Stx.4857 Posted February 3, 2022 Share Posted February 3, 2022 Hello, I am trying to make the best open world build I can make for my norn warrior, and by far my favorite spec to play is berserker, especially with lots of burning. I just love the interactions and gameplay of creating fire auras and then exploding them and extending berserk. I know it's generally considered inferior for open world compared to spellbreaker, but I would like to make it work. So I started off using rabid gear with balthazar runes, which was okay but I felt like I had no healing. I was using arms/disc/zerk. It was fun but tough boss mobs and champs would kill me. I tried arms/defense and arms/tactics but it didn't improve much. Now I have considered getting a set of trailblazer, but I already have a set of Celestial gear, and using this setup I can get some pretty nice stats. With might stacked up and in zerk mode, 3200 power, 2700 condi, plus a ton of health and decent armor. The healing power also helps sustain a lot. Overall I feel like it's pretty kitten solid. Nothing special, just full Celestial with divinity runes. http://gw2skills.net/editor/?PKBBw+lzlJwuYLMGmJOWLtNVA-zxIYVlgRPfZEYFERKoxhYQpA40DDR+vltm2A-e So I am looking for advice from more experienced warrior open worlders on how to make this better. I am using sword torch, mace sword. I feel like this gives me a great mix of condi damage and CC plus two short cooldown blocks for defense. I did consider longbow but I am not running discipline so I wasn't sure it would still be worth it. I am running arms for obvious reasons and then I opted for strength over discipline for sustain, maintaining max might, and for more dodges. This build also has pretty nice strike damage so the damage aspects of strength don't go to complete waste. I am using mending over berserk heal due to the excellent condi cleanse, mega short cooldown, and strong heal per second plus the 10% damage boost. I know the berserk heal is often used for combos when in berserk, so if I should switch this up i am open to it. I am using for great justice for might and fury, outrage for the short stunbreak and burning, the rock for damage, and headbutt for obvious reasons. I did consider dropping the rock for sundering leap for another leap finisher to generate an aura, but the rock just has such solid damage I wasn't sure if it was worth it. I am using strength sigils to help maintain 25 might plus the sustain from the proc, but if earth or torment sigils would be better damage I am open to that. Any advice would be appreciated, thank you 2 Link to comment Share on other sites More sharing options...
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