Grand Marshal.4098 Posted January 19, 2022 Share Posted January 19, 2022 That even nerfed, strength still is the reason all other healing options for warrior are so kitten bad compared to other classes. Signet, regen ticks, RR, Doly signet and the zero sustain from either SpB, Zerker or BsW. Yeah shouts ig. But kitten shouts fr at this point. 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted January 19, 2022 Share Posted January 19, 2022 "But you can totes make a fractal and raid viable healer with warrior just by spamming shouts." 2 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 19, 2022 Share Posted January 19, 2022 Remove the healing from MMR. Increase the endurance gain from 2 to 3. Might now grants 0.5% crit chance per stack. Mending Might then has its base healing increased by 50% in all game modes (so it becomes 75 base instead of 50 in competitive modes). Increase Adrenal Health's healing by 10%. Increase the active healing from Healing Signet by 20% and it's passive healing by 10%. Strength is normalized to Endurance, Might generation, and Offense with the healing aspect removed and then bolstered into other traitlines where it belongs. 4 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted January 19, 2022 Share Posted January 19, 2022 Might?! Granting precision!? HNGH!!! 1 Link to comment Share on other sites More sharing options...
Geoff Fey.1035 Posted January 19, 2022 Share Posted January 19, 2022 It Might work! I do like that idea. While having the power/damage on rolling and the endurance on Burst are nice, I honestly only take Strength for MMR. If the regen was put into other traitlines I would probably go with Disc/Def/X more than anything. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 19, 2022 Share Posted January 19, 2022 45 minutes ago, The Boz.2038 said: Might?! Granting precision!? HNGH!!! About as off the wall as Vulnerability granting crit chance per stack 🙃 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 19, 2022 Share Posted January 19, 2022 35 minutes ago, Geoff Fey.1035 said: It Might work! I do like that idea. While having the power/damage on rolling and the endurance on Burst are nice, I honestly only take Strength for MMR. If the regen was put into other traitlines I would probably go with Disc/Def/X more than anything. Yeah, the real problem is that Str, Def, and Tactics are all sustain lines with some measure of DPS involved (less so wit Def, but it is still there). They honestly should remove the healing from MMR at this point and increase the healing on other sources like MM, Healing Signet, and Adrenal Health. In its place an at most 12.5% increase in critical hit chance is no big deal. Not like I'm suggesting extra crit chance +250 ferocity or even an extra 20% crit chance. Or this... Or this... Link to comment Share on other sites More sharing options...
Stx.4857 Posted January 19, 2022 Share Posted January 19, 2022 I love the healing on mmr.. I wouldn't want it removed. Other sources of warrior sustain shouldn't be nerfed due to mmr though.. you are giving up a grandmaster trait that adds a lot of damage in order to run it. 1 1 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 19, 2022 Share Posted January 19, 2022 17 minutes ago, Stx.4857 said: I love the healing on mmr.. I wouldn't want it removed. Other sources of warrior sustain shouldn't be nerfed due to mmr though.. you are giving up a grandmaster trait that adds a lot of damage in order to run it. You're not wrong. I to like the healing on MMR, but apparently MMR along with our other sustain was too much for the neckbeard basement dwellers to handle and they QQ'd and got them all nerfed. That and we really should have 3 sustain lines in core. Strength should be focused on endurance and damage. 1 1 Link to comment Share on other sites More sharing options...
Puck.3697 Posted January 19, 2022 Share Posted January 19, 2022 1 hour ago, The Boz.2038 said: "But you can totes make a fractal and raid viable healer with warrior just by spamming shouts." tbh prolly can make a viable healer out of anything given the fact Meta comps Dont run healers in PvE Content these days haha. xD Link to comment Share on other sites More sharing options...
Ovark.2514 Posted January 20, 2022 Share Posted January 20, 2022 On 1/19/2022 at 9:35 AM, Lan Deathrider.5910 said: Remove the healing from MMR. Increase the endurance gain from 2 to 3. Might now grants 0.5% crit chance per stack. Mending Might then has its base healing increased by 50% in all game modes (so it becomes 75 base instead of 50 in competitive modes). Increase Adrenal Health's healing by 10%. Increase the active healing from Healing Signet by 20% and it's passive healing by 10%. Strength is normalized to Endurance, Might generation, and Offense with the healing aspect removed and then bolstered into other traitlines where it belongs. Yes except no more endurance on MMR. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 20, 2022 Share Posted January 20, 2022 8 minutes ago, Ovark.2514 said: Yes except no more endurance on MMR. As in don't increase it or take it all away? Link to comment Share on other sites More sharing options...
