Lynx.9058 Posted January 26, 2022 Share Posted January 26, 2022 A comment elsewhere sprung this idea into my head: Virtuoso can accumulate psionic blades as their class mechanic, and then fire them off with shatters. Currently there are problems with Jade Sphere (F5) and Elemental Orbs (Hammer 3) that everyone is trying to get changed/fixed, so here's my solution: Remove Hammer 3 and replace it with a new attack for each atunement. Catalyst Mechanic: Whenever you enter a new atunement, you spawn an elemental orb of that type (max 1 per atunement). These orbs revolve around you, have no duration, and persist out of combat. They deal minor damage to nearby enemies (melee range) each second, increasing with how many orbs you have accumulated. Pressing F5 fires all of your accumulated orbs at the target (1200 range), dealing heavy burst damage based on how many orbs were active. A jade sphere effect is created at the target's location upon impact, based on the atunement that was active when F5 was pressed. This lets catalyst build up steady, passive AoE damage around them as they do their rotation through atunements, and allows them to save that big burst and jade sphere effect for an ideal moment, rather than worrying about losing all of the elemental orbs after a few seconds or being forced to use it when an enemy might be blocking, shielded, invulnerable/immune, out of range, or whatever. It also moves the elemental orbs from Hammer 3 away from the hammer weapon, and into something the spec can use regardless of the weapon type they've got equipped - which I think is important because, to me throughout the play tests for catalyst, Hammer 3 was more iconic and at the forefront of my character identty than F5 ever was. 1 Link to comment Share on other sites More sharing options...
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