Jump to content
  • Sign Up

500 per alliance to small for support of public ts and public zergs?


500 per alliance to small for support of public ts and public zergs?  

22 members have voted

  1. 1. Is 500 players per alliance to small a player base to support a public ts and public zergs on teams? ( teams in Alliance is going to be what your Linking is now)

    • Yes, Alliance should be 800-1000 players.
      2
    • No, its going to work.
      18
    • I don't care, solo all the way.
      3

This poll is closed to new votes

  • Please sign in or register to vote in this poll.
  • Poll closed on 02/28/2022 at 02:35 PM

Recommended Posts

3 hours ago, Mabi black.1824 said:

maybe it's just about me, but I've been in EU server solitaire without matching for 5 months now.

we are not able to fill a map, never , 24/7

we are not able to put together 70 players , never , 24/7

now imagine making us play against a single alliance of 500 men who the night before the reset selected their alliance (so extremely active people) but what are we talking about? and the mechanics plan to put together more alliances of that size? and where do you find all those players? are there still players?

Why do you keep ignoring parts of the system?

If your server is as dead as it is and can only muster 70 players in total, let's say you make alliance of them. When the world creation happens all worlds will have population more evenly distributed according to activity, that world will be together for the next two months, just like relinks. Your 70 person alliance will not be just matched against a 500 person alliance, both alliances have entire worlds created around them with additional players, whether that be other alliances/guilds/solo players.

 

If that 500 alliance is super active then they might end up having less actual players on the server because their alliance covers more hours, while your 70 casuals might end up in a world where you have an even bigger alliances on it, or you may get a lot of hard core guilds to fill the space.

 

The problem with the current system of servers is the LANGUAGE RESTRICTIONS which hampers the links in EU but not in NA.  They already explained years ago that some language servers are hard to put together because it would put them over the top into a super server, while linking is also done to match servers around them. https://forum-en.gw2archive.eu/forum/game/wuv/World-Linking-8-26-2016/page/4#post6308545

Servers like Baruch bay is the only spanish server with basically little chance to ever get a link because of this.

 

The world restructuring will help with this as well as it will be able to more freely match players of the same language too, the world restructuring will be using lego pieces instead of duplo pieces of relinks. Take a jar, put two large rocks(servers) in it, that's a relink, take the same jar put one rock(alliance of guilds) and some small rocks(guilds) and then fill with sand(solos), that's world restructured to be more full. One alliance does not equal the entire world.

 

You can keep your community together by selecting the same guild for the world restructuring. The only real question is if Anet is going to add another guild slot to make this process easier on players.

  • Thanks 1
  • Sad 1
Link to comment
Share on other sites

16 hours ago, Xenesis.6389 said:

 

The problem with the current system of servers is the LANGUAGE RESTRICTIONS which hampers the links in EU but not in NA.  They already explained years ago that some language servers are hard to put together because it would put them over the top into a super server, while linking is also done to match servers around them. https://forum-en.gw2archive.eu/forum/game/wuv/World-Linking-8-26-2016/page/4#post6308545

Servers like Baruch bay is the only spanish server with basically little chance to ever get a link because of this.

hi xenesis,

a couple of things :

1 the obstacle of European languages has been overcome for some time the combinations also take place between teams of different languages.

2 the bb server is the only server that has no population limit at the moment even when you see it full , players and guilds can continuously join in an unlimited way, this is the compromise to never have a link.

therefore, something else does not work in the calculation of the algorithm. 

you can choose and continue to pretend that it is not a problem, but if no one puts their head in it and corrects this calculation logic, you will continue and drag the same problem when building teams with the mechanics of alliances.

 

16 hours ago, Xenesis.6389 said:

The world restructuring will help with this as well as it will be able to more freely match players of the same language too, the world restructuring will be using lego pieces instead of duplo pieces of relinks. Take a jar, put two large rocks(servers) in it, that's a relink, take the same jar put one rock(alliance of guilds) and some small rocks(guilds) and then fill with sand(solos), that's world restructured to be more full. One alliance does not equal the entire world.

that's exactly what we're discussing/reasoning in this post. 500 players piled up is too many, they're a boulder that can't even get into that jar you associate with the server. always in my opinion.

Edited by Mabi black.1824
  • Like 1
Link to comment
Share on other sites

it is true that we do not know the numbers exactly, but ....... as I said my sever is not able to put together 70 players ; recently a guild of 40 players and a guild of 80 players have transferred.

so when the reconnection calculation was launched we can say that we had about 190 players ; now add a 20% and we get to about 230 players.

consequently today in Europe, a server of 230 players is considered full, indeed it is so full that no connection with other servers has been needed for 5 months now.

I have no certainty of these numbers, I just used my logic.

so I ask you still believe that an alliance of 500 players is consistent with the flows of this mode today?

 

  • Thanks 1
Link to comment
Share on other sites

29 minutes ago, Mabi black.1824 said:

consequently today in Europe, a server of 230 players is considered full

Lolwat?!