Ovark.2514 Posted January 20, 2022 Share Posted January 20, 2022 2 minutes ago, Lan Deathrider.5910 said: As in don't increase it or take it all away? Don't increase it. There are too many dodges as-is. 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 20, 2022 Share Posted January 20, 2022 Just now, Ovark.2514 said: Don't increase it. There are too many dodges as-is. Fair. I'd make the increased critical hit chance be 1% per stack of might then though. 1 1 Link to comment Share on other sites More sharing options...
Ovark.2514 Posted January 20, 2022 Share Posted January 20, 2022 (edited) 17 minutes ago, Lan Deathrider.5910 said: Fair. I'd make the increased critical hit chance be 1% per stack of might then though. Why does the best in slot trait need a buff? Simply removing the healing from it won't make people all-of-a-sudden think "ya know, endurance regen really ISN'T useful in sPvP!" Also, adding crit chance to the trait would kind of step on Berserker's Power since that's the damage trait. Edit: Oops this is not the sPvP subforum anymore even though I think you post there a lot. Edited January 20, 2022 by Ovark.2514 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 20, 2022 Share Posted January 20, 2022 2 minutes ago, Ovark.2514 said: Why does the best in slot trait need a buff? Simply removing the healing from it won't make people all-of-a-sudden think "ya know, endurance regen really ISN'T useful in sPvP!" Also, adding crit chance to the trait would kind of step on Berserker's Power since that's the damage trait. Its BIS because of the healing along with the endurance, not just the endurance. BP and MH are both damage traits, MH is just more specialized. This makes MMR the odd ball out as it isn't a damage trait. Putting some Crit into MMR instead of healing gives you the option of choosing how to shore up your warrior. BP: More DPS MMR: More crits and more dodges MH: Hammer CD reduction, more hammer damage, and BIS adrenaline gain. If MMR is just reduced to endurance gain then it is more of a minor trait than a GM trait. To keep it a GM trait you'd have to replace the Healing with something else. 0.5% to 1% crit chance increase per stack of might along with 2-3 endurance gain per might would be on par with a GM trait. Now if MMR does lose the healing and is just endurance gain, then merge it into pinnacle of strength. If they did that then you could put something a bit more utilitarian in MMR's place. I'd suggested Swiftness on movement skill use in the past, but then Anet took that idea and put it into Bladesworn. So instead what could go there is something like: Swift Momentum: Gain Swiftness (5s) when you gain Stability. Swiftness is more effective on you (+50% move speed instead of +33% move speed). 5s ICD. Synergizes with Brave Stride, and frees up some of the reliance on Discipline. Link to comment Share on other sites More sharing options...
