Silesium.5623 Posted January 19, 2022 Share Posted January 19, 2022 Will be nice if they add some new Boons / Conditions to EoD. Some of my Idea: ''don't bash me with hammer it just my idea'' Boons:Reconstruction: When boon finish its heal for % of base hpRejuvenation: Give Barrier of base hp work with vitality Enlightenment: Can't be blind and see players in hide Rush: If player get slowing down condition ''Rush'' remove that condtion and change to super speedKnowlage: Next magic skill do 50% extra dmg > Exhaustion: Next magic skill do -50% dmg (auto attack don't remove exhaustion)Conditions:Sicknes: lowest dmg condi per tick but infected target spread it out to near targets 300m max 10Infection: doing nothing till its finish or removed its deal condi dmg depeding on how long its stayed on target.Deep Wound: like in gw 1 reduce your base hp be 20%/30%Silence: Magic Skills Only / Next Magic skill used don't work and go in extra 30% cd (magic auto attacks just go on 2sec cd)Frost Bite: Getting chill and after 5sec target its cc in ice for 5sec Please show some of ur ideas ❤️ 1 4 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted January 19, 2022 Share Posted January 19, 2022 The boons/conditions system is complex enough as it is for new players, with the last preview it is not slated to happen. 7 Link to comment Share on other sites More sharing options...
yoni.7015 Posted January 19, 2022 Share Posted January 19, 2022 I think there are enough conditions and boons in the game, we don’t really need more. 5 1 Link to comment Share on other sites More sharing options...
IAmNotMatthew.1058 Posted January 19, 2022 Share Posted January 19, 2022 (edited) 14 minutes ago, Silesium.5623 said: Silence: Magic Skills Only / Next Magic skill used don't work and go in extra 30% cd (magic auto attacks just go on 2sec cd) Sounds like when why skills go on cooldown without doing anything when playing Renegade. Edited January 19, 2022 by IAmNotMatthew.1058 Link to comment Share on other sites More sharing options...
Cuks.8241 Posted January 19, 2022 Share Posted January 19, 2022 Many of your ideas would work fine as a unique class mechanic instead of boon or condi. The game is all about (often aoe) condi spam and also cleanse spam and they would just not work well in this enviroment. Oh and btw the game doesnt distinguish between magic and non magic attacks. 5 Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted January 19, 2022 Share Posted January 19, 2022 They can't even balance the boons they have. I don't think we need more. 2 1 Link to comment Share on other sites More sharing options...
Stx.4857 Posted January 19, 2022 Share Posted January 19, 2022 They should rework resistance. Very redundant with cleanses in the game plus resolution replacing retaliation. I personally miss Retaliation but whatever. 2 Link to comment Share on other sites More sharing options...
Vidit.7108 Posted January 19, 2022 Share Posted January 19, 2022 I think if they're going to mess around with conids it should be to add new effects to existing ones to make them more different from each other. 2 Link to comment Share on other sites More sharing options...
Alcatraznc.3869 Posted January 20, 2022 Share Posted January 20, 2022 Most relevant condi/boon already exist in the game, the issue is some classes have the monopole on the said relevant boon/condi. Aegis and guardian are good example. 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted January 20, 2022 Share Posted January 20, 2022 Jesus Christ no. Also, what is a spell? Link to comment Share on other sites More sharing options...
Omega.6801 Posted January 20, 2022 Share Posted January 20, 2022 Boons and Condis are fine. 1 Link to comment Share on other sites More sharing options...
Trejgon.9367 Posted January 20, 2022 Share Posted January 20, 2022 3 hours ago, The Boz.2038 said: Also, what is a spell? a spell iz ability where you do magicz instead of smacking thingz in face! Jokes aside, as someone above mentioned, while GW1 had distinction there, GW2 does not. 1 3 Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted January 22, 2022 Share Posted January 22, 2022 On 1/19/2022 at 4:52 PM, AliamRationem.5172 said: They can't even balance the boons they have. I don't think we need more. That never stopped them from adding new Elite Specs Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted January 23, 2022 Share Posted January 23, 2022 2 hours ago, Knighthonor.4061 said: That never stopped them from adding new Elite Specs Fair point. Link to comment Share on other sites More sharing options...
Borked.6824 Posted January 24, 2022 Share Posted January 24, 2022 When you've got almost every boon/buff possible, moar! Clearly it gets simpler from here. Flatulence condi! Libido boon! 1 Link to comment Share on other sites More sharing options...
SkinnyT.5382 Posted January 25, 2022 Share Posted January 25, 2022 I think we have enough boons and conditions. Things would likely get out of hand if more were introduced. I think introducing boon and condition like stats as traits to new (or existing) Specs would be better and easier to balance. Your example of Frost Bite for instance is similar to what the Reaper elite skill does. Which freezes the targets in place. In fact the Reaper traits are a great example of how a trait can use an already existing condition and add an extra effect to it. And using your Frost Bite again as an example, i think it would be more sustainable to have a trait that would freeze a target if you hit it , say, 5 times while they are chilled (with a internal cool-down to that). Or to have a skill that would freeze a target if it's chilled, while having a lesser or different effect if they are not. 2 Link to comment Share on other sites More sharing options...
Eli Fereta.5970 Posted January 25, 2022 Share Posted January 25, 2022 Ohhh deep wound would be fun though! I loved using it in gw1!!! There are a lot of boons and condis though but deep would would be so fun I’d want it back. Link to comment Share on other sites More sharing options...
Eli Fereta.5970 Posted January 25, 2022 Share Posted January 25, 2022 8 hours ago, SkinnyT.5382 said: I think we have enough boons and conditions. Things would likely get out of hand if more were introduced. I think introducing boon and condition like stats as traits to new (or existing) Specs would be better and easier to balance. Your example of Frost Bite for instance is similar to what the Reaper elite skill does. Which freezes the targets in place. In fact the Reaper traits are a great example of how a trait can use an already existing condition and add an extra effect to it. And using your Frost Bite again as an example, i think it would be more sustainable to have a trait that would freeze a target if you hit it , say, 5 times while they are chilled (with a internal cool-down to that). Or to have a skill that would freeze a target if it's chilled, while having a lesser or different effect if they are not. Oohh smart. Deep would would be for bleeding! 1 Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted January 25, 2022 Share Posted January 25, 2022 too many boons in the game already. Just adding to the powercreep. Link to comment Share on other sites More sharing options...
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