oscuro.9720 Posted January 27, 2022 Share Posted January 27, 2022 (edited) 5 hours ago, Obtena.7952 said: That doesn't mean your view of especs is relevant to why they exist. Anet creates things in the game based on their vision, not 'the peoples' vision. The especs offer playstyle flavours ... that's not debatable. That's intended. That's not debateable. This part is actually most likely wrong partially. True, they have a vision, but they are making Especs predominantly to increase user engagement and, ideally, monetization. They are a company. Regardless of vision, the end objective of the vision is adoption, not just vision for visions sake as other professions such as a musician or artist would operate under. In this sense, some degree of unison between developer vision and player vision has to exist. However, to the defense of what I think is your point (forgive me, there’s a lot of posts and I can’t read them all), the need dev vision and player vision unison is across all classes, not just within the community of one profession. In that sense, Anet developers may be content with warrior being left behind and essentially reducing the complexity of balance by 1/9th. Meanwhile, the other class mains won’t be particularly worried about the lack of warrior’s existence, as it just reduces the number of threats for them by 1/9th as well. As long as player just adopt another profession or play the weak class and don’t leave, it could be argued there would be content with the classes state on Anets part. However, this, as well as everything else in this thread, is mostly conjecture, so w/e. Have a nice night 🙂 Edited January 27, 2022 by oscuro.9720 1 Link to comment Share on other sites More sharing options...
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