Ovark.2514 Posted January 20, 2022 Share Posted January 20, 2022 3 hours ago, Lan Deathrider.5910 said: Its BIS because of the healing along with the endurance, not just the endurance. BP and MH are both damage traits, MH is just more specialized. This makes MMR the odd ball out as it isn't a damage trait. Putting some Crit into MMR instead of healing gives you the option of choosing how to shore up your warrior. BP: More DPS MMR: More crits and more dodges MH: Hammer CD reduction, more hammer damage, and BIS adrenaline gain. If MMR is just reduced to endurance gain then it is more of a minor trait than a GM trait. To keep it a GM trait you'd have to replace the Healing with something else. 0.5% to 1% crit chance increase per stack of might along with 2-3 endurance gain per might would be on par with a GM trait. Now if MMR does lose the healing and is just endurance gain, then merge it into pinnacle of strength. If they did that then you could put something a bit more utilitarian in MMR's place. I'd suggested Swiftness on movement skill use in the past, but then Anet took that idea and put it into Bladesworn. So instead what could go there is something like: Swift Momentum: Gain Swiftness (5s) when you gain Stability. Swiftness is more effective on you (+50% move speed instead of +33% move speed). 5s ICD. Synergizes with Brave Stride, and frees up some of the reliance on Discipline. Seeing how passionate you are about this is both encouraging and depressing. The depressing part is that we have played, thought about the design/balance for, and understand the warrior better than the devs ever will, and yet I have never seen a forumite actually get responded to by a dev. We don't have the slightest clue whether these post are seen by anyone with the power or inclination to act on them, let alone that the suggestions themselves are even within the design parameters that anet has internally decided upon. I have devoted an immense amount of time thinking about solutions to the issues with the combat as a whole and with regard to various classes. This information has been shared to the sound of silence. The only thing that I have ever suggested which the devs have acted upon was the removal of damage from CC skills; and even that I can't be sure had anything to do with my post(s). I'm discouraged from posting actual solutions and feedback short of low-effort "this is a problem. Fix it somehow" posts anymore these days. I'm glad there are those few players that are still supplying feedback in a way that takes into consideration the game as a whole instead of: My class feels weak, please buff! If anet ever decides to start communicating on some of the individual class subforums or the sPvP subforum instead of fluff posts on the subreddit I'll return to actually giving detailed, hopefully-insightful posts. Link to comment Share on other sites More sharing options...
oscuro.9720 Posted January 21, 2022 Share Posted January 21, 2022 2 hours ago, Ovark.2514 said: Seeing how passionate you are about this is both encouraging and depressing. The depressing part is that we have played, thought about the design/balance for, and understand the warrior better than the devs ever will, and yet I have never seen a forumite actually get responded to by a dev. We don't have the slightest clue whether these post are seen by anyone with the power or inclination to act on them, let alone that the suggestions themselves are even within the design parameters that anet has internally decided upon. I have devoted an immense amount of time thinking about solutions to the issues with the combat as a whole and with regard to various classes. This information has been shared to the sound of silence. The only thing that I have ever suggested which the devs have acted upon was the removal of damage from CC skills; and even that I can't be sure had anything to do with my post(s). I'm discouraged from posting actual solutions and feedback short of low-effort "this is a problem. Fix it somehow" posts anymore these days. I'm glad there are those few players that are still supplying feedback in a way that takes into consideration the game as a whole instead of: My class feels weak, please buff! If anet ever decides to start communicating on some of the individual class subforums or the sPvP subforum instead of fluff posts on the subreddit I'll return to actually giving detailed, hopefully-insightful posts. Fool. A warrior does not get discouraged. Warrior presses on as the relentless, unyielding, unstoppable force warrior is. They can nerf warrior time and time again. It matters not. So hear me fellow warriors! For every nerf they levy upon warrior, warrior must, nay, is obligated to rise to even greater heights. Remember, warrior does not feel discouragement, warrior feels anger. Exact warrior’s wrath on enemies until they call for more nerfs to warrior, not realizing that the needs only fuel Warrior to ascend to places the cowardly other classes can never reach with reliance on their silly gimmicks. Warrior never dies! 1 Link to comment Share on other sites More sharing options...
alcopaul.2156 Posted January 21, 2022 Share Posted January 21, 2022 they healed like 11 times already, from almost dead to almost full bar, and my warrior is little by little degening coz healing signet and my crit tops at 1k dmg on full zerkers ascended armor weapon and accessories. Link to comment Share on other sites More sharing options...
Poelala.2830 Posted January 22, 2022 Share Posted January 22, 2022 On 1/19/2022 at 9:35 AM, Lan Deathrider.5910 said: Remove the healing from MMR. Increase the endurance gain from 2 to 3. Might now grants 0.5% crit chance per stack. Mending Might then has its base healing increased by 50% in all game modes (so it becomes 75 base instead of 50 in competitive modes). Increase Adrenal Health's healing by 10%. Increase the active healing from Healing Signet by 20% and it's passive healing by 10%. Strength is normalized to Endurance, Might generation, and Offense with the healing aspect removed and then bolstered into other traitlines where it belongs. This would make warrior god-tier... no thanks. 5 Link to comment Share on other sites More sharing options...
alcopaul.2156 Posted January 23, 2022 Share Posted January 23, 2022 yeah, god-tier warriors, when? Link to comment Share on other sites More sharing options...
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