identity, and a ranged skill in every element, something that is sorely lacking in the beta version. Edited February 20, 2022 by scerevisiae.1972 13 1 Link to comment Share on other sites More sharing options...
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