InsaneQR.7412 Posted November 5, 2017 Share Posted November 5, 2017 I wonder why Anet has no PTS. Of course they would have the problem of the megaserver maps etc etc. But it could help with testing and balance, wouldnt it?What do you think? Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted November 5, 2017 Share Posted November 5, 2017 I think they already have test servers, and even advertise (at times) for volunteers.(You can put in an application, should you so desire.)Good luck. Link to comment Share on other sites More sharing options...
Teofa Tsavo.9863 Posted November 5, 2017 Share Posted November 5, 2017 EQ2 has a perma Test Server. The problem I find with it is too often people are on test to get advanced warning of some types of changes, and too often make a financial windfall by knowing. Worst example I recall was Devs deciding to phase out an adornment but.. refund gold to those who had it with a special vendor. It got put on Test. Test people bought every single adorn of that on the live server brokers and made them 24-7 prior to that going live.Imagine a Test player for GW2 coming back to live server account with the knowledge of the Gossamer Patches leather change before it went live, for example.A test server can be good and bad. Usually a bit of both. Link to comment Share on other sites More sharing options...
Phil.7369 Posted November 5, 2017 Share Posted November 5, 2017 There is a test server and you can even see videos in test server (with the approval of Anet of course). WP in youtube has shown us upcoming features from a test server before and end-game guilds like DNT has tested raids and dungeons before they were released. It just isn't like LOL for example where they have an open PBE server. Link to comment Share on other sites More sharing options...
snh.7091 Posted November 5, 2017 Share Posted November 5, 2017 There was a Beta weekend for both specializations and some story or smth IIRC, but that didn't help at all - you can see the results. It seems like they were given a deadline because....... profits. Everyone can tell this whole thing must have been rushed.They would really have to set up some sort of Public Test Realm like Diablo has that is open for a set of volunteers for an extended period of time where they really get to test everything in and out, up and down, left and right - to really find as many bugs as possible to avoid another fiasco. But if you're profit driven that will not happen, because if one cares only about profit they are blind about everything else. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted November 6, 2017 Author Share Posted November 6, 2017 @Inculpatus cedo.9234 said:I think they already have test servers, and even advertise (at times) for volunteers.(You can put in an application, should you so desire.)Good luck.Well i thought more about an open PTS like ESO or Neverwinter has. Link to comment Share on other sites More sharing options...
zealex.9410 Posted November 6, 2017 Share Posted November 6, 2017 There is a test server the problem is its not public. Link to comment Share on other sites More sharing options...
maddoctor.2738 Posted November 6, 2017 Share Posted November 6, 2017 Baby steps:Allow a test server to test balance changes in PVP and/or the training golem. No need to have everything available, no need to have crafting recipes available or anything that can be abused. Knowing that a certain condi build will get buffed/nerfed will allow players to tell others of this fact so when the patch hits they will have their new build ready. This isn't a bad thing. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted November 6, 2017 Author Share Posted November 6, 2017 @maddoctor.2738 said:Baby steps:Allow a test server to test balance changes in PVP and/or the training golem. No need to have everything available, no need to have crafting recipes available or anything that can be abused. Knowing that a certain condi build will get buffed/nerfed will allow players to tell others of this fact so when the patch hits they will have their new build ready. This isn't a bad thing.This was my intend for this post. PvP lobby and raid lobby would be enough as a testing area.Maybe spawnable enemies in the raid area would be nice. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted November 6, 2017 Share Posted November 6, 2017 And would that not push balance changes back even further? I thought the playerbase thought that too much time passed between balance updates already. It seems if there was a test server for them, and the Devs had to wait for feedback and changes, and more feedback about the changes, the 'real' updates would be even farther and fewer between. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted November 6, 2017 Author Share Posted November 6, 2017 @Inculpatus cedo.9234 said:And would that not push balance changes back even further? I thought the playerbase thought that too much time passed between balance updates already. It seems if there was a test server for them, and the Devs had to wait for feedback and changes, and more feedback about the changes, the 'real' updates would be even farther and fewer between.Well they do not have to change anything on internal testing. They just would have an additional tool for testing. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted November 6, 2017 Share Posted November 6, 2017 Then, what would be the purpose of a test server, if nothing is changed? And if it is public, how is it internal? Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted November 6, 2017 Author Share Posted November 6, 2017 @Inculpatus cedo.9234 said:Then, what would be the purpose of a test server, if nothing is changed? And if it is public, how is it internal?Instead of just relying on internal testing, they could make a public test area for players to test upcoming changes. The player base would have a tool to evaluate the capabbilities of the changes and thus changes in builds. In addition to that Anet would have additional feedback to tune stuff. It wouldnt delay balance updates at all, rather improve the quality of changes. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted November 6, 2017 Share Posted November 6, 2017 What would be the purpose, if it does not impact the upcoming changes to balance? They Devs can't release a proposed balance change, gather feedback, alter the changes and not take more time than not altering the changes.Or are you thinking it won't take them time to parse through the 100s of posts and multiple threads that are giving absolutely polar opinions on the changes? How much time should the Devs allow players to test? How much time to post their opinions? Should they have to adhere to the strict timelines for play and offering feedback that the internal testers do? Link to comment Share on other sites More sharing options...
PyrateSilly.4710 Posted November 6, 2017 Share Posted November 6, 2017 A test server will not give them the whole picture on possible changes. A small group cannot tell you what a larger group can come up with. No matter how many you have on a test server it will never give you all the possible ways that people will play and how broken something could be that you never thought of. Link to comment Share on other sites More sharing options...
TheRandomGuy.7246 Posted November 6, 2017 Share Posted November 6, 2017 What would be the purpose, if it does not impact the upcoming changes to balance? They Devs can't release a proposed balance change, gather feedback, alter the changes and not take more time than not altering the changes.Or are you thinking it won't take them time to parse through the 100s of posts and multiple threads that are giving absolutely polar opinions on the changes? How much time should the Devs allow players to test? How much time to post their opinions? Should they have to adhere to the strict timelines for play and offering feedback that the internal testers do?~3 days of testing/feedback gathering should be enough to remove major balance issues. Fine-tuning should not take more than few passes over the course of ~2 weeks. Assuming that its the lack of playtesting and not spaghetti engine and understaffing that created this mess. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted November 6, 2017 Share Posted November 6, 2017 So...one day to test, and 2 days to post and gather feedback? Woe be to those not available during those 3 days.I can see the forums now... Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted November 6, 2017 Share Posted November 6, 2017 Players are terrible at QA because they do not know how to properly communicate the issue.Most will likely do the testing to experience the content ahead of time, or find some advantage, rather than to find and report bugs. Just because something works in a test server, doesn’t mean it’ll work on the live servers. Link to comment Share on other sites More sharing options...
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