As Anet has stated, the average world has ~2500 players. Little has changed since they said that so more or less the same today. World size varied like 10x from smallest to largest so extreme differences.

Or do you think all players on a world is 24/7 bots and only they exist?

  • Confused 1
  • Sad 1
Link to comment
Share on other sites

13 minutes ago, Dawdler.8521 said:

Lolwat?!

As Anet has stated, the average world has ~2500 players. Little has changed since they said that so more or less the same today. World size varied like 10x from smallest to largest so extreme differences.

Or do you think all players on a world is 24/7 bots and only they exist?

this is also true, I reported what my eyes see, in the week from 22.00 onwards and on the weekend when I can in the afternoon after 16.00

should be the leisure times for most players + or - or maybe not.

2500 players seems like a crazy number to me. so far from what I've been seeing for so long.

  • Like 1
Link to comment
Share on other sites

Unless you are on 24/7 checking every map at the same time, you have no idea how many players are on your server. There are players who come in here complaining about SoS being absolutely dead during NA prime time, meanwhile the other half of the day their server is ktraining multiple maps.

Also not every player logs on at the same precise time, and plays the same amount of time, every single day. You could log on one day and see ebg dead, you could log on the next day and see it has a queue. There are even guilds who only raid on weekends, or raid a couple days a week. You just can't judge on what you see at the time.

10 hours ago, Mabi black.1824 said:

hi xenesis,

a couple of things :

1 the obstacle of European languages has been overcome for some time the combinations also take place between teams of different languages.

I'm talking out of my depth here since I don't play or follow the EU links, so someone can correct me if they want, but just looking at the wiki I can see how much of a mess it is trying to relink anything there.

It's the english marked servers that get mix linked, going by the relinks of last year, for the most part I don't think they ever do a german with a french server. You will get EN/FR or EN/DE, of course no SP, but never a FR/DE from what I've seen.

There's 5 french servers(1full 4med), 4 of them will get linked together, one will get an english link.

There's 7 german servers(3full 1vh 1high 2med), 6 will get linked together, one will get an english link.

Half the english servers are full so they're locked, which doesn't leave much to link with a med language specific server. It's a mess having to link 4 different language servers, one of which doesn't even get links.

In the world restructuring it might be possible they could make two full worlds out of the french servers, and maybe 3-4 out of the german ones. This taking into account the current amount of servers they currently have, plus whomever is scattered will be brought in because their sorting will include activity time and languages.

Quote

2 the bb server is the only server that has no population limit at the moment even when you see it full , players and guilds can continuously join in an unlimited way, this is the compromise to never have a link.

And you have proof of this wild speculation right?

 

Quote

that's exactly what we're discussing/reasoning in this post. 500 players piled up is too many, they're a boulder that can't even get into that jar you associate with the server. always in my opinion.

The problem is your perception is too small, just because you logged in one night and couldn't get a full map, doesn't mean your entire server is less than 70 players, and doesn't mean every server is like yours, if anything sounds like yours might be at the lowest bar, not the top, plenty of servers are able to get a couple queues at night still when they have big groups jumping around.

The game runs 24/7 over all time zones, there will be more than 500 players in a world(in fact in NA there's a guild that has like 3 versions maxed out at 500 running on different worlds). You're still thinking server wise where you wouldn't be able to fit 500 into a current server, but with the world restructuring they will create the worlds around those 500 players instead. Instead of the server jars being restrictive to size thresholds, the jars will all be bigger (Because even full servers get links which puts the combined full/med population higher) and one sized with the more precise sorting in place.

https://i.imgur.com/1Y09GDB.jpg

Edited by Xenesis.6389
  • Sad 1
Link to comment
Share on other sites

17 minutes ago, Xenesis.6389 said:

The problem is your perception is too small, just because you logged in one night and couldn't get a full map, doesn't mean your entire server is less than 70 players, and doesn't mean every server is like yours, if anything sounds like yours might be at the lowest bar, now the top, plenty of servers are able to get a couple queues at night still when they have big groups jumping around.

The game runs 24/7 over all time zones, there will be more than 500 players in a world. You're still thinking server wise where you wouldn't be able to fit 500 into a current server, but with the world restructuring they will create the worlds around those 500 players instead. Instead of the server jars being restrictive to size thresholds, the jars will all be bigger (Because even full servers get links which puts the combined full/med population higher) and one sized with the more precise sorting in place.

you probably have reason. or rather I hope that you are right and I am wrong and that it is only my perception. after all, I have been lucky enough to have this exciting perception for almost 6 months.😉

Edited by Mabi black.1824
  • Like 1
Link to comment
Share on other sites

  • 3 weeks later...
On 2/4/2022 at 4:50 PM, gohliz.9283 said:

Is 500 players per alliance to small a player base to support a public ts and public zergs on teams? ( teams in Alliance is going to be what your Linking is now)

As the servers will be more than 1 alliance and to avoid guilds/alliances to dominate 1 server 500 is enough

  • Haha 